本文整理匯總了C#中Animation.Equals方法的典型用法代碼示例。如果您正苦於以下問題:C# Animation.Equals方法的具體用法?C# Animation.Equals怎麽用?C# Animation.Equals使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Animation
的用法示例。
在下文中一共展示了Animation.Equals方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: PlayAnimation
/// <summary>
/// Begins or continues playback of an animation.
/// </summary>
public void PlayAnimation(Animation animation)
{
if (animation == null)
throw new ArgumentNullException("animation");
// If this animation is already running, do not restart it.
if (animation.Equals(this.Animation))
return;
// Start the new animation.
this.Animation = animation;
this._frameTime = animation.BaseMovementsPerFrame * BaseDistance / (double)BaseSpeed;
this._frameIndex = 0;
this._time = 0.0f;
// setup the advance routine
if (animation.IsStaticAnimation)
this._advanceRoutine = AdvanceStaticAnimation;
else if (animation.LoopAnimation)
this._advanceRoutine = AdvanceLoopedAnimation;
else
this._advanceRoutine = AdvanceSingleRunAnimation;
}
示例2: TriggerAnimation
/// <summary>
/// Sets the current animation to be rendered
/// </summary>
public void TriggerAnimation(AnimationType type)
{
if (gameStateManagerRef)
{
// make sure this is only called when in game
if (gameStateManagerRef.inGame)
{
currFrame = 0;
switch (type)
{
case AnimationType.IDLE:
currentAnim = idleAnimation;
break;
case AnimationType.WALK:
currentAnim = walkAnimation;
break;
case AnimationType.STAND:
if (characterController != null)
if (!characterController.getRising())
currentAnim = standAnimation;
break;
case AnimationType.JUMP:
currentAnim = jumpAnimation;
break;
case AnimationType.FALL:
currentAnim = fallAnimation;
break;
case AnimationType.DEATH:
currentAnim = deathAnimation;
break;
default:
currentAnim = idleAnimation;
break;
}
//douglas - does this if statement do something? i can't find restartAnim used by anything besdies this if statement
if (!currentAnim.Equals(standAnimation) && !restartAnim)
restartAnim = true;
currentAnimType = type;
}
}
}