本文整理匯總了C#中UnityEngine.Quaternion.ConvertToJMatrix方法的典型用法代碼示例。如果您正苦於以下問題:C# Quaternion.ConvertToJMatrix方法的具體用法?C# Quaternion.ConvertToJMatrix怎麽用?C# Quaternion.ConvertToJMatrix使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Quaternion
的用法示例。
在下文中一共展示了Quaternion.ConvertToJMatrix方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OverlapMesh
public static JRigidbody[] OverlapMesh(Shape shape, Vector3 position, Quaternion rotation)
{
var list = new List<JRigidbody>();
JMatrix orientation = rotation.ConvertToJMatrix(), otherOrientation;
JVector pos = position.ConvertToJVector(),otherPosition, point, normal;
float penetration;
foreach (var body in Bodies)
{
if (body.Key.Shape is Multishape) continue;
otherPosition = body.Key.Position;
otherOrientation = body.Key.Orientation;
bool collide = XenoCollide.Detect(shape, body.Key.Shape, ref orientation, ref otherOrientation,
ref pos, ref otherPosition, out point, out normal,
out penetration);
if(collide) list.Add(body.Value);
}
return list.ToArray();
}