本文整理匯總了C#中OpenSim.Region.CoreModules.World.Land.LandObject.SetLandBitmapFromByteArray方法的典型用法代碼示例。如果您正苦於以下問題:C# LandObject.SetLandBitmapFromByteArray方法的具體用法?C# LandObject.SetLandBitmapFromByteArray怎麽用?C# LandObject.SetLandBitmapFromByteArray使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類OpenSim.Region.CoreModules.World.Land.LandObject
的用法示例。
在下文中一共展示了LandObject.SetLandBitmapFromByteArray方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: IncomingLandObjectFromStorage
public void IncomingLandObjectFromStorage(LandData data)
{
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
new_land.LandData = data.Copy();
new_land.SetLandBitmapFromByteArray();
AddLandObject(new_land);
}
示例2: IncomingLandObjectFromStorage
private void IncomingLandObjectFromStorage(LandData data)
{
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
new_land.LandData = data.Copy();
new_land.SetLandBitmapFromByteArray();
AddLandObject(new_land);
// new_land.SendLandUpdateToAvatarsOverMe();
}
示例3: IncomingLandObjectFromStorage
private void IncomingLandObjectFromStorage(LandData data)
{
ILandObject new_land = new LandObject(data, m_scene);
new_land.SetLandBitmapFromByteArray();
AddLandObject(new_land);
}
示例4: PreprocessIncomingLandObjectFromStorage
public bool PreprocessIncomingLandObjectFromStorage(LandData data)
{
ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
new_land.LandData = data;
new_land.SetInfoID();
if (!new_land.SetLandBitmapFromByteArray())
return false;
AddLandObject(new_land, true);
return true;
}