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C# Animation.Equals方法代碼示例

本文整理匯總了C#中Animation.Equals方法的典型用法代碼示例。如果您正苦於以下問題:C# Animation.Equals方法的具體用法?C# Animation.Equals怎麽用?C# Animation.Equals使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Animation的用法示例。


在下文中一共展示了Animation.Equals方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。

示例1: PlayAnimation

        /// <summary>
        /// Begins or continues playback of an animation.
        /// </summary>
        public void PlayAnimation(Animation animation)
            {
            if (animation == null)
                throw new ArgumentNullException("animation");

            // If this animation is already running, do not restart it.
            if (animation.Equals(this.Animation))
                return;

            // Start the new animation.
            this.Animation = animation;
            this._frameTime = animation.BaseMovementsPerFrame * BaseDistance / (double)BaseSpeed;
            this._frameIndex = 0;
            this._time = 0.0f;

            // setup the advance routine
            if (animation.IsStaticAnimation)
                this._advanceRoutine = AdvanceStaticAnimation;
            else if (animation.LoopAnimation)
                this._advanceRoutine = AdvanceLoopedAnimation;
            else
                this._advanceRoutine = AdvanceSingleRunAnimation;
            }
開發者ID:JonSaffron,項目名稱:Labyrinth,代碼行數:26,代碼來源:AnimationPlayer.cs

示例2: TriggerAnimation

    /// <summary>
    /// Sets the current animation to be rendered
    /// </summary>
    public void TriggerAnimation(AnimationType type)
    {
        if (gameStateManagerRef)
        {
            // make sure this is only called when in game
            if (gameStateManagerRef.inGame)
            {
                currFrame = 0;
                switch (type)
                {

                    case AnimationType.IDLE:
                        currentAnim = idleAnimation;
                        break;

                    case AnimationType.WALK:
                        currentAnim = walkAnimation;
                        break;

                    case AnimationType.STAND:
                        if (characterController != null)
                            if (!characterController.getRising())
                                currentAnim = standAnimation;
                        break;

                    case AnimationType.JUMP:
                        currentAnim = jumpAnimation;
                        break;

                    case AnimationType.FALL:
                        currentAnim = fallAnimation;
                        break;

                    case AnimationType.DEATH:
                        currentAnim = deathAnimation;
                        break;

                    default:
                        currentAnim = idleAnimation;
                        break;
                }

                //douglas - does this if statement do something?  i can't find restartAnim used by anything besdies this if statement
                if (!currentAnim.Equals(standAnimation) && !restartAnim)
                    restartAnim = true;

                currentAnimType = type;
            }
        }
    }
開發者ID:dindras234,項目名稱:TearableWorld10-19-2015,代碼行數:53,代碼來源:AnimationManager.cs


注:本文中的Animation.Equals方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。