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C# Animation.GetPlayingCardAnimator方法代碼示例

本文整理匯總了C#中Animation.GetPlayingCardAnimator方法的典型用法代碼示例。如果您正苦於以下問題:C# Animation.GetPlayingCardAnimator方法的具體用法?C# Animation.GetPlayingCardAnimator怎麽用?C# Animation.GetPlayingCardAnimator使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Animation的用法示例。


在下文中一共展示了Animation.GetPlayingCardAnimator方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: OnUndrawnFromSelection

            public override void OnUndrawnFromSelection(ICard card)
            {
                Animation anim = new Animation(parent, parent.lastAnim);

                int cardId = card.ID;
                anim.EndAllocManager.RemoveSelectionCard(cardId);
                anim.EndAllocManager.AddDeckCard(cardId);
                PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                a.EndState.Type = CardType.Unknown;
                a.EndState.Rank = CardRank.Unknown;
                a.EndState.Suit = CardSuit.Unknown;

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:14,代碼來源:AnimationLayer.cs

示例2: OnPlayerPickedFromSelection

            public override void OnPlayerPickedFromSelection(IPublicPlayerView player, ICard card)
            {
                Animation anim = new Animation(parent, parent.lastAnim);

                int cardId = card.ID;
                int playerId = player.ID;
                anim.EndAllocManager.RemoveSelectionCard(cardId);
                anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
                PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                a.EndState.Type = card.Type;
                a.EndState.Rank = card.Rank;
                a.EndState.Suit = card.Suit;

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:15,代碼來源:AnimationLayer.cs

示例3: OnPlayerStoleCard

            public override void OnPlayerStoleCard(IPublicPlayerView player, IPublicPlayerView targetPlayer, ICard targetCard)
            {
                Animation anim = new Animation(parent, parent.lastAnim);

                int cardId = targetCard.ID;
                int playerId = player.ID;
                int targetPlayerId = targetPlayer.ID;
                anim.EndAllocManager.RemovePlayerHandCard(targetPlayerId, cardId);
                anim.EndAllocManager.RemovePlayerTableCard(targetPlayerId, cardId);
                anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
                PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                a.EndState.Type = targetCard.Type;
                a.EndState.Rank = targetCard.Rank;
                a.EndState.Suit = targetCard.Suit;

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:17,代碼來源:AnimationLayer.cs

示例4: OnPlayerDrewFromGraveyard

            public override void OnPlayerDrewFromGraveyard(IPublicPlayerView player, ReadOnlyCollection<ICard> drawnCards)
            {
                Animation anim = new Animation(parent, parent.lastAnim);

                int playerId = player.ID;
                foreach(ICard card in drawnCards)
                {
                    int cardId = card.ID;
                    anim.StartAllocManager.InsertGraveyardCard(cardId);
                    anim.EndAllocManager.RemoveGraveyardCard(cardId);
                    anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
                    PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                    a.StartState.Type = a.EndState.Type = card.Type;
                    a.StartState.Rank = a.EndState.Rank = card.Rank;
                    a.StartState.Suit = a.EndState.Suit = card.Suit;
                }
                ICard graveyardTop = ConnectionManager.Game.GraveyardTop;
                anim.StartAllocManager.InsertGraveyardCard(graveyardTop.ID);
                anim.EndAllocManager.InsertGraveyardCard(graveyardTop.ID);
                PlayingCardAnimator g = anim.GetPlayingCardAnimator(graveyardTop.ID);
                g.StartState.Type = g.EndState.Type = graveyardTop.Type;
                g.StartState.Rank = g.EndState.Rank = graveyardTop.Rank;
                g.StartState.Suit = g.EndState.Suit = graveyardTop.Suit;

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:26,代碼來源:AnimationLayer.cs

示例5: OnPlayerDrewFromDeck

            public override void OnPlayerDrewFromDeck(IPublicPlayerView player, ReadOnlyCollection<ICard> drawnCards)
            {
                Animation anim = new Animation(parent, parent.lastAnim);

                int playerId = player.ID;
                foreach(ICard card in drawnCards.Reverse())
                {
                    int cardId = card.ID;
                    anim.StartAllocManager.AddDeckCard(cardId);
                    anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
                    PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                    a.StartState.Type = CardType.Unknown;
                    a.StartState.Rank = CardRank.Unknown;
                    a.StartState.Suit = CardSuit.Unknown;
                    a.EndState.Type = card.Type;
                    a.EndState.Rank = card.Rank;
                    a.EndState.Suit = card.Suit;
                }

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:21,代碼來源:AnimationLayer.cs

示例6: OnJoinedGame

            public override void OnJoinedGame(ISpectatorControl control)
            {
                Gdk.Threads.Enter();
                parent.Update();
                Gdk.Threads.Leave();

                Animation anim = new Animation(parent);

                IGame game = control.Game;
                foreach(IPublicPlayerView player in game.Players)
                {
                    int playerId = player.ID;
                    anim.EndAllocManager.SetPlayerLifepoints(playerId, player.LifePoints);
                    anim.GetPlayerCharacterAnimator(playerId).EndState.Type = player.CharacterType;
                    anim.GetPlayerRoleAnimator(playerId).EndState.Role = player.Role;
                    foreach(ICard card in player.Hand)
                    {
                        int cardId = card.ID;
                        anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
                        PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                        a.EndState.Type = card.Type;
                        a.EndState.Rank = card.Rank;
                        a.EndState.Suit = card.Suit;
                    }
                    foreach(ICard card in player.Table)
                    {
                        int cardId = card.ID;
                        anim.EndAllocManager.AddPlayerTableCard(playerId, cardId);
                        PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                        a.EndState.Type = card.Type;
                        a.EndState.Rank = card.Rank;
                        a.EndState.Suit = card.Suit;
                    }
                }
                ICard graveyardTop = game.GraveyardTop;
                if(graveyardTop != null)
                {
                    int cardId = graveyardTop.ID;
                    anim.EndAllocManager.AddGraveyardCard(cardId);
                    PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                    a.EndState.Type = graveyardTop.Type;
                    a.EndState.Rank = graveyardTop.Rank;
                    a.EndState.Suit = graveyardTop.Suit;
                }

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:47,代碼來源:AnimationLayer.cs

示例7: OnDrawnIntoSelection

            public override void OnDrawnIntoSelection(ReadOnlyCollection<ICard> drawnCards)
            {
                Animation anim = new Animation(parent, parent.lastAnim);

                foreach(ICard card in drawnCards.Reverse())
                {
                    int cardId = card.ID;
                    anim.StartAllocManager.AddDeckCard(cardId);
                    anim.EndAllocManager.AddSelectionCard(cardId);
                    PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                    a.StartState.Type = CardType.Unknown;
                    a.StartState.Rank = CardRank.Unknown;
                    a.StartState.Suit = CardSuit.Unknown;
                    a.EndState.Type = card.Type;
                    a.EndState.Rank = card.Rank;
                    a.EndState.Suit = card.Suit;
                }

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:20,代碼來源:AnimationLayer.cs

示例8: OnDeckChecked

            public override void OnDeckChecked(ICard card)
            {
                Animation anim = new Animation(parent, parent.lastAnim);

                int cardId = card.ID;
                anim.StartAllocManager.AddDeckCard(cardId);
                anim.EndAllocManager.AddGraveyardCard(cardId);
                PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
                a.EndState.Type = card.Type;
                a.EndState.Rank = card.Rank;
                a.EndState.Suit = card.Suit;

                parent.EnqueueAnimation(anim);
            }
開發者ID:sciaopin,項目名稱:bang-sharp,代碼行數:14,代碼來源:AnimationLayer.cs


注:本文中的Animation.GetPlayingCardAnimator方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。