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Python sdl2.SDL_Quit方法代码示例

本文整理汇总了Python中sdl2.SDL_Quit方法的典型用法代码示例。如果您正苦于以下问题:Python sdl2.SDL_Quit方法的具体用法?Python sdl2.SDL_Quit怎么用?Python sdl2.SDL_Quit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sdl2的用法示例。


在下文中一共展示了sdl2.SDL_Quit方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: release

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def release(self):
        #cleanup

        vkFreeMemory(self.device, self.depth_mem, None)

        for i in self.framebuffers:
            vkDestroyFramebuffer(self.device, i, None)

        if self.setup_cmd:
            vkFreeCommandBuffers(self.device, self.cmd_pool, 1, [self.setup_cmd])
        vkFreeCommandBuffers(self.device, self.cmd_pool, 1, [self.draw_cmd])

        vkDestroyCommandPool(self.device, self.cmd_pool, None)

        vkDestroyRenderPass(self.device, self.render_pass, None)

        for i in self.views:
            vkDestroyImageView(self.device, i, None)

        vkDestroyImageView(self.device, self.depth_view, None)
        vkDestroyImage(self.device, self.depth_image, None)

        self.vkDestroySwapchainKHR(self.device, self.swapchain, None)

        vkDestroyDevice(self.device, None)

        self.vkDestroyDebugReportCallbackEXT(self.inst, self.debug_callback, None)

        self.vkDestroySurfaceKHR(self.inst, self.surface, None)
        vkDestroyInstance(self.inst, None)

        sdl2.SDL_DestroyWindow(self.window)
        sdl2.SDL_Quit() 
开发者ID:bglgwyng,项目名称:pyVulkan,代码行数:35,代码来源:cube.py

示例2: terminate

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def terminate(self):
        """Cleanup the GUI resources."""
        self._renderer.cleanup()
        if hienoi.renderer.get_info().api == GraphicsAPI.OPENGL:
            sdl2.SDL_GL_DeleteContext(self._handles.renderer.context)

        sdl2.SDL_DestroyWindow(self._handles.window)
        sdl2.SDL_Quit() 
开发者ID:christophercrouzet,项目名称:hienoi,代码行数:10,代码来源:gui.py

示例3: close

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def close(self):
        '''Close the audio system'''
        mixer.Mix_CloseAudio()
        sdl2.SDL_Quit(sdl2.SDL_INIT_AUDIO)
        logger.info("Audio stopped") 
开发者ID:realitix,项目名称:vulk,代码行数:7,代码来源:audio.py

示例4: close

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def close(self):
        logger.debug("SDL2 window closed")
        sdl2.SDL_DestroyWindow(self.window)
        sdl2.SDL_Quit() 
开发者ID:realitix,项目名称:vulk,代码行数:6,代码来源:context.py

示例5: unload

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def unload():
    for texture in loaded_textures.values():
        sdl2.SDL_DestroyTexture(texture[0])
    sdl2.SDL_DestroyRenderer(renderer)
    sdl2.SDL_DestroyWindow(window)
    sdlimage.IMG_Quit()
    sdlttf.TTF_Quit()
    sdl2.SDL_Quit() 
开发者ID:kampffrosch94,项目名称:pyAoEM,代码行数:10,代码来源:res.py

示例6: run

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def run():
    sdl2.SDL_Init(sdl2.SDL_INIT_VIDEO)
    window = sdl2.SDL_CreateWindow(b"Hello World",
                                   sdl2.SDL_WINDOWPOS_CENTERED,
                                   sdl2.SDL_WINDOWPOS_CENTERED,
                                   592, 460, sdl2.SDL_WINDOW_SHOWN)
    fname = os.path.join(os.path.dirname(os.path.abspath(__file__)),
                         "resources", "hello.bmp")
    image = sdl2.SDL_LoadBMP(fname.encode("utf-8"))
    windowsurface = sdl2.SDL_GetWindowSurface(window)
    sdl2.SDL_BlitSurface(image, None, windowsurface, None)
    sdl2.SDL_UpdateWindowSurface(window)
    sdl2.SDL_FreeSurface(image)

    running = True
    event = sdl2.SDL_Event()
    while running:
        while sdl2.SDL_PollEvent(ctypes.byref(event)) != 0:
            if event.type == sdl2.SDL_QUIT:
                running = False
                break
        sdl2.SDL_Delay(10)

    sdl2.SDL_DestroyWindow(window)
    sdl2.SDL_Quit()
    return 0 
开发者ID:marcusva,项目名称:py-sdl2,代码行数:28,代码来源:sdl2hello.py

示例7: quit

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def quit(self):
		self.is_running = False
		# Give time for the other thread to end
		ti.sleep(0.05)

		# Destroy the SDL context
		sdl2.SDL_DestroyRenderer(self.renderer)
		sdl2.SDL_HideWindow(self.window)
		sdl2.SDL_DestroyWindow(self.window)
		sdl2.SDL_Quit() 
开发者ID:Romaingin,项目名称:Antlia,代码行数:12,代码来源:renderer.py

示例8: _clean_up

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def _clean_up(self):
        self.logger.info("Destroying application: %s", self.name)
        self._destroy_resources()
        if self.renderer:
            sdl2.SDL_DestroyRenderer(self.renderer)
        if self.window:
            sdl2.SDL_HideWindow(self.window)
            sdl2.SDL_DestroyWindow(self.window)
        sdl2.SDL_Quit() 
开发者ID:cecton,项目名称:pysdl2-sdl2ui,代码行数:11,代码来源:app.py

示例9: shutdown

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def shutdown():
	sdlmixer.Mix_CloseAudio()
	#sdl2.ext.quit()
	sdl2.SDL_Quit()
	sys.exit()
	#do I need to do anything else here? 
开发者ID:rswinkle,项目名称:inventwithpython_pysdl2,代码行数:8,代码来源:simulate_pysdl2.py

示例10: run

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_Quit [as 别名]
def run():
    if sdl2.SDL_Init(sdl2.SDL_INIT_VIDEO) != 0:
        print(sdl2.SDL_GetError())
        return -1

    window = sdl2.SDL_CreateWindow(b"OpenGL demo",
                                   sdl2.SDL_WINDOWPOS_UNDEFINED,
                                   sdl2.SDL_WINDOWPOS_UNDEFINED, 800, 600,
                                   sdl2.SDL_WINDOW_OPENGL)
    if not window:
        print(sdl2.SDL_GetError())
        return -1

    context = sdl2.SDL_GL_CreateContext(window)

    GL.glMatrixMode(GL.GL_PROJECTION | GL.GL_MODELVIEW)
    GL.glLoadIdentity()
    GL.glOrtho(-400, 400, 300, -300, 0, 1)

    x = 0.0
    y = 30.0

    event = sdl2.SDL_Event()
    running = True
    while running:
        while sdl2.SDL_PollEvent(ctypes.byref(event)) != 0:
            if event.type == sdl2.SDL_QUIT:
                running = False

        GL.glClearColor(0, 0, 0, 1)
        GL.glClear(GL.GL_COLOR_BUFFER_BIT)
        GL.glRotatef(10.0, 0.0, 0.0, 1.0)
        GL.glBegin(GL.GL_TRIANGLES)
        GL.glColor3f(1.0, 0.0, 0.0)
        GL.glVertex2f(x, y + 90.0)
        GL.glColor3f(0.0, 1.0, 0.0)
        GL.glVertex2f(x + 90.0, y - 90.0)
        GL.glColor3f(0.0, 0.0, 1.0)
        GL.glVertex2f(x - 90.0, y - 90.0)
        GL.glEnd()

        sdl2.SDL_GL_SwapWindow(window)
        sdl2.SDL_Delay(10)
    sdl2.SDL_GL_DeleteContext(context)
    sdl2.SDL_DestroyWindow(window)
    sdl2.SDL_Quit()
    return 0 
开发者ID:marcusva,项目名称:py-sdl2,代码行数:49,代码来源:opengl.py


注:本文中的sdl2.SDL_Quit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。