本文整理匯總了C#中UnityEngine.Quaternion.Inverse方法的典型用法代碼示例。如果您正苦於以下問題:C# Quaternion.Inverse方法的具體用法?C# Quaternion.Inverse怎麽用?C# Quaternion.Inverse使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Quaternion
的用法示例。
在下文中一共展示了Quaternion.Inverse方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Project
/// <summary>
/// Project this point into a plane defined by the given position and rotation.
/// </summary>
/// <param name="v"></param>
/// <param name="position">Reference position of the plane.</param>
/// <param name="rotation">Rotation of the plane.</param>
/// <returns>The point's projection into the plane.</returns>
public static Vector3 Project(this Vector3 v, Vector3 position, Quaternion rotation)
{
var localv = rotation.Inverse() * v;
var localPos = rotation.Inverse() * position;
localv.z = localPos.z;
return rotation * localv;
}
示例2: Rotate
public override void Rotate(Quaternion rotate)
{
// Apply the inverse rotation to the part itself. Don't involve the parent.
rotate = rotate.Inverse();
part.transform.Translate(childToParent.position);
part.transform.rotation = rotate * part.transform.rotation;
part.transform.Translate(-childToParent.position);
}
示例3: InverseTransformPoint
/// <summary>
/// Change a point's base to a reference's local space.
/// </summary>
/// <param name="point">Point to transform.</param>
/// <param name="refPoint">World space centre of new base.</param>
/// <param name="refRotation">World space rotation of new base.</param>
/// <returns>The position of the point in the new base.</returns>
public static Vector3 InverseTransformPoint(this Vector3 point, Vector3 refPoint, Quaternion refRotation)
{
return point.RotateAround(refPoint, refRotation.Inverse()) - refPoint;
}