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C# BasePlayer.CallMethodOnBase方法代碼示例

本文整理匯總了C#中BasePlayer.CallMethodOnBase方法的典型用法代碼示例。如果您正苦於以下問題:C# BasePlayer.CallMethodOnBase方法的具體用法?C# BasePlayer.CallMethodOnBase怎麽用?C# BasePlayer.CallMethodOnBase使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在BasePlayer的用法示例。


在下文中一共展示了BasePlayer.CallMethodOnBase方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: On_PlayerDied

        /// <summary>
        /// Called from <c>BasePlayer.Die(HitInfo)</c> .
        /// </summary>
        public static void On_PlayerDied(BasePlayer basePlayer, HitInfo info)
        {
            using (TimeWarning.New("Player.Die", 0.1f)) {
                if (!basePlayer.IsDead()) {
                    if (info == null) {
                        info = new HitInfo();
                        info.damageTypes.Add(basePlayer.lastDamage, Single.MaxValue);
                        info.Initiator = (BaseEntity)basePlayer;
                    }

                    Player victim = Server.GetPlayer(basePlayer);

                    if (!((bool)basePlayer.CallMethod("WoundInsteadOfDying", info))) {
                        var pde = new PlayerDeathEvent(victim, info);

                        OnNext("On_PlayerDied", pde);

                        if (pde.Die) {
                            if (info.Initiator != null) {
                                // PlayerStats statsV = victim.Stats;

                                if (info.Initiator is BasePlayer) {
                                    Server.GetPlayer(info.Initiator as BasePlayer).Stats.AddKill(true, false);
                                    victim.Stats.AddDeath(true, false);
                                } else if (info.Initiator is BaseNPC) {
                                        victim.Stats.AddDeath(false, true);
                                    }
                            }

                            if (!pde.dropLoot) {
                                if (basePlayer.belt != null) {
                                    Vector3 vector = new Vector3(UnityEngine.Random.Range(-2f, 2f),
                                                                 0.2f,
                                                                 UnityEngine.Random.Range(-2f, 2f));

                                    basePlayer.belt.DropActive(vector.normalized * 3f);
                                }

                                basePlayer.inventory.Strip();
                            }

                            basePlayer.CallMethodOnBase(typeof(BaseCombatEntity), "Die", info);
                        }
                    }
                }
            }
        }
開發者ID:Notulp,項目名稱:Pluton.Rust,代碼行數:50,代碼來源:Hooks.cs


注:本文中的BasePlayer.CallMethodOnBase方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。