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Java Sprite.setOriginCenter方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.graphics.g2d.Sprite.setOriginCenter方法的典型用法代碼示例。如果您正苦於以下問題:Java Sprite.setOriginCenter方法的具體用法?Java Sprite.setOriginCenter怎麽用?Java Sprite.setOriginCenter使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.graphics.g2d.Sprite的用法示例。


在下文中一共展示了Sprite.setOriginCenter方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: Ion

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public Ion(float posX, float posY, boolean flip)
{
    speed = 400;
    lifeTime = 180;
    flashLTime = 25;
    damage = 2;
    alive = true;

    this.posX = posX;
    this.posY = posY;
    bulletTexture = AssetLoader.assetManager.get("ion.png", Texture.class);
    bulletFlash = AssetLoader.assetManager.get("ionflash.png", Texture.class);
    bulletSound = AssetLoader.assetManager.get("ionsnd.wav", Sound.class);
    if(!flip)
        bulletSound.play();
    sprite = new Sprite(bulletTexture);
    sprite.setOriginCenter();
    sprite.setPosition(this.posX,this.posY);

    this.flip = flip;

    if(flip)
        sprite.setRotation(180);
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:25,代碼來源:Ion.java

示例2: Rocket

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public Rocket(float posX, float posY, boolean flip)
{
    speed = 300;
    lifeTime = 180;
    flashLTime = 25;
    damage = 3;
    alive = true;

    this.posX = posX;
    this.posY = posY;
    bulletTexture = AssetLoader.assetManager.get("bullet.png", Texture.class);
    bulletFlash = AssetLoader.assetManager.get("bulletflash.png", Texture.class);
    bulletSound = AssetLoader.assetManager.get("bulletsnd.wav", Sound.class);
    if(!flip)
        bulletSound.play(0.5f);
    sprite = new Sprite(bulletTexture);
    sprite.setOriginCenter();

    this.flip = flip;

    if(flip)
        sprite.setRotation(180);
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:24,代碼來源:Rocket.java

示例3: create

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public void create()
{
	posX = Gdx.graphics.getWidth()/2;
	posY = Gdx.graphics.getHeight()/2-300;
	speed = 400;
	//Hardcoded staff. I could use textureAtlas but I'm lazy.
	textures = new Texture[3];
	textureRegionGuns = new TextureRegion[2];
	textures[0] = AssetLoader.assetManager.get("spaceshipHull.png", Texture.class);
	textures[1] = AssetLoader.assetManager.get("spaceshipGun.png", Texture.class);
	textures[2] = AssetLoader.assetManager.get("spaceshipJet.png", Texture.class);
	textureRegionGuns[0] = new TextureRegion(textures[1]);
	textureRegionGuns[1] = new TextureRegion(textures[1]);
	textureRegionGuns[0].flip(true, false);
	sprite = new Sprite(textures[0]);
	sprite.setOriginCenter();
	sprite.setPosition(posX, posY);

	bulletType = BulletType.ROCKET;
	
	delay = delayWithAttack;
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:23,代碼來源:Player.java

示例4: WeakEnemy

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public WeakEnemy(int choiceToMove, float xOffset, float yOffset)
{
    health = 4;
    this.choiceToMove = choiceToMove;
    posX = xOffset;
    posY = Gdx.graphics.getHeight() + 50 + yOffset;
    texture = AssetLoader.assetManager.get("weakenemy.png", Texture.class);
    sprite = new Sprite(texture);
    sprite.setOriginCenter();
    sprite.setRotation(180);
    sprite.setPosition(posX, posY);
    delayWithAttack = MathUtils.random(70f)+ 50f;
    delay = delayWithAttack;

    switch(choiceToMove)
    {
        case 0:
            posX = -30 + xOffset;
            bulletType = BulletType.ROCKET;
            break;
        case 1:
            posX = Gdx.graphics.getWidth() + 30 + xOffset;
            bulletType = BulletType.ION;
            break;
        case 2:
            posX = Gdx.graphics.getWidth() / 2 + xOffset;
            bulletType = BulletType.ROCKET;
            break;
        case 3:
            posX = Gdx.graphics.getWidth() / 2 + xOffset;
            bulletType = BulletType.ION;
            break;
    }
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:35,代碼來源:WeakEnemy.java

示例5: HealthPack

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public HealthPack() 
{
	posX = MathUtils.random(350)+ 50;
	posY = Gdx.graphics.getHeight();
	speed = 150f;
	texture = AssetLoader.assetManager.get("medkit.png", Texture.class);
	powerUpSound = AssetLoader.assetManager.get("powerupsnd.wav", Sound.class);
	sprite = new Sprite(texture);
	sprite.setOriginCenter();
	sprite.setScale(0.7f);
	sprite.setPosition(posX, posY);
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:13,代碼來源:HealthPack.java

示例6: AmmoPack

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public AmmoPack() 
{
	posX = MathUtils.random(350)+ 50;
	posY = Gdx.graphics.getHeight();
	speed = 150f;
	texture = AssetLoader.assetManager.get("ammo.png", Texture.class);
	powerUpSound = AssetLoader.assetManager.get("powerupsnd.wav", Sound.class);
	sprite = new Sprite(texture);
	sprite.setOriginCenter();
	sprite.setScale(0.7f);
	sprite.setPosition(posX, posY);
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:13,代碼來源:AmmoPack.java

示例7: UpgradePack

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public UpgradePack()
{
    posX = MathUtils.random(350)+ 50;
    posY = Gdx.graphics.getHeight();
    speed = 150f;
    texture = AssetLoader.assetManager.get("upgrade.png", Texture.class);
    powerUpSound = AssetLoader.assetManager.get("powerupsnd.wav", Sound.class);
    sprite = new Sprite(texture);
    sprite.setOriginCenter();
    sprite.setScale(0.7f);
    sprite.setPosition(posX, posY);
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:13,代碼來源:UpgradePack.java

示例8: GodPack

import com.badlogic.gdx.graphics.g2d.Sprite; //導入方法依賴的package包/類
public GodPack()
{
    posX = MathUtils.random(350)+ 50;
    posY = Gdx.graphics.getHeight();
    speed = 150f;
    texture = AssetLoader.assetManager.get("god.png", Texture.class);
    powerUpSound = AssetLoader.assetManager.get("powerupsnd.wav", Sound.class);
    sprite = new Sprite(texture);
    sprite.setOriginCenter();
    sprite.setScale(0.7f);
    sprite.setPosition(posX, posY);
}
 
開發者ID:UdealInferno,項目名稱:Parasites-of-HellSpace,代碼行數:13,代碼來源:GodPack.java


注:本文中的com.badlogic.gdx.graphics.g2d.Sprite.setOriginCenter方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。