本文整理匯總了Java中org.bukkit.entity.EntityType.SKELETON屬性的典型用法代碼示例。如果您正苦於以下問題:Java EntityType.SKELETON屬性的具體用法?Java EntityType.SKELETON怎麽用?Java EntityType.SKELETON使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.entity.EntityType
的用法示例。
在下文中一共展示了EntityType.SKELETON屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onEntityDeath
/**
* When a player breaks ore, spawn mob
*
* @param event Event
*/
@EventHandler(ignoreCancelled = true)
public void onEntityDeath(BlockBreakEvent event)
{
EntityType type;
switch (event.getBlock().getType())
{
case COAL_ORE:
type = EntityType.ZOMBIE;
break;
case IRON_ORE:
type = EntityType.SKELETON;
break;
case GOLD_ORE:
type = EntityType.SPIDER;
break;
case DIAMOND_ORE:
type = EntityType.WITCH;
break;
default:
type = null;
break;
}
Entity entity;
if (type != null && random.nextDouble() < (double) this.moduleConfiguration.get("chance"))
{
entity = event.getBlock().getWorld().spawnEntity(event.getBlock().getLocation(), type);
if (type == EntityType.SKELETON)
((Skeleton) entity).getEquipment().clear(); //Remove skeleton bow
}
}
示例2: onCreatureSpawn
@EventHandler
public void onCreatureSpawn(CreatureSpawnEvent e) {
if (e.getSpawnReason() == CreatureSpawnEvent.SpawnReason.SPAWNER) {
if (e.getEntity().getWorld().getName().equalsIgnoreCase("world_nether") || e.getEntity().getWorld().getName().equalsIgnoreCase("Nether")) {
if (e.getEntity().getType() == EntityType.SKELETON) {
e.setCancelled(true);
if (new Random().nextInt(11) > 2) e.getEntity().getWorld().spawnEntity(e.getLocation(), EntityType.WITHER_SKELETON);
}
}
}
}
示例3: getType
public EntityType getType() {
return EntityType.SKELETON;
}