本文整理汇总了TypeScript中@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI类的典型用法代码示例。如果您正苦于以下问题:TypeScript GroupsAPI类的具体用法?TypeScript GroupsAPI怎么用?TypeScript GroupsAPI使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了GroupsAPI类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: inviteToBattlegroup
async function inviteToBattlegroup(characterID: string, characterName: string, battlegroupID: string) {
try {
const result = await GroupsAPI.InviteV1(
defaultConfig,
game.shardID,
game.selfPlayerState.characterID,
battlegroupID || invalidID,
characterID || invalidID,
characterName,
GroupTypes.Battlegroup,
);
if (result.ok) {
sendSystemMessage(`Battlegroup invite sent successfully!`);
return result;
}
sendSystemMessage(`Failed to send Battlegroup invite.`);
console.error('Failed to send Battlegroup invite.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to send Battlegroup invite.\n' + error);
}
}
示例2: kickFromBattlegroup
async function kickFromBattlegroup(targetEntityID: string, targetCharacterID: string,
targetName: string, battlegroupID: string) {
try {
const result = await GroupsAPI.KickV1(
defaultConfig,
game.shardID,
game.selfPlayerState.characterID,
battlegroupID,
targetEntityID,
targetCharacterID,
targetName,
);
if (result.ok) {
sendSystemMessage(`Kicked!`);
return;
}
sendSystemMessage(`Failed to kick.`);
console.error('Failed to kick.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to kick.\n' + error);
}
}
示例3: kickFromWarband
async function kickFromWarband(targetEntityID: string, targetCharacterID: string,
targetName: string, warbandID: string) {
try {
const result = await GroupsAPI.KickV1(
defaultConfig,
client.shardID,
client.characterID,
warbandID,
targetEntityID,
targetCharacterID,
targetName,
);
if (result.ok) {
sendSystemMessage(`Kicked!`);
return;
}
sendSystemMessage(`Failed to kick.`);
console.error('Failed to kick.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to kick.\n' + error);
}
}
示例4: disbandBattlegroup
export async function disbandBattlegroup(groupID: string) {
try {
const res = await GroupsAPI.DisbandV1(defaultConfig, game.shardID, game.selfPlayerState.characterID, groupID);
if (res.ok) {
sendSystemMessage('Battlegroup disbanded successfully');
return res;
}
sendSystemMessage('Failed to disband Battlegroup\n');
console.error('Failed to disband Battlegroup\n' + JSON.stringify(res.data));
} catch (error) {
console.error('Failed to disband Battlegroup\n' + error);
}
}
示例5: quitBattlegroup
export async function quitBattlegroup() {
try {
const result = await GroupsAPI.QuitV1(
defaultConfig,
game.shardID,
game.selfPlayerState.characterID,
getStateObject().id,
);
if (result.ok) {
sendSystemMessage(`Battlegroup quit!`);
return;
}
sendSystemMessage(`Failed to quit Battlegroup.`);
console.error('Failed to quit Battlegroup.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to quit Battlegroup.\n' + error);
}
}
示例6: quitWarband
export async function quitWarband() {
try {
const result = await GroupsAPI.QuitV1(
defaultConfig,
client.shardID,
client.characterID,
getStateObject().id,
);
if (result.ok) {
sendSystemMessage(`Warband quit!`);
return;
}
sendSystemMessage(`Failed to quit Warband.`);
console.error('Failed to quit Warband.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to quit Warband.\n' + error);
}
}
示例7: inviteToWarband
async function inviteToWarband(characterID: string, characterName: string, warbandID: string) {
try {
const result = await GroupsAPI.InviteV1(
defaultConfig,
game.shardID,
game.selfPlayerState.characterID,
warbandID,
characterID,
characterName,
);
if (result.ok) {
sendSystemMessage(`Warband invite sent successfully!`);
return;
}
sendSystemMessage(`Failed to send Warband invite.`);
console.error('Failed to send Warband invite.\n' + JSON.stringify(result.data));
} catch (error) {
// failed!!
console.error('Failed to send Warband invite.\n' + error);
}
}