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Java EntityType.ZOMBIE屬性代碼示例

本文整理匯總了Java中org.bukkit.entity.EntityType.ZOMBIE屬性的典型用法代碼示例。如果您正苦於以下問題:Java EntityType.ZOMBIE屬性的具體用法?Java EntityType.ZOMBIE怎麽用?Java EntityType.ZOMBIE使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在org.bukkit.entity.EntityType的用法示例。


在下文中一共展示了EntityType.ZOMBIE屬性的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onEntityDeath

/**
 * When a player breaks ore, spawn mob
 *
 * @param event Event
 */
@EventHandler(ignoreCancelled = true)
public void onEntityDeath(BlockBreakEvent event)
{
    EntityType type;

    switch (event.getBlock().getType())
    {
        case COAL_ORE:
            type = EntityType.ZOMBIE;
            break;

        case IRON_ORE:
            type = EntityType.SKELETON;
            break;

        case GOLD_ORE:
            type = EntityType.SPIDER;
            break;

        case DIAMOND_ORE:
            type = EntityType.WITCH;
            break;

        default:
            type = null;
            break;
    }

    Entity entity;

    if (type != null && random.nextDouble() < (double) this.moduleConfiguration.get("chance"))
    {
        entity = event.getBlock().getWorld().spawnEntity(event.getBlock().getLocation(), type);

        if (type == EntityType.SKELETON)
            ((Skeleton) entity).getEquipment().clear(); //Remove skeleton bow
    }
}
 
開發者ID:SamaGames,項目名稱:SurvivalAPI,代碼行數:43,代碼來源:MobOresModule.java

示例2: Frilda

public Frilda(Dungeon d) {
    super(new Location(d.getWorld(), -5, 11, 56, 90, 0), EntityType.ZOMBIE, "Frilda", true);
    setGear(Material.STONE_SWORD, Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS);
    addStage(new MeleeAttack(5, 2)); // TODO: Fireball.
    addStage(.65, "Argh! How dare you! You're going to regret this!",
            new MeleeAttack(6, 2.75), new AttackFlameWheel());
}
 
開發者ID:Kneesnap,項目名稱:Kineticraft,代碼行數:7,代碼來源:Frilda.java

示例3: onEntitySpawn

@EventHandler
public void onEntitySpawn(CreatureSpawnEvent e) {
	if (e.getEntityType().isAlive() && e.getEntityType() != EntityType.PLAYER
               && e.getEntityType() != EntityType.ZOMBIE && e.getEntityType() != EntityType.ENDERMAN
               && e.getEntityType() != EntityType.PIG && e.getEntityType() != EntityType.COW
               && e.getEntityType() != EntityType.SHEEP && e.getEntityType() != EntityType.HORSE
               && e.getEntityType() != EntityType.SQUID) {
	    e.setCancelled(true);
	    e.getLocation().getWorld().spawn(e.getLocation(), Zombie.class);
	}

}
 
開發者ID:kadeska,項目名稱:MT_Core,代碼行數:12,代碼來源:MobListener.java

示例4: onZombieDie

@EventHandler
public void onZombieDie(EntityDeathEvent event) {
	if (event.getEntityType() != EntityType.ZOMBIE) return;
	
	if (rand.nextInt(100) == 0) {
		Location loc = event.getEntity().getLocation();
		loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.SPONGE));
	}
}
 
開發者ID:kadeska,項目名稱:MT_Core,代碼行數:9,代碼來源:MobListener.java

示例5: onBurn

@EventHandler
public void onBurn(EntityCombustEvent e) {
	if (e.getEntityType() == EntityType.ZOMBIE) {
		long time = e.getEntity().getWorld().getTime();
		if (e.getEntity().getLocation().getBlock().getLightFromSky() == 15 && time > 0 && time < 12000) {
			e.getEntity().setFireTicks(0);
			e.setDuration(0);
			e.setCancelled(true);
		}
	}
}
 
開發者ID:kadeska,項目名稱:MT_Core,代碼行數:11,代碼來源:MobListener.java

示例6: getType

public EntityType getType() {
    return EntityType.ZOMBIE;
}
 
開發者ID:UraniumMC,項目名稱:Uranium,代碼行數:3,代碼來源:CraftZombie.java

示例7: isZombie

public boolean isZombie(Entity e){
    return e.getType() == EntityType.ZOMBIE;
}
 
開發者ID:cadox8,項目名稱:PA,代碼行數:3,代碼來源:MobUtils.java


注:本文中的org.bukkit.entity.EntityType.ZOMBIE屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。