本文整理匯總了C++中Technique::ProcessNextPass方法的典型用法代碼示例。如果您正苦於以下問題:C++ Technique::ProcessNextPass方法的具體用法?C++ Technique::ProcessNextPass怎麽用?C++ Technique::ProcessNextPass使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Technique
的用法示例。
在下文中一共展示了Technique::ProcessNextPass方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: Draw
void SpriteShape::Draw(IGraphicsDevice *device, RenderState &state)
{
IGraphicsContext *context = device->GetContext();
Effect *effect = context->GetEffect("Sprite");
if(mHasBackgroundImage) {
effect->SetActiveTechnique("SpriteTexture");
} else {
effect->SetActiveTechnique("SpriteColor");
}
glm::mat4 wvp = state.GetWorldViewProjection();
state.SetShaderData(mWVPIndex, &wvp);
state.SetShaderData(mFrameIndex, &mFrame);
state.SetShaderData(mTextureFrameIndex, &mTexFrame);
state.SetShaderData(mBackgroundColorIndex, &mBackgroundColor);
if(mBackgroundImage) {
state.SetShaderData(mBackgroundImageIndex, mBackgroundImage);
}
state.SetShaderData(mBorderWidthIndex, &mBorderWidth);
state.SetShaderData(mBorderColorIndex, &mBorderColor);
if(sSpriteVertexBuffer) {
Technique *technique = effect->GetActiveTechnique();
technique->Begin();
while(technique->HasNextPass()) {
sSpriteVertexBuffer->Activate();
technique->ProcessNextPass(device, state);
device->Draw(PrimitiveTypeTriangleStrip, 4, 0);
}
}
}