p5.js中p5.Camera的move()方法用于将摄像机沿其局部轴移动指定的量。移动时,它保持当前相机方向。
用法:
move( x, y, z )
参数:此方法接受上述和以下所述的三个参数:
- x:该数字表示沿相机的left-right轴移动相机的数量。
 - y:该数字表示沿相机的up-down轴移动相机的数量。
 - z:该数字表示沿相机的forward-backward轴移动相机的数量。
 
以下示例说明了p5.js中的move()方法:
范例1:
Java脚本
let currCamera; 
  
function setup() { 
  createCanvas(500, 500, WEBGL); 
  helpText = createP( 
    "Click the buttons to move the " + 
    "camera in that direction"); 
  helpText.position(20, 0); 
  
  currCamera = createCamera(); 
  
  // Create three buttons for moving the 
  // position camera 
  newCameraBtn = createButton("Move Left"); 
  newCameraBtn.position(20, 40); 
  newCameraBtn.mouseClicked(moveCameraLeft); 
    
  newCameraBtn = createButton("Move Right"); 
  newCameraBtn.position(120, 40); 
  newCameraBtn.mouseClicked(moveCameraRight); 
  
  newCameraBtn = createButton("Move Up"); 
  newCameraBtn.position(20, 70); 
  newCameraBtn.mouseClicked(moveCameraUp); 
  
  newCameraBtn = createButton("Move Down"); 
  newCameraBtn.position(120, 70); 
  newCameraBtn.mouseClicked(moveCameraDown); 
} 
  
function moveCameraLeft() { 
  
  // Look at the given position 
  // in the world space 
  currCamera.move(-15, 0, 0); 
} 
  
function moveCameraRight() { 
  
  // Look at the given position 
  // in the world space 
  currCamera.move(15, 0, 0); 
} 
  
function moveCameraUp() { 
  
  // Look at the given position 
  // in the world space 
  currCamera.move(0, -15, 0); 
} 
  
function moveCameraDown() { 
  
  // Look at the given position 
  // in the world space 
  currCamera.move(0, 15, 0); 
} 
  
function draw() { 
  clear(); 
  normalMaterial(); 
  
  // Create three boxes at three positions 
  translate(-150, 0); 
  box(65); 
  translate(150, 0); 
  box(65); 
  translate(150, 0); 
  box(65); 
}输出:

范例2:
Java脚本
let currCamera; 
  
function setup() { 
  createCanvas(500, 500, WEBGL); 
  helpText = createP( 
    "Move the sliders to keep moving " + 
    "the camera in a direction"
  ); 
  helpText.position(20, 0); 
  
  // Create the camera 
  currCamera = createCamera(); 
  
  // Create three sliders for moving the 
  // position of the camera 
  xPosSlider = createSlider(-2, 2, 0); 
  xPosSlider.position(20, 40); 
  
  yPosSlider = createSlider(-2, 2, 0); 
  yPosSlider.position(20, 70); 
  
  zPosSlider = createSlider(-2, 2, 0); 
  zPosSlider.position(20, 100); 
} 
  
function draw() { 
  clear(); 
  lights(); 
  normalMaterial(); 
  debugMode(); 
  
  // Get the x, y, z values from the 
  // sliders 
  let currX = xPosSlider.value(); 
  let currY = yPosSlider.value(); 
  let currZ = zPosSlider.value(); 
  
  // Keep moving the camera according to 
  // to the given amount 
  currCamera.move(currX, currY, currZ); 
  
  box(90); 
}输出:

在线编辑: https://editor.p5js.org/
环境设置: https://www.geeksforgeeks.org/p5-js-soundfile-object-installation-and-methods/
参考: https://p5js.org/reference/#/p5.Camera/move
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注:本文由纯净天空筛选整理自sayantanm19大神的英文原创作品 p5.Camera move() Method。非经特殊声明,原始代码版权归原作者所有,本译文未经允许或授权,请勿转载或复制。
