當前位置: 首頁>>代碼示例>>Golang>>正文


Golang Player.SetDecodeFunc方法代碼示例

本文整理匯總了Golang中github.com/gemrs/gem/gem/game/interface/player.Player.SetDecodeFunc方法的典型用法代碼示例。如果您正苦於以下問題:Golang Player.SetDecodeFunc方法的具體用法?Golang Player.SetDecodeFunc怎麽用?Golang Player.SetDecodeFunc使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/gemrs/gem/gem/game/interface/player.Player的用法示例。


在下文中一共展示了Player.SetDecodeFunc方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: doLogin

// doLogin authenticates the user, sends the login response, and sets up the client for standard packet processing
func (svc *GameService) doLogin(client player.Player, username, password string) error {
	profile, responseCode := svc.auth.LookupProfile(username, password)

	if responseCode != auth.AuthOkay {
		client.Conn().Write <- &game_protocol.OutboundLoginResponseUnsuccessful{
			Response: encoding.Uint8(responseCode),
		}
		client.Conn().Disconnect()
		return nil
	}

	client.SetProfile(profile.(player.Profile))

	// Successful login, do all the stuff
	client.Conn().Write <- &game_protocol.OutboundLoginResponse{
		Response: encoding.Uint8(responseCode),
		Rights:   encoding.Uint8(client.Profile().Rights()),
		Flagged:  0,
	}
	client.SetDecodeFunc(svc.decodePacket)
	go svc.packetConsumer(client)

	game_event.PlayerLogin.NotifyObservers(client)
	client.LoadProfile()
	game_event.PlayerFinishLogin.NotifyObservers(client)

	go func() {
		client.Conn().WaitForDisconnect()
		game_event.PlayerLogout.NotifyObservers(client)
	}()
	return nil
}
開發者ID:gemrs,項目名稱:gem,代碼行數:33,代碼來源:game_login.go

示例2: decodeLoginBlock

// decodeLoginBlock handles the unencrypted login block
func (svc *GameService) decodeLoginBlock(client player.Player) error {
	loginBlock := game_protocol.InboundLoginBlock{}
	if err := loginBlock.Decode(client.Conn().ReadBuffer, nil); err != nil {
		return err
	}

	expectedSecureBlockSize := int(loginBlock.LoginLen) - ((9 * 4) + 1 + 1 + 1 + 2)
	if expectedSecureBlockSize != int(loginBlock.SecureBlockSize) {
		client.Log().Error("Secure block size mismatch: got %v expected %v", loginBlock.SecureBlockSize, expectedSecureBlockSize)
		client.Conn().Disconnect()
	}

	client.SetSecureBlockSize(int(loginBlock.SecureBlockSize))

	client.SetDecodeFunc(svc.decodeSecureBlock)
	return nil
}
開發者ID:gemrs,項目名稱:gem,代碼行數:18,代碼來源:game_login.go

示例3: handshake

// handshake performs the isaac key exchange
func (svc *GameService) handshake(client player.Player) error {
	serverSeed := client.ServerISAACSeed()

	handshake := protocol.InboundGameHandshake{}
	if err := handshake.Decode(client.Conn().ReadBuffer, nil); err != nil {
		return err
	}

	client.Conn().Write <- &protocol.OutboundGameHandshake{
		ServerISAACSeed: [2]encoding.Uint32{
			encoding.Uint32(serverSeed[0]), encoding.Uint32(serverSeed[1]),
		},
	}

	client.SetDecodeFunc(svc.decodeLoginBlock)
	return nil
}
開發者ID:gemrs,項目名稱:gem,代碼行數:18,代碼來源:game_login.go


注:本文中的github.com/gemrs/gem/gem/game/interface/player.Player.SetDecodeFunc方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。