本文整理匯總了C#中BasePlayer.AddCardToHand方法的典型用法代碼示例。如果您正苦於以下問題:C# BasePlayer.AddCardToHand方法的具體用法?C# BasePlayer.AddCardToHand怎麽用?C# BasePlayer.AddCardToHand使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類BasePlayer
的用法示例。
在下文中一共展示了BasePlayer.AddCardToHand方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnTurnEnd
private void OnTurnEnd(BasePlayer player)
{
var randomDreamCardIndex = GameEngine.Random.Next(this.dreamCardTypes.Count);
var randomDreamCardType = this.dreamCardTypes[randomDreamCardIndex];
var createCardMethod = typeof(HearthEntityFactory).GetMethod("CreateCard");
var createCardTypeMethod = createCardMethod.MakeGenericMethod(new[] { randomDreamCardType });
dynamic dreamCard = createCardTypeMethod.Invoke(null, null);
player.AddCardToHand(dreamCard);
}
示例2: OnTurnStart
internal void OnTurnStart(BasePlayer player)
{
if (player == this.Owner)
{
var minionsInHand = this.Owner.Hand.Where(card => card is BaseMinion).ToList();
if (minionsInHand.Any())
{
int randomMinionIndex = GameEngine.Random.Next(minionsInHand.Count());
var randomMinion = minionsInHand[randomMinionIndex] as BaseMinion;
GameEngine.GameState.Board.RemoveCard(this);
player.AddCardToHand(this);
GameEventManager.UnregisterForEvents(this);
var firstEmptySlot = GameEngine.GameState.CurrentPlayerPlayZone.Count(card => card != null);
player.SummonMinion(randomMinion, null, firstEmptySlot, CardEffect.NONE, forceSummoned: true, cardSource: player.hand);
}
}
}
示例3: Setup
public void Setup()
{
player = new Warlock();
for (int i = 0; i < 10; i++)
{
player.AddCardToHand(new ChillwindYeti(i));
}
GameEngine.Initialize(player, null);
GameEngine.GameState.CurrentPlayer = player;
}