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Python sdl2.SDL_MOUSEMOTION属性代码示例

本文整理汇总了Python中sdl2.SDL_MOUSEMOTION属性的典型用法代码示例。如果您正苦于以下问题:Python sdl2.SDL_MOUSEMOTION属性的具体用法?Python sdl2.SDL_MOUSEMOTION怎么用?Python sdl2.SDL_MOUSEMOTION使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在sdl2的用法示例。


在下文中一共展示了sdl2.SDL_MOUSEMOTION属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: on_gui_event

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_MOUSEMOTION [as 别名]
def on_gui_event(gui, data, event):
    """Callback to react to GUI events.

    Parameters
    ----------
    gui : hienoi.gui.GUI
        GUI.
    data : hienoi.application.OnEventData
        Data.
    event : sdl2.SDL_Event
        GUI event.
    """
    if gui.has_view_changed:
        # Passing `None` to the `_set_emitter_position` callback resets the
        # emitter states, which is what we need here otherwise we might end up
        # with crazy values coming out of the navigation actions.
        callback = Callback(_set_emitter_position, args=(None,))
        data.callbacks.particle_simulation.append(callback)
    elif event.type == sdl2.SDL_MOUSEMOTION:
        motion_event = event.motion
        mouse_position = Vector2i(motion_event.x, motion_event.y)
        position = gui.screen_to_world(mouse_position)
        callback = Callback(_set_emitter_position, args=(position,))
        data.callbacks.particle_simulation.append(callback) 
开发者ID:christophercrouzet,项目名称:hienoi,代码行数:26,代码来源:trail.py

示例2: poll_events

# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_MOUSEMOTION [as 别名]
def poll_events(self, scene_state, data=None):
        """Process each event in the queue.

        Parameters
        ----------
        scene_state : hienoi.renderer.SceneState
            Scene state.
        data : object
            Data to pass back and forth between the caller and the function set
            for the 'on event' callback.
        """
        self._has_view_changed = False

        event = sdl2.SDL_Event()
        while sdl2.SDL_PollEvent(ctypes.byref(event)) != 0:
            event_type = event.type
            if event_type == sdl2.SDL_QUIT:
                self._on_quit_event(event.quit)
            elif event_type == sdl2.SDL_WINDOWEVENT:
                self._on_window_event(event.window)
            elif event_type == sdl2.SDL_KEYDOWN:
                self._on_key_down_event(event.key, scene_state)
            elif event_type == sdl2.SDL_KEYUP:
                self._on_key_up_event(event.key)
            elif event_type == sdl2.SDL_MOUSEBUTTONDOWN:
                self._on_mouse_button_down_event(event.button)
            elif event_type == sdl2.SDL_MOUSEBUTTONUP:
                self._on_mouse_button_up_event(event.button)
            elif event_type == sdl2.SDL_MOUSEWHEEL:
                self._on_mouse_wheel_event(event.wheel)
            elif event_type == sdl2.SDL_MOUSEMOTION:
                self._on_mouse_motion_event(event.motion)

            if self._on_event_callback:
                self._on_event_callback(self, data, event)

            if self.quit:
                break 
开发者ID:christophercrouzet,项目名称:hienoi,代码行数:40,代码来源:gui.py


注:本文中的sdl2.SDL_MOUSEMOTION属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。