本文整理汇总了TypeScript中camelot-unchained.client类的典型用法代码示例。如果您正苦于以下问题:TypeScript client类的具体用法?TypeScript client怎么用?TypeScript client使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了client类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: return
return (dispatch: (action: any) => any) => {
dispatch(init());
// Update avatar
client.OnEnemyTargetGenderChanged((gender: Gender) =>
client.OnEnemyTargetRaceChanged((race: Race) => {
dispatch(onAvatarChanged(getAvatar(gender, race)));
}),
);
client.OnEnemyTargetRaceChanged((race: Race) =>
client.OnEnemyTargetGenderChanged((gender: Gender) => {
dispatch(onAvatarChanged(getAvatar(gender, race)));
}),
);
client.OnCharacterPositionChanged(_.throttle((x: number, y: number) =>
dispatch(onCharacterPositionChanged({ x, y })), 250));
client.OnEnemyTargetPositionChanged(_.throttle((x: number, y: number) =>
dispatch(onTargetPositionChanged({ x, y })), 250));
// init handlers / events
events.on(events.clientEventTopics.handlesEnemyTarget, (player: Player) => dispatch(onCharacterUpdate(player)));
};
示例2: registerSlashCommand
registerSlashCommand('reloadui', 'reload the ui, or a single module if a name is provided', (params: string = '') => {
if (params.length > 0) {
client.ReloadUI(params);
} else {
client.ReloadAllUI();
}
});
示例3: registerSlashCommand
registerSlashCommand('var', 'Buildvar control: No params = help, var name only = get value, var name and value = set value', (params: string) => {
if (params.length == 0) {
client.SendSlashCommand('help');
} else {
client.SendSlashCommand(params);
}
});
示例4: clearTimeout
export const inputOwnership = (e: React.FocusEvent): void => {
if (e.type === "focus") {
if (timer) { // don't release input ownership if focus moving to another field
clearTimeout(timer);
timer = undefined;
} else {
client.RequestInputOwnership();
}
}
else if (e.type === "blur") {
// release input ownership after short delay allowing next field
// to cancel the release
timer = setTimeout(() => {
client.ReleaseInputOwnership()
timer = undefined;
}, 10);
}
else if (e.type === "click" && (e.target as HTMLElement).nodeName === 'BUTTON') {
client.ReleaseInputOwnership();
if (timer) { // we released it already
clearTimeout(timer);
timer = undefined;
}
}
}
示例5:
reducer: (s, a) => {
if (s.locked) {
if (typeof client.RequestInputOwnership === 'function') client.RequestInputOwnership();
} else {
if (typeof client.ReleaseInputOwnership === 'function') client.ReleaseInputOwnership();
}
return {
locked: !s.locked,
};
},
示例6: default
export default () => {
slashCommands();
if (!hasClientAPI()) return;
// hook up for console messages to system messages
client.OnConsoleText((text: string) => events.fire('system_message', text));
}
示例7: return
return (dispatch: (action: any) => any) => {
dispatch(init());
if (!hasClientAPI()) return;
// init handlers / events
client.OnCharacterStaminaChanged((current: number, max: number) => dispatch(staminaChanged(current, max)));
client.OnCharacterHealthChanged((current: number, max: number) => dispatch(healthChanged(current, max, BodyParts.Torso)));
client.OnCharacterNameChanged((name: string) => dispatch(nameChanged(name)));
client.OnCharacterRaceChanged((race: race) => dispatch(raceChanged(race)));
client.OnCharacterFactionChanged((faction: faction) => dispatch(factionChanged(faction)));
events.on(events.clientEventTopics.handlesCharacter, (player: Player) => dispatch(characterUpdate(player)));
};
示例8: parseArgs
'replace blocks with type args[0] with blocks with type of args[1]', (params: string = '') => {
if (params.length === 0) return;
const argv = parseArgs(params);
if (argv._.length >= 2) {
client.ReplaceSubstance(argv._[0], argv._[1]);
}
return;
});