本文整理匯總了Java中com.badlogic.gdx.graphics.g2d.Sprite.setRotation方法的典型用法代碼示例。如果您正苦於以下問題:Java Sprite.setRotation方法的具體用法?Java Sprite.setRotation怎麽用?Java Sprite.setRotation使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.graphics.g2d.Sprite
的用法示例。
在下文中一共展示了Sprite.setRotation方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: draw
import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
@Override
public void draw(Batch batch, float parentAlpha) {
if (sprite != null && !sprite.isEmpty() && !sprite.equals(NO_SPRITE)) {
Sprite render = layer.getGameSprite(sprite);
render.setPosition(MathUtils.round(getX()), MathUtils.round(getY()));
render.setRotation(getRotation());
render.setAlpha(getColor().a * parentAlpha);
render.setOrigin(getOriginX(), getOriginY());
render.setColor(getColor());
render.setSize(getWidth(), getHeight());
render.setScale(getScaleX(), getScaleY());
render.setFlip(flip_x, flip_y);
render.draw(batch);
}
super.draw(batch, parentAlpha);
}
示例2: Ion
import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public Ion(float posX, float posY, boolean flip)
{
speed = 400;
lifeTime = 180;
flashLTime = 25;
damage = 2;
alive = true;
this.posX = posX;
this.posY = posY;
bulletTexture = AssetLoader.assetManager.get("ion.png", Texture.class);
bulletFlash = AssetLoader.assetManager.get("ionflash.png", Texture.class);
bulletSound = AssetLoader.assetManager.get("ionsnd.wav", Sound.class);
if(!flip)
bulletSound.play();
sprite = new Sprite(bulletTexture);
sprite.setOriginCenter();
sprite.setPosition(this.posX,this.posY);
this.flip = flip;
if(flip)
sprite.setRotation(180);
}
示例3: Rocket
import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public Rocket(float posX, float posY, boolean flip)
{
speed = 300;
lifeTime = 180;
flashLTime = 25;
damage = 3;
alive = true;
this.posX = posX;
this.posY = posY;
bulletTexture = AssetLoader.assetManager.get("bullet.png", Texture.class);
bulletFlash = AssetLoader.assetManager.get("bulletflash.png", Texture.class);
bulletSound = AssetLoader.assetManager.get("bulletsnd.wav", Sound.class);
if(!flip)
bulletSound.play(0.5f);
sprite = new Sprite(bulletTexture);
sprite.setOriginCenter();
this.flip = flip;
if(flip)
sprite.setRotation(180);
}
示例4: WeakEnemy
import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public WeakEnemy(int choiceToMove, float xOffset, float yOffset)
{
health = 4;
this.choiceToMove = choiceToMove;
posX = xOffset;
posY = Gdx.graphics.getHeight() + 50 + yOffset;
texture = AssetLoader.assetManager.get("weakenemy.png", Texture.class);
sprite = new Sprite(texture);
sprite.setOriginCenter();
sprite.setRotation(180);
sprite.setPosition(posX, posY);
delayWithAttack = MathUtils.random(70f)+ 50f;
delay = delayWithAttack;
switch(choiceToMove)
{
case 0:
posX = -30 + xOffset;
bulletType = BulletType.ROCKET;
break;
case 1:
posX = Gdx.graphics.getWidth() + 30 + xOffset;
bulletType = BulletType.ION;
break;
case 2:
posX = Gdx.graphics.getWidth() / 2 + xOffset;
bulletType = BulletType.ROCKET;
break;
case 3:
posX = Gdx.graphics.getWidth() / 2 + xOffset;
bulletType = BulletType.ION;
break;
}
}
示例5: Boom
import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public Boom(float x, float y)
{
texture = AssetLoader.assetManager.get("explosion.pack", TextureAtlas.class);
animation = new Animation<TextureRegion>(1/15f, texture.getRegions());
sprite = new Sprite(animation.getKeyFrame(0));
elapsedTime = 0;
sprite.setPosition(x, y);
rotationAngle = MathUtils.random(359);
sprite.setRotation(rotationAngle);
}