本文整理匯總了Java中org.bukkit.entity.EntityType.WITCH屬性的典型用法代碼示例。如果您正苦於以下問題:Java EntityType.WITCH屬性的具體用法?Java EntityType.WITCH怎麽用?Java EntityType.WITCH使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.entity.EntityType
的用法示例。
在下文中一共展示了EntityType.WITCH屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onEntitySpawn
/**
* Disable Guardian spawn (Mining Fatique effect)
*
* @param event Event
*/
@EventHandler
public void onEntitySpawn(EntitySpawnEvent event)
{
if (event.getEntityType() == EntityType.GUARDIAN || event.getEntityType() == EntityType.WITCH)
event.setCancelled(true);
}
示例2: onEntityDeath
/**
* When a player breaks ore, spawn mob
*
* @param event Event
*/
@EventHandler(ignoreCancelled = true)
public void onEntityDeath(BlockBreakEvent event)
{
EntityType type;
switch (event.getBlock().getType())
{
case COAL_ORE:
type = EntityType.ZOMBIE;
break;
case IRON_ORE:
type = EntityType.SKELETON;
break;
case GOLD_ORE:
type = EntityType.SPIDER;
break;
case DIAMOND_ORE:
type = EntityType.WITCH;
break;
default:
type = null;
break;
}
Entity entity;
if (type != null && random.nextDouble() < (double) this.moduleConfiguration.get("chance"))
{
entity = event.getBlock().getWorld().spawnEntity(event.getBlock().getLocation(), type);
if (type == EntityType.SKELETON)
((Skeleton) entity).getEquipment().clear(); //Remove skeleton bow
}
}
示例3: getType
public EntityType getType() {
return EntityType.WITCH;
}