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TypeScript definitions.GroupsAPI类代码示例

本文整理汇总了TypeScript中@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI的典型用法代码示例。如果您正苦于以下问题:TypeScript GroupsAPI类的具体用法?TypeScript GroupsAPI怎么用?TypeScript GroupsAPI使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GroupsAPI类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: inviteToBattlegroup

async function inviteToBattlegroup(characterID: string, characterName: string, battlegroupID: string) {
  try {
    const result = await GroupsAPI.InviteV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      battlegroupID || invalidID,
      characterID || invalidID,
      characterName,
      GroupTypes.Battlegroup,
    );

    if (result.ok) {
      sendSystemMessage(`Battlegroup invite sent successfully!`);
      return result;
    }

    sendSystemMessage(`Failed to send Battlegroup invite.`);
    console.error('Failed to send Battlegroup invite.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to send Battlegroup invite.\n' + error);
  }
}
开发者ID:Mehuge,项目名称:Camelot-Unchained,代码行数:25,代码来源:battlegroups.ts

示例2: kickFromBattlegroup

async function kickFromBattlegroup(targetEntityID: string, targetCharacterID: string,
  targetName: string, battlegroupID: string) {
  try {
    const result = await GroupsAPI.KickV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      battlegroupID,
      targetEntityID,
      targetCharacterID,
      targetName,
    );

    if (result.ok) {
      sendSystemMessage(`Kicked!`);
      return;
    }

    sendSystemMessage(`Failed to kick.`);
    console.error('Failed to kick.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to kick.\n' + error);
  }
}
开发者ID:Mehuge,项目名称:Camelot-Unchained,代码行数:26,代码来源:battlegroups.ts

示例3: kickFromWarband

async function kickFromWarband(targetEntityID: string, targetCharacterID: string,
  targetName: string, warbandID: string) {
  try {
    const result = await GroupsAPI.KickV1(
      defaultConfig,
      client.shardID,
      client.characterID,
      warbandID,
      targetEntityID,
      targetCharacterID,
      targetName,
    );

    if (result.ok) {
      sendSystemMessage(`Kicked!`);
      return;
    }

    sendSystemMessage(`Failed to kick.`);
    console.error('Failed to kick.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to kick.\n' + error);
  }
}
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:26,代码来源:warband.ts

示例4: disbandBattlegroup

export async function disbandBattlegroup(groupID: string) {
  try {
    const res = await GroupsAPI.DisbandV1(defaultConfig, game.shardID, game.selfPlayerState.characterID, groupID);
    if (res.ok) {
      sendSystemMessage('Battlegroup disbanded successfully');
      return res;
    }

    sendSystemMessage('Failed to disband Battlegroup\n');
    console.error('Failed to disband Battlegroup\n' + JSON.stringify(res.data));
  } catch (error) {
    console.error('Failed to disband Battlegroup\n' + error);
  }
}
开发者ID:Mehuge,项目名称:Camelot-Unchained,代码行数:14,代码来源:battlegroups.ts

示例5: quitBattlegroup

export async function quitBattlegroup() {
  try {
    const result = await GroupsAPI.QuitV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      getStateObject().id,
    );

    if (result.ok) {
      sendSystemMessage(`Battlegroup quit!`);
      return;
    }

    sendSystemMessage(`Failed to quit Battlegroup.`);
    console.error('Failed to quit Battlegroup.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to quit Battlegroup.\n' + error);
  }
}
开发者ID:Mehuge,项目名称:Camelot-Unchained,代码行数:22,代码来源:battlegroups.ts

示例6: quitWarband

export async function quitWarband() {
  try {
    const result = await GroupsAPI.QuitV1(
      defaultConfig,
      client.shardID,
      client.characterID,
      getStateObject().id,
    );

    if (result.ok) {
      sendSystemMessage(`Warband quit!`);
      return;
    }

    sendSystemMessage(`Failed to quit Warband.`);
    console.error('Failed to quit Warband.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to quit Warband.\n' + error);
  }
}
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:22,代码来源:warband.ts

示例7: inviteToWarband

async function inviteToWarband(characterID: string, characterName: string, warbandID: string) {
  try {
    const result = await GroupsAPI.InviteV1(
      defaultConfig,
      game.shardID,
      game.selfPlayerState.characterID,
      warbandID,
      characterID,
      characterName,
    );

    if (result.ok) {
      sendSystemMessage(`Warband invite sent successfully!`);
      return;
    }

    sendSystemMessage(`Failed to send Warband invite.`);
    console.error('Failed to send Warband invite.\n' + JSON.stringify(result.data));

  } catch (error) {
    // failed!!
    console.error('Failed to send Warband invite.\n' + error);
  }
}
开发者ID:saddieeiddas,项目名称:Camelot-Unchained,代码行数:24,代码来源:warband.ts


注:本文中的@csegames/camelot-unchained/lib/webAPI/definitions.GroupsAPI类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。