本文整理匯總了C#中BasePlayer.DrawCards方法的典型用法代碼示例。如果您正苦於以下問題:C# BasePlayer.DrawCards方法的具體用法?C# BasePlayer.DrawCards怎麽用?C# BasePlayer.DrawCards使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類BasePlayer
的用法示例。
在下文中一共展示了BasePlayer.DrawCards方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Mulligan
/// <summary>
/// Performs a mulligan for the specified player
/// </summary>
/// <param name="player">The player performing the mulligan</param>
/// <param name="mulligans">The cards to toss if any</param>
public static void Mulligan(BasePlayer player, IEnumerable<BaseCard> mulligans)
{
if (mulligans != null && mulligans.Any())
{
var mulligansList = mulligans.ToList();
foreach (var card in mulligansList)
{
if (!player.Hand.Contains(card))
{
throw new InvalidOperationException(
string.Format("Can't mulligan {0} because it could not be found it the player's hand!", card));
}
Logger.Instance.InfoFormat("{0} is mulliganing {1}", player.LogString(), card);
player.RemoveCardFromHand(card);
}
// Draw new cards equal to the amount mulliganed
player.DrawCards(mulligansList.Count());
// Shuffle the mulliganed cards back into the deck
player.Deck.AddCards(mulligansList);
player.Deck.Shuffle();
}
if (player == GameEngine.GameState.Player)
{
PlayerMulliganed = true;
}
else
{
OpponentMulliganed = true;
}
if (PlayerMulliganed && OpponentMulliganed)
{
var theCoin = HearthEntityFactory.CreateCard<TheCoin>();
Logger.Instance.InfoFormat("Giving {0} {1}", GameEngine.GameState.WaitingPlayer.LogString(), theCoin);
GameEngine.GameState.WaitingPlayer.AddCardToHand(theCoin);
GameEngine.StartTurn(GameEngine.GameState.CurrentPlayer);
}
}