本文整理匯總了Java中net.minecraft.init.SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP屬性的典型用法代碼示例。如果您正苦於以下問題:Java SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP屬性的具體用法?Java SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP怎麽用?Java SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraft.init.SoundEvents
的用法示例。
在下文中一共展示了SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP屬性的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: handleCollectItem
public void handleCollectItem(SPacketCollectItem packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getCollectedItemEntityID());
EntityLivingBase entitylivingbase = (EntityLivingBase)this.clientWorldController.getEntityByID(packetIn.getEntityID());
if (entitylivingbase == null)
{
entitylivingbase = this.gameController.player;
}
if (entity != null)
{
SoundEvent soundevent = entity instanceof EntityXPOrb ? SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP : SoundEvents.ENTITY_ITEM_PICKUP;
this.clientWorldController.playSound(entity.posX, entity.posY, entity.posZ, soundevent, SoundCategory.PLAYERS, 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F, false);
if (entity instanceof EntityItem)
{
((EntityItem)entity).getEntityItem().func_190920_e(packetIn.func_191208_c());
}
this.gameController.effectRenderer.addEffect(new ParticleItemPickup(this.clientWorldController, entity, entitylivingbase, 0.5F));
this.clientWorldController.removeEntityFromWorld(packetIn.getCollectedItemEntityID());
}
}