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TypeScript client.OnCharacterNameChanged方法代码示例

本文整理汇总了TypeScript中camelot-unchained.client.OnCharacterNameChanged方法的典型用法代码示例。如果您正苦于以下问题:TypeScript client.OnCharacterNameChanged方法的具体用法?TypeScript client.OnCharacterNameChanged怎么用?TypeScript client.OnCharacterNameChanged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在camelot-unchained.client的用法示例。


在下文中一共展示了client.OnCharacterNameChanged方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: return

  return (dispatch: (action: any) => any) => {
    dispatch(init());

    if (!hasClientAPI()) return;

    // init handlers / events
    client.OnCharacterStaminaChanged((current: number, max: number) => dispatch(staminaChanged(current, max)));
    client.OnCharacterHealthChanged((current: number, max: number) => dispatch(healthChanged(current, max, BodyParts.Torso)));

    client.OnCharacterNameChanged((name: string) => dispatch(nameChanged(name)));
    client.OnCharacterRaceChanged((race: race) => dispatch(raceChanged(race)));
    client.OnCharacterFactionChanged((faction: faction) => dispatch(factionChanged(faction)));

    events.on(events.clientEventTopics.handlesCharacter, (player: Player) => dispatch(characterUpdate(player)));

  };
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:16,代码来源:player.ts

示例2: return

  return (dispatch: (action: any) => any) => {
    dispatch(init());

    // init handlers / events
    client.OnCharacterStaminaChanged((current: number, max: number) => dispatch(onStaminaChanged(current, max)));

    client.OnCharacterHealthChanged((current: number, max: number) =>
      dispatch(onHealthChanged(current, max, BodyParts.Torso)));

    client.OnCharacterInjuriesChanged((part: number, health: number, maxHealth: number) => 
      dispatch(onHealthChanged(health, maxHealth, part)));

    client.OnCharacterNameChanged((name: string) => dispatch(onNameChanged(name)));

    client.OnCharacterFactionChanged((faction: Faction) => dispatch(onFactionChanged(faction)));
    client.OnCharacterRaceChanged((race: Race) => {
      dispatch(onRaceChanged(race));
      client.OnCharacterGenderChanged((gender: Gender) => dispatch(onAvatarChanged(getAvatar(gender, race))));
    });

    events.on(events.clientEventTopics.handlesCharacter, (player: Player) => dispatch(onCharacterUpdate(player)));

  };
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:23,代码来源:player.ts


注:本文中的camelot-unchained.client.OnCharacterNameChanged方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。