本文整理汇总了TypeScript中THREE.Mesh.setRotationFromEuler方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Mesh.setRotationFromEuler方法的具体用法?TypeScript Mesh.setRotationFromEuler怎么用?TypeScript Mesh.setRotationFromEuler使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类THREE.Mesh
的用法示例。
在下文中一共展示了Mesh.setRotationFromEuler方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: loadTexture
import * as THREE from "three";
import * as shared from "../../shared";
import loadTexture from "./loadTexture";
const markerTexture = loadTexture("textures/ball-marker.png", false);
const markerMaterial = new (THREE as any).MeshStandardMaterial({ color: 0xffffff, roughness: 0.8, metalness: 0.3, map: markerTexture, transparent: true });
const marker = new THREE.Mesh(new THREE.PlaneGeometry(shared.ballPhysics.radius * 2, shared.ballPhysics.radius * 2), markerMaterial);
marker.setRotationFromEuler(new THREE.Euler(-Math.PI / 2, 0, 0));
marker.castShadow = true;
marker.receiveShadow = true;
marker.position.y = 1;
export default marker;