本文整理匯總了C#中UnityEngine.Quaternion.GetAngle方法的典型用法代碼示例。如果您正苦於以下問題:C# Quaternion.GetAngle方法的具體用法?C# Quaternion.GetAngle怎麽用?C# Quaternion.GetAngle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Quaternion
的用法示例。
在下文中一共展示了Quaternion.GetAngle方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SetTransform
public bool SetTransform(Vector2 position, Quaternion rotation)
#endif
{
Box2DXDebug.Assert(_world._lock == false);
if (_world._lock == true)
{
return true;
}
if (IsFrozen())
{
return false;
}
_xf.rotation = rotation;
//_xf.R = rotation;
_xf.position = position;
_sweep.C0 = _sweep.C = _xf.TransformPoint(_sweep.LocalCenter);
#if USE_MATRIX_FOR_ROTATION
_sweep.A0 = _sweep.A = rotation.GetAngle();
#else
_sweep.A0 = _sweep.A = rotation.eulerAngles.z * Mathf.Deg2Rad;
#endif
bool freeze = false;
for (Fixture f = _fixtureList; f != null; f = f.Next)
{
bool inRange = f.Synchronize(_world._broadPhase, _xf, _xf);
if (inRange == false)
{
freeze = true;
break;
}
}
if (freeze == true)
{
_flags |= BodyFlags.Frozen;
_linearVelocity = Vector2.zero;
_angularVelocity = 0.0f;
// Failure
return false;
}
// Success
_world._broadPhase.Commit();
return true;
}