本文整理匯總了C#中Animation.GetPlayerRoleAnimator方法的典型用法代碼示例。如果您正苦於以下問題:C# Animation.GetPlayerRoleAnimator方法的具體用法?C# Animation.GetPlayerRoleAnimator怎麽用?C# Animation.GetPlayerRoleAnimator使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Animation
的用法示例。
在下文中一共展示了Animation.GetPlayerRoleAnimator方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnJoinedGame
public override void OnJoinedGame(ISpectatorControl control)
{
Gdk.Threads.Enter();
parent.Update();
Gdk.Threads.Leave();
Animation anim = new Animation(parent);
IGame game = control.Game;
foreach(IPublicPlayerView player in game.Players)
{
int playerId = player.ID;
anim.EndAllocManager.SetPlayerLifepoints(playerId, player.LifePoints);
anim.GetPlayerCharacterAnimator(playerId).EndState.Type = player.CharacterType;
anim.GetPlayerRoleAnimator(playerId).EndState.Role = player.Role;
foreach(ICard card in player.Hand)
{
int cardId = card.ID;
anim.EndAllocManager.AddPlayerHandCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
}
foreach(ICard card in player.Table)
{
int cardId = card.ID;
anim.EndAllocManager.AddPlayerTableCard(playerId, cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = card.Type;
a.EndState.Rank = card.Rank;
a.EndState.Suit = card.Suit;
}
}
ICard graveyardTop = game.GraveyardTop;
if(graveyardTop != null)
{
int cardId = graveyardTop.ID;
anim.EndAllocManager.AddGraveyardCard(cardId);
PlayingCardAnimator a = anim.GetPlayingCardAnimator(cardId);
a.EndState.Type = graveyardTop.Type;
a.EndState.Rank = graveyardTop.Rank;
a.EndState.Suit = graveyardTop.Suit;
}
parent.EnqueueAnimation(anim);
}
示例2: OnPlayerDied
public override void OnPlayerDied(IPublicPlayerView player, IPublicPlayerView causedBy)
{
Animation anim = new Animation(parent, parent.lastAnim);
RoleCardAnimator a = anim.GetPlayerRoleAnimator(player.ID);
a.EndState.Role = player.Role;
parent.EnqueueAnimation(anim);
}
示例3: OnGameEnded
public override void OnGameEnded()
{
Animation anim = new Animation(parent, parent.lastAnim);
IGame game = ConnectionManager.Game;
foreach(IPublicPlayerView player in game.Players)
{
int playerId = player.ID;
RoleCardAnimator a = anim.GetPlayerRoleAnimator(playerId);
a.EndState.Role = player.Role;
}
parent.EnqueueAnimation(anim);
}