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Golang Player.LoadProfile方法代碼示例

本文整理匯總了Golang中github.com/gemrs/gem/gem/game/interface/player.Player.LoadProfile方法的典型用法代碼示例。如果您正苦於以下問題:Golang Player.LoadProfile方法的具體用法?Golang Player.LoadProfile怎麽用?Golang Player.LoadProfile使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/gemrs/gem/gem/game/interface/player.Player的用法示例。


在下文中一共展示了Player.LoadProfile方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: doLogin

// doLogin authenticates the user, sends the login response, and sets up the client for standard packet processing
func (svc *GameService) doLogin(client player.Player, username, password string) error {
	profile, responseCode := svc.auth.LookupProfile(username, password)

	if responseCode != auth.AuthOkay {
		client.Conn().Write <- &game_protocol.OutboundLoginResponseUnsuccessful{
			Response: encoding.Uint8(responseCode),
		}
		client.Conn().Disconnect()
		return nil
	}

	client.SetProfile(profile.(player.Profile))

	// Successful login, do all the stuff
	client.Conn().Write <- &game_protocol.OutboundLoginResponse{
		Response: encoding.Uint8(responseCode),
		Rights:   encoding.Uint8(client.Profile().Rights()),
		Flagged:  0,
	}
	client.SetDecodeFunc(svc.decodePacket)
	go svc.packetConsumer(client)

	game_event.PlayerLogin.NotifyObservers(client)
	client.LoadProfile()
	game_event.PlayerFinishLogin.NotifyObservers(client)

	go func() {
		client.Conn().WaitForDisconnect()
		game_event.PlayerLogout.NotifyObservers(client)
	}()
	return nil
}
開發者ID:gemrs,項目名稱:gem,代碼行數:33,代碼來源:game_login.go


注:本文中的github.com/gemrs/gem/gem/game/interface/player.Player.LoadProfile方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。