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Golang State.SetMetaTable方法代碼示例

本文整理匯總了Golang中github.com/aarzilli/golua/lua.State.SetMetaTable方法的典型用法代碼示例。如果您正苦於以下問題:Golang State.SetMetaTable方法的具體用法?Golang State.SetMetaTable怎麽用?Golang State.SetMetaTable使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/aarzilli/golua/lua.State的用法示例。


在下文中一共展示了State.SetMetaTable方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: makeValueProxy

func makeValueProxy(L *lua.State, val reflect.Value, proxyMT string) {
	rawptr := L.NewUserdata(uintptr(unsafe.Sizeof(ValueProxy{})))
	ptr := (*ValueProxy)(rawptr)
	ptr.value = val
	ptr.t = val.Type()
	L.LGetMetaTable(proxyMT)
	L.SetMetaTable(-2)
}
開發者ID:kdar,項目名稱:luar,代碼行數:8,代碼來源:luar.go

示例2: pushValue

func pushValue(state *lua.State, value interface{}) error {
	switch v := value.(type) {
	default:
		return fmt.Errorf("An item of unknown type was included in the environment or arguments of a Lua call (skipping it): %v",
			value)
	case nil:
		log.Println("Pushing nil onto lua stack")
		state.PushNil()
	case string:
		log.Println("Pushing string onto lua stack")
		state.PushString(v)
	case int:
		log.Println("Pushing int onto lua stack")
		state.PushInteger(int64(v))
	case int64:
		log.Println("Pushing int64 onto lua stack")
		state.PushInteger(v)
	case float64:
		log.Println("Pushing float64 onto lua stack")
		state.PushNumber(v)
	case bool:
		log.Println("Pushing bool onto lua stack")
		state.PushBoolean(v)

	case map[string]interface{}:
		log.Println("Pushing map[string]interface{} onto lua stack")
		state.CreateTable(0, len(v))
		for name, value := range v {
			err := pushValue(state, value)
			if err != nil {
				// error means nothing was added to stack. So pop our new table so *we* leave nothing added to the stack.
				state.Pop(1)
				return err
			}
			state.SetField(-2, name)
		}
		// then leave the table on the stack

	case ThingType:
		// These are singleton sentinel values, so load them from Lua-land.
		state.GetGlobal("world")
		state.GetField(-1, strings.Title(v.String()))
		state.Remove(-2)

	case *Thing:
		log.Println("Pushing *Thing onto lua stack")
		return pushValue(state, v.Id)
	case ThingId:
		log.Println("Pushing ThingId onto lua stack")
		// We're pushing a ThingId, so make a new userdata for it, with the Thing metatable.
		userdata := state.NewUserdata(uintptr(unsafe.Sizeof(int64(0))))
		thingPtr := (*int64)(userdata)
		*thingPtr = int64(v)
		if !state.IsUserdata(-1) {
			log.Println("!!! HOGAD JUST PUSHED NEW USERDATA BUT IT ISN'T OMG !!!")
		}
		log.Println("Pushed ThingId", *thingPtr, "onto lua stack")

		// Now make it act like a Thing.
		state.LGetMetaTable(ThingMetaTableName) // ( udata -- udata mtbl )
		state.SetMetaTable(-2)                  // ( udata mtbl -- udata )

		// Let's just check that it's that, for sures.
		if !state.IsUserdata(-1) {
			log.Println("!!! WOOP WOOP DID NOT SET METATABLE RIGHT :( !!!")
		}
	}
	return nil
}
開發者ID:natmeox,項目名稱:mess,代碼行數:69,代碼來源:softcode.go


注:本文中的github.com/aarzilli/golua/lua.State.SetMetaTable方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。