本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Button.setBounds方法的典型用法代碼示例。如果您正苦於以下問題:Java Button.setBounds方法的具體用法?Java Button.setBounds怎麽用?Java Button.setBounds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.Button
的用法示例。
在下文中一共展示了Button.setBounds方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: StageControl
import com.badlogic.gdx.scenes.scene2d.ui.Button; //導入方法依賴的package包/類
public StageControl() {
// Config
config = new ConfigGeneral();
config.load();
// Spritebatch
spritebatch = new SpriteBatch();
// Screen touchable
wiiScreen = new Button(new Button.ButtonStyle());
wiiScreen.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
wiiImage = new Texture("image/placeholder.png");
addActor(wiiScreen);
// Initialize controls
for (Control control : controls)
control.init(this);
// Audio
audioThread = new AudioThread();
audioThread.start();
// Video
videoThread = new VideoThread();
videoThread.start();
// Command
commandThread = new CommandThread();
commandThread.start();
}
示例2: init
import com.badlogic.gdx.scenes.scene2d.ui.Button; //導入方法依賴的package包/類
@Override
public void init(StageControl stage) {
config = new ConfigTouch();
config.load();
// Touchpad
float x = Gdx.graphics.getWidth() * (100f / 2560);
float y = Gdx.graphics.getHeight() * (100f / 1440);
float touchpadWidth = Gdx.graphics.getWidth() * (250f / 2560);
float touchpadHeight = Gdx.graphics.getHeight() * (250f / 1440);
Skin touchpadSkin = new Skin();
touchpadSkin.add("background", new Texture("image/touchpad-background.png"));
touchpadSkin.add("knob",
TextureUtil.resizeTexture("image/touchpad-knob.png", touchpadWidth / 2,
touchpadHeight / 2));
Touchpad.TouchpadStyle touchpadStyle = new Touchpad.TouchpadStyle();
touchpadStyle.background = touchpadSkin.getDrawable("background");
touchpadStyle.knob = touchpadSkin.getDrawable("knob");
touchpad = new Touchpad(10, touchpadStyle);
touchpad.setBounds(x, y, touchpadWidth, touchpadHeight);
stage.addActor(touchpad);
// A Button
float buttonWidth = touchpadWidth / 2;
float buttonHeight = touchpadHeight / 2;
Skin buttonSkin = new Skin();
buttonSkin.add("up",
TextureUtil.resizeTexture("image/button-up.png", buttonWidth, buttonHeight));
buttonSkin.add("down",
TextureUtil.resizeTexture("image/button-down.png", buttonWidth, buttonHeight));
TextButton.TextButtonStyle buttonStyle = new TextButton.TextButtonStyle();
buttonStyle.up = buttonSkin.getDrawable("up");
buttonStyle.down = buttonSkin.getDrawable("down");
buttonStyle.font = new BitmapFont(Gdx.files.internal("font/collvetica.fnt"));
buttonA = new TextButton("A", buttonStyle);
buttonA.setPosition(Gdx.graphics.getWidth() - x - buttonWidth, y + buttonHeight);
stage.addActor(buttonA);
// B Button
buttonB = new TextButton("B", buttonStyle);
buttonB.setPosition(Gdx.graphics.getWidth() - x - 2 * buttonWidth, y);
stage.addActor(buttonB);
// X Button
buttonX = new TextButton("X", buttonStyle);
buttonX.setPosition(buttonA.getX() - buttonWidth, buttonA.getY() + buttonHeight);
stage.addActor(buttonX);
// Y Button
buttonY = new TextButton("Y", buttonStyle);
buttonY.setPosition(buttonB.getX() - buttonWidth, buttonB.getY() + buttonHeight);
stage.addActor(buttonY);
// Home Button
buttonHome = new TextButton("H", buttonStyle);
buttonHome.setPosition(Gdx.graphics.getWidth() / 2 - buttonWidth / 2, 10);
stage.addActor(buttonHome);
// Minus Button
buttonMinus = new TextButton("-", buttonStyle);
buttonMinus.setPosition(buttonHome.getX() - buttonWidth, buttonHome.getY());
stage.addActor(buttonMinus);
// Plus Button
buttonPlus = new TextButton("+", buttonStyle);
buttonPlus.setPosition(buttonHome.getX() + buttonWidth, buttonHome.getY());
stage.addActor(buttonPlus);
// TODO D-pad
// Left Trigger
float triggerWidth = Gdx.graphics.getWidth() * .1f;
float triggerHeight = Gdx.graphics.getHeight() * .1f;
if (config.triggersVisible)
buttonLeftTrigger = new TextButton("L", buttonStyle);
else
buttonLeftTrigger = new Button(new Button.ButtonStyle());
buttonLeftTrigger.setBounds(0, Gdx.graphics.getHeight() - triggerHeight, triggerWidth, triggerHeight);
stage.addActor(buttonLeftTrigger);
// Right Trigger
if (config.triggersVisible)
buttonRightTrigger = new TextButton("R", buttonStyle);
else
buttonRightTrigger = new Button(new Button.ButtonStyle());
buttonRightTrigger.setBounds(Gdx.graphics.getWidth() - triggerWidth,
Gdx.graphics.getHeight() - triggerHeight, triggerWidth, triggerHeight);
stage.addActor(buttonRightTrigger);
}