本文整理匯總了Golang中github.com/gemrs/gem/gem/game/interface/player.Player.LoadProfile方法的典型用法代碼示例。如果您正苦於以下問題:Golang Player.LoadProfile方法的具體用法?Golang Player.LoadProfile怎麽用?Golang Player.LoadProfile使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/gemrs/gem/gem/game/interface/player.Player
的用法示例。
在下文中一共展示了Player.LoadProfile方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: doLogin
// doLogin authenticates the user, sends the login response, and sets up the client for standard packet processing
func (svc *GameService) doLogin(client player.Player, username, password string) error {
profile, responseCode := svc.auth.LookupProfile(username, password)
if responseCode != auth.AuthOkay {
client.Conn().Write <- &game_protocol.OutboundLoginResponseUnsuccessful{
Response: encoding.Uint8(responseCode),
}
client.Conn().Disconnect()
return nil
}
client.SetProfile(profile.(player.Profile))
// Successful login, do all the stuff
client.Conn().Write <- &game_protocol.OutboundLoginResponse{
Response: encoding.Uint8(responseCode),
Rights: encoding.Uint8(client.Profile().Rights()),
Flagged: 0,
}
client.SetDecodeFunc(svc.decodePacket)
go svc.packetConsumer(client)
game_event.PlayerLogin.NotifyObservers(client)
client.LoadProfile()
game_event.PlayerFinishLogin.NotifyObservers(client)
go func() {
client.Conn().WaitForDisconnect()
game_event.PlayerLogout.NotifyObservers(client)
}()
return nil
}