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C# Game.SuppressDraw方法代碼示例

本文整理匯總了C#中Microsoft.Xna.Framework.Game.SuppressDraw方法的典型用法代碼示例。如果您正苦於以下問題:C# Game.SuppressDraw方法的具體用法?C# Game.SuppressDraw怎麽用?C# Game.SuppressDraw使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Microsoft.Xna.Framework.Game的用法示例。


在下文中一共展示了Game.SuppressDraw方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: CreateAndSetupNativeDeviceManager

		private void CreateAndSetupNativeDeviceManager(Game game)
		{
			game.SuppressDraw();
			CreateDeviceManager(game);
			NativeContent = game.Content;
			NativeContent.RootDirectory = Path.Combine(Directory.GetCurrentDirectory(), "Content");
		}
開發者ID:caihuanqing0617,項目名稱:DeltaEngine.Xna,代碼行數:7,代碼來源:XnaDevice.cs

示例2: CreateAndSetupNativeDeviceManager

 private void CreateAndSetupNativeDeviceManager(Game game)
 {
     game.SuppressDraw();
     deviceManager = new GraphicsDeviceManager(game);
     deviceManager.SupportedOrientations = DisplayOrientation.Portrait |
         DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
     deviceManager.SynchronizeWithVerticalRetrace = false;
     deviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
     deviceManager.PreferredBackBufferWidth = 1024;
     deviceManager.PreferredBackBufferHeight = 640;
     NativeContent = game.Content;
     // We only need the 'Directory.GetCurrentDirectory()' for testing because otherwise Resharper
     // would fail (NCrunch and normal execution would work without too)
     NativeContent.RootDirectory = Path.Combine(Directory.GetCurrentDirectory(), "Content");
 }
開發者ID:hillwhite,項目名稱:DeltaEngine,代碼行數:15,代碼來源:XnaDevice.cs


注:本文中的Microsoft.Xna.Framework.Game.SuppressDraw方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。