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C# BasePlayer.AddCardToHand方法代碼示例

本文整理匯總了C#中BasePlayer.AddCardToHand方法的典型用法代碼示例。如果您正苦於以下問題:C# BasePlayer.AddCardToHand方法的具體用法?C# BasePlayer.AddCardToHand怎麽用?C# BasePlayer.AddCardToHand使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在BasePlayer的用法示例。


在下文中一共展示了BasePlayer.AddCardToHand方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OnTurnEnd

        private void OnTurnEnd(BasePlayer player)
        {
            var randomDreamCardIndex = GameEngine.Random.Next(this.dreamCardTypes.Count);
            var randomDreamCardType = this.dreamCardTypes[randomDreamCardIndex];

            var createCardMethod = typeof(HearthEntityFactory).GetMethod("CreateCard");
            var createCardTypeMethod = createCardMethod.MakeGenericMethod(new[] { randomDreamCardType });

            dynamic dreamCard = createCardTypeMethod.Invoke(null, null);
            player.AddCardToHand(dreamCard);
        }
開發者ID:kwluo90,項目名稱:HearthAnalyzer,代碼行數:11,代碼來源:Ysera.cs

示例2: OnTurnStart

        internal void OnTurnStart(BasePlayer player)
        {
            if (player == this.Owner)
            {
                var minionsInHand = this.Owner.Hand.Where(card => card is BaseMinion).ToList();
                if (minionsInHand.Any())
                {
                    int randomMinionIndex = GameEngine.Random.Next(minionsInHand.Count());
                    var randomMinion = minionsInHand[randomMinionIndex] as BaseMinion;

                    GameEngine.GameState.Board.RemoveCard(this);
                    player.AddCardToHand(this);
                    GameEventManager.UnregisterForEvents(this);

                    var firstEmptySlot = GameEngine.GameState.CurrentPlayerPlayZone.Count(card => card != null);
                    player.SummonMinion(randomMinion, null, firstEmptySlot, CardEffect.NONE, forceSummoned: true, cardSource: player.hand);
                }
            }
        }
開發者ID:kwluo90,項目名稱:HearthAnalyzer,代碼行數:19,代碼來源:AlarmoBot.cs

示例3: Setup

        public void Setup()
        {
            player = new Warlock();
            for (int i = 0; i < 10; i++)
            {
                player.AddCardToHand(new ChillwindYeti(i));
            }

            GameEngine.Initialize(player, null);
            GameEngine.GameState.CurrentPlayer = player;
        }
開發者ID:kwluo90,項目名稱:HearthAnalyzer,代碼行數:11,代碼來源:PlayingMinionTests.cs


注:本文中的BasePlayer.AddCardToHand方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。