本文整理匯總了C#中UnityEngine.Material.ToString方法的典型用法代碼示例。如果您正苦於以下問題:C# Material.ToString方法的具體用法?C# Material.ToString怎麽用?C# Material.ToString使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Material
的用法示例。
在下文中一共展示了Material.ToString方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: CheckShaderAndCreateMaterial
static Material CheckShaderAndCreateMaterial(Shader s , Material m2Create )
{
if (m2Create && m2Create.shader == s)
return m2Create;
if (!s)
{
Debug.LogWarning("PostEffects: missing shader for " + m2Create.ToString ());
return null;
}
if(!s.isSupported)
{
Debug.LogWarning ("The shader " + s.ToString () + " is not supported");
return null;
}
else
{
m2Create = new Material (s);
m2Create.hideFlags = HideFlags.DontSave;
return m2Create;
}
}
示例2: OnUpdateGUI
protected override void OnUpdateGUI()
{
value = GetValue<Material>();
dropbox.text = (value == null ? "null" : value.ToString());
}
示例3: Filter
internal StructureMaster[] Filter(StructureMaster[] structures, Material material)
{
return (from s in structures
where s.GetMaterialType().ToString() == material.ToString()
select s).ToArray<StructureMaster>();
}