本文整理匯總了Java中org.bukkit.entity.EntityType.ZOMBIE屬性的典型用法代碼示例。如果您正苦於以下問題:Java EntityType.ZOMBIE屬性的具體用法?Java EntityType.ZOMBIE怎麽用?Java EntityType.ZOMBIE使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.entity.EntityType
的用法示例。
在下文中一共展示了EntityType.ZOMBIE屬性的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onEntityDeath
/**
* When a player breaks ore, spawn mob
*
* @param event Event
*/
@EventHandler(ignoreCancelled = true)
public void onEntityDeath(BlockBreakEvent event)
{
EntityType type;
switch (event.getBlock().getType())
{
case COAL_ORE:
type = EntityType.ZOMBIE;
break;
case IRON_ORE:
type = EntityType.SKELETON;
break;
case GOLD_ORE:
type = EntityType.SPIDER;
break;
case DIAMOND_ORE:
type = EntityType.WITCH;
break;
default:
type = null;
break;
}
Entity entity;
if (type != null && random.nextDouble() < (double) this.moduleConfiguration.get("chance"))
{
entity = event.getBlock().getWorld().spawnEntity(event.getBlock().getLocation(), type);
if (type == EntityType.SKELETON)
((Skeleton) entity).getEquipment().clear(); //Remove skeleton bow
}
}
示例2: Frilda
public Frilda(Dungeon d) {
super(new Location(d.getWorld(), -5, 11, 56, 90, 0), EntityType.ZOMBIE, "Frilda", true);
setGear(Material.STONE_SWORD, Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS);
addStage(new MeleeAttack(5, 2)); // TODO: Fireball.
addStage(.65, "Argh! How dare you! You're going to regret this!",
new MeleeAttack(6, 2.75), new AttackFlameWheel());
}
示例3: onEntitySpawn
@EventHandler
public void onEntitySpawn(CreatureSpawnEvent e) {
if (e.getEntityType().isAlive() && e.getEntityType() != EntityType.PLAYER
&& e.getEntityType() != EntityType.ZOMBIE && e.getEntityType() != EntityType.ENDERMAN
&& e.getEntityType() != EntityType.PIG && e.getEntityType() != EntityType.COW
&& e.getEntityType() != EntityType.SHEEP && e.getEntityType() != EntityType.HORSE
&& e.getEntityType() != EntityType.SQUID) {
e.setCancelled(true);
e.getLocation().getWorld().spawn(e.getLocation(), Zombie.class);
}
}
示例4: onZombieDie
@EventHandler
public void onZombieDie(EntityDeathEvent event) {
if (event.getEntityType() != EntityType.ZOMBIE) return;
if (rand.nextInt(100) == 0) {
Location loc = event.getEntity().getLocation();
loc.getWorld().dropItemNaturally(loc, new ItemStack(Material.SPONGE));
}
}
示例5: onBurn
@EventHandler
public void onBurn(EntityCombustEvent e) {
if (e.getEntityType() == EntityType.ZOMBIE) {
long time = e.getEntity().getWorld().getTime();
if (e.getEntity().getLocation().getBlock().getLightFromSky() == 15 && time > 0 && time < 12000) {
e.getEntity().setFireTicks(0);
e.setDuration(0);
e.setCancelled(true);
}
}
}
示例6: getType
public EntityType getType() {
return EntityType.ZOMBIE;
}
示例7: isZombie
public boolean isZombie(Entity e){
return e.getType() == EntityType.ZOMBIE;
}