當前位置: 首頁>>代碼示例>>Java>>正文


Java Button.getStyle方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Button.getStyle方法的典型用法代碼示例。如果您正苦於以下問題:Java Button.getStyle方法的具體用法?Java Button.getStyle怎麽用?Java Button.getStyle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.scenes.scene2d.ui.Button的用法示例。


在下文中一共展示了Button.getStyle方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: createMobileMoveButton

import com.badlogic.gdx.scenes.scene2d.ui.Button; //導入方法依賴的package包/類
private void createMobileMoveButton() {
    float screenWidth = Gdx.graphics.getWidth();
    float screenHeight = Gdx.graphics.getHeight();

    moveButton = new Button(skin);
    moveButton.getStyle().down = new TextureRegionDrawable(AssetManager.getInstance().getTextureRegion("default")).tint(MOBILE_BUTTON_DOWN_COLOR);
    moveButton.getStyle().up = new TextureRegionDrawable(AssetManager.getInstance().getTextureRegion("default")).tint(MOBILE_BUTTON_UP_COLOR);
    moveButton.setSize(screenWidth * 0.35f, screenHeight * 0.2f);
    moveButton.setPosition(screenWidth / 32, screenHeight / 32f);
    moveButton.addListener(new com.badlogic.gdx.scenes.scene2d.InputListener() {
        @Override
        public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
            boolean isTutorial = DAO.getInstance().getBoolean(DAO.IS_NEW_KEY, true);
            if (Globals.getGameState() == Game.State.WAIT_FOR_INPUT) {
                Globals.setGameState(Game.State.RUNNING);
            }

            if (Globals.getGameState() == Game.State.RUNNING) {
                movePointer = pointer;
            }
            return true;
        }
    });

    stage.addActor(moveButton);
}
 
開發者ID:alexschimpf,項目名稱:joe,代碼行數:27,代碼來源:HUD.java

示例2: getSlotButton

import com.badlogic.gdx.scenes.scene2d.ui.Button; //導入方法依賴的package包/類
/**
 * Creates a button to represent one slot
 *
 * @param slot
 * @return The button to use for one slot
 */
private Button getSlotButton(String slot) {
	final Skin skin = ui.getSkin();
	final Button button = new Button(new ButtonStyle());
	final ButtonStyle style = button.getStyle();
	style.up = style.down = skin.getDrawable("black");

	String textLabel = I18N.getString("ui.newSlot");
	button.setSize(slotWidth, slotHeight);

	if (slotExists(slot)) {
		button.add(getScreenshot(slot)).maxSize(slotWidth * .95f, slotHeight * .95f);

		try {
			long l = Long.parseLong(slot);

			Date d = new Date(l);
			textLabel = (new SimpleDateFormat()).format(d);
		} catch (Exception e) {
			textLabel = slot;
		}

		button.addListener(loadClickListener);
	} else {
		Image fg = new Image(skin.getDrawable("plus"));
		button.add(fg).maxSize(slotHeight / 2, slotHeight / 2);

		button.addListener(saveClickListener);
	}

	button.row();

	Label label = new Label(textLabel, skin);
	label.setAlignment(Align.center);

	button.add(label).fillX();

	button.setName(slot);
	return button;
}
 
開發者ID:bladecoder,項目名稱:bladecoder-adventure-engine,代碼行數:46,代碼來源:LoadSaveScreen.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Button.getStyle方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。