本文整理汇总了Python中sdl2.SDL_WINDOWEVENT属性的典型用法代码示例。如果您正苦于以下问题:Python sdl2.SDL_WINDOWEVENT属性的具体用法?Python sdl2.SDL_WINDOWEVENT怎么用?Python sdl2.SDL_WINDOWEVENT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类sdl2
的用法示例。
在下文中一共展示了sdl2.SDL_WINDOWEVENT属性的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: poll_events
# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_WINDOWEVENT [as 别名]
def poll_events(self, scene_state, data=None):
"""Process each event in the queue.
Parameters
----------
scene_state : hienoi.renderer.SceneState
Scene state.
data : object
Data to pass back and forth between the caller and the function set
for the 'on event' callback.
"""
self._has_view_changed = False
event = sdl2.SDL_Event()
while sdl2.SDL_PollEvent(ctypes.byref(event)) != 0:
event_type = event.type
if event_type == sdl2.SDL_QUIT:
self._on_quit_event(event.quit)
elif event_type == sdl2.SDL_WINDOWEVENT:
self._on_window_event(event.window)
elif event_type == sdl2.SDL_KEYDOWN:
self._on_key_down_event(event.key, scene_state)
elif event_type == sdl2.SDL_KEYUP:
self._on_key_up_event(event.key)
elif event_type == sdl2.SDL_MOUSEBUTTONDOWN:
self._on_mouse_button_down_event(event.button)
elif event_type == sdl2.SDL_MOUSEBUTTONUP:
self._on_mouse_button_up_event(event.button)
elif event_type == sdl2.SDL_MOUSEWHEEL:
self._on_mouse_wheel_event(event.wheel)
elif event_type == sdl2.SDL_MOUSEMOTION:
self._on_mouse_motion_event(event.motion)
if self._on_event_callback:
self._on_event_callback(self, data, event)
if self.quit:
break
示例2: __init__
# 需要导入模块: import sdl2 [as 别名]
# 或者: from sdl2 import SDL_WINDOWEVENT [as 别名]
def __init__(self, **options):
Component.__init__(self, self, None, **options)
self.viewport = sdl2.SDL_Rect()
self._components_activation = OrderedDict()
self.resources = {}
self.tints = []
self.timers = []
self._running = True
self.logger.info("Initializing application: %s", self.name)
sdl2.SDL_Init(self.props.get('init_flags', 0))
self.register_event_handler(sdl2.SDL_QUIT, self._quit)
self.register_event_handler(sdl2.SDL_WINDOWEVENT, self._window_event)
self.keys = sdl2.SDL_GetKeyboardState(None)
self.window = self._get_window()
self.renderer = self._get_renderer()
self.load_resource('font-6', 'font-6.png')
self.resources['font-6'].make_font(
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!?("
")[][email protected]:/'., ")
self.enable()
try:
_deep_call(self, 'init')
except:
self.quit()
self._clean_up()
raise
sdl2.SDL_ShowWindow(self.window)