本文整理匯總了C#中OpenSim.Region.CoreModules.World.Land.LandObject.getSquareLandBitmap方法的典型用法代碼示例。如果您正苦於以下問題:C# LandObject.getSquareLandBitmap方法的具體用法?C# LandObject.getSquareLandBitmap怎麽用?C# LandObject.getSquareLandBitmap使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.CoreModules.World.Land.LandObject
的用法示例。
在下文中一共展示了LandObject.getSquareLandBitmap方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: ResetSimLandObjects
/// <summary>
/// Resets the sim to the default land object (full sim piece of land owned by the default user)
/// </summary>
public void ResetSimLandObjects()
{
//Remove all the land objects in the sim and add a blank, full sim land object set to public
lock (m_landList)
{
m_landList.Clear();
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
m_landIDList.Initialize();
}
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
else
fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
fullSimParcel.landData.ClaimDate = Util.UnixTimeSinceEpoch();
AddLandObject(fullSimParcel);
}