本文整理匯總了C#中OpenSim.Region.CoreModules.World.Land.LandObject.GetSquareLandBitmap方法的典型用法代碼示例。如果您正苦於以下問題:C# LandObject.GetSquareLandBitmap方法的具體用法?C# LandObject.GetSquareLandBitmap怎麽用?C# LandObject.GetSquareLandBitmap使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.CoreModules.World.Land.LandObject
的用法示例。
在下文中一共展示了LandObject.GetSquareLandBitmap方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: CreateDefaultParcel
/// <summary>
/// Create a default parcel that spans the entire region and is owned by the estate owner.
/// </summary>
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
m_log.DebugFormat(
"[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
return AddLandObject(fullSimParcel);
}
示例2: CreateDefaultParcel
/// <summary>
/// Create a default parcel that spans the entire region and is owned by the estate owner.
/// </summary>
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
(int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
return AddLandObject(fullSimParcel);
}
示例3: ResetSimLandObjects
/// <summary>
/// Resets the sim to the default land object (full sim piece of land owned by the default user)
/// </summary>
public void ResetSimLandObjects()
{
//Remove all the land objects in the sim and add a blank, full sim land object set to public
lock (m_landList)
{
m_landList.Clear();
m_lastLandLocalID = ParcelManagementModule.START_LAND_LOCAL_ID;
m_landIDList.Initialize();
}
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
fullSimParcel.SetInfoID();
AddLandObject(fullSimParcel);
}
示例4: ResetSimLandObjects
/// <summary>
/// Resets the sim to the default land object (full sim piece of land owned by the default user)
/// </summary>
public void ResetSimLandObjects()
{
//Remove all the land objects in the sim and add a blank, full sim land object set to public
lock (m_landList)
{
m_landList.Clear();
m_lastLandLocalID = ParcelManagementModule.START_LAND_LOCAL_ID;
m_landIDList.Initialize();
}
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
if (fullSimParcel.LandData.OwnerID == UUID.Zero)
fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, fullSimParcel.LandData.OwnerID);
while (fullSimParcel.LandData.OwnerID == UUID.Zero || account == null)
{
m_log.Warn("[ParcelManagement]: Could not find user for parcel, please give a valid user to make the owner");
string userName = MainConsole.Instance.CmdPrompt("User Name:", "");
if (userName == "")
{
m_log.Warn("Put in a valid username.");
continue;
}
account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, userName);
if (account != null)
fullSimParcel.LandData.OwnerID = account.PrincipalID;
else
m_log.Warn("Could not find the user.");
}
m_log.Info("[ParcelManagement]: No land found for region " + m_scene.RegionInfo.RegionName +
", setting owner to " + fullSimParcel.LandData.OwnerID);
fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
fullSimParcel.SetInfoID();
AddLandObject(fullSimParcel);
}