本文整理匯總了Golang中github.com/gemrs/gem/gem/game/interface/player.Player.WaypointQueue方法的典型用法代碼示例。如果您正苦於以下問題:Golang Player.WaypointQueue方法的具體用法?Golang Player.WaypointQueue怎麽用?Golang Player.WaypointQueue使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/gemrs/gem/gem/game/interface/player.Player
的用法示例。
在下文中一共展示了Player.WaypointQueue方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: player_walk
func player_walk(player player.Player, packet encoding.Decodable) {
var walkPacket *game_protocol.InboundPlayerWalkBlock
switch p := packet.(type) {
case *game_protocol.InboundPlayerWalk:
walkPacket = (*game_protocol.InboundPlayerWalkBlock)(p)
case *game_protocol.InboundPlayerWalkMap:
walkPacket = (*game_protocol.InboundPlayerWalkBlock)(p)
default:
panic(fmt.Sprintf("got invalid walk packet: %T", p))
}
height := player.Position().Z()
origin := position.NewAbsolute(int(walkPacket.OriginX), int(walkPacket.OriginY), height)
waypoints := make([]*position.Absolute, len(walkPacket.Waypoints))
wpq := player.WaypointQueue()
wpq.Clear()
wpq.Push(origin)
for i, wp := range walkPacket.Waypoints {
x1, y1 := int(wp.X), int(wp.Y)
x2, y2 := int(origin.X()), int(origin.Y())
waypoints[i] = position.NewAbsolute(int(x1+x2), int(y1+y2), height)
wpq.Push(waypoints[i])
}
}