本文整理匯總了C#中UnityEngine.Material.GetAssetPath方法的典型用法代碼示例。如果您正苦於以下問題:C# Material.GetAssetPath方法的具體用法?C# Material.GetAssetPath怎麽用?C# Material.GetAssetPath使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Material
的用法示例。
在下文中一共展示了Material.GetAssetPath方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: RefreshEditableMaterial
internal static void RefreshEditableMaterial(Material material)
{
SetEditable(material, VCUtility.HaveAssetControl(material) || !LockMaterial(material.GetAssetPath()));
}
示例2: SetMaterialLock
private static void SetMaterialLock(Material material, bool gameObjectLocked)
{
var assetPath = material.GetAssetPath();
var assetStatus = VCCommands.Instance.GetAssetStatus(assetPath);
bool materialStoredInScene = VCUtility.MaterialStoredInScene(material);
bool shouldLock = (materialStoredInScene ? gameObjectLocked : (VCUtility.ManagedByRepository(assetStatus) && !VCUtility.HaveAssetControl(assetStatus))) && LockMaterial(assetPath);
SetEditable(material, !shouldLock);
}