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Python ToontownIntervals.start方法代码示例

本文整理汇总了Python中toontown.toonbase.ToontownIntervals.start方法的典型用法代码示例。如果您正苦于以下问题:Python ToontownIntervals.start方法的具体用法?Python ToontownIntervals.start怎么用?Python ToontownIntervals.start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.toonbase.ToontownIntervals的用法示例。


在下文中一共展示了ToontownIntervals.start方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: showNumber

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def showNumber(self, bossIndex):
     self._markers[bossIndex].setHit(False)
     self._markers[bossIndex].showNumber()
     self._markersShown += 1
     if self._markersShown == self._codeLength:
         self._openDoor.unstash()
         self._closedDoor.stash()
         ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._openDoor, 'bosscodedoor'))
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:10,代码来源:CogdoMazeGameGuis.py

示例2: animatedEffect

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def animatedEffect(self, delta):
     if delta == 0 or self.av == None:
         return
     name = self.av.uniqueName('laffMeterBoing') + '-' + str(self.this)
     ToontownIntervals.cleanup(name)
     if delta > 0:
         ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self.container, name))
     else:
         ToontownIntervals.start(ToontownIntervals.getPulseSmallerIval(self.container, name))
     return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:12,代码来源:LaffMeter.py

示例3: showTimer

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def showTimer(self, duration, timerExpiredCallback = None):
     if self._timer is None:
         self._initTimer()
     self._timer.setTime(duration)
     self._timer.countdown(duration, timerExpiredCallback)
     self._presentTimerIval = ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer', startPos=(0, 0, 0.35)))
     return
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:9,代码来源:CogdoMazeGuiManager.py

示例4: startGame

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def startGame(self, firstMessage):
     self._presentGuiIval = ToontownIntervals.start(
         Sequence(
             ToontownIntervals.getPresentGuiIval(self._bossGui, "", startPos=(0, 0, -0.15)),
             Func(self.mazeMapGui.show),
             ToontownIntervals.getPulseLargerIval(self.mazeMapGui, "", scale=self.mazeMapGui.getScale()),
             Func(self.setMessage, firstMessage),
             name="present_gui",
         )
     )
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:12,代码来源:CogdoMazeGuiManager.py

示例5: setGrab

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def setGrab(self, avId):
     toonup = CogdoBarrelRoomConsts.ToonUp
     if avId == base.localAvatar.doId:
         ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2))
         self.setState(CogdoBarrelRoomConsts.StateUsed)
         self.brLaff = random.randint(toonup[0], toonup[1])
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:8,代码来源:DistributedCogdoBarrel.py

示例6: presentMemoGui

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def presentMemoGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
开发者ID:nate97,项目名称:src,代码行数:4,代码来源:CogdoFlyingGuiManager.py

示例7: presentTimerGui

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def presentTimerGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
开发者ID:nate97,项目名称:src,代码行数:4,代码来源:CogdoFlyingGuiManager.py

示例8: presentRefuelGui

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def presentRefuelGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
开发者ID:nate97,项目名称:src,代码行数:4,代码来源:CogdoFlyingGuiManager.py

示例9: presentProgressGui

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def presentProgressGui(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
开发者ID:nate97,项目名称:src,代码行数:4,代码来源:CogdoFlyingGuiManager.py

示例10: showPickupCounter

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def showPickupCounter(self):
     ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo'))
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:4,代码来源:CogdoMazeGuiManager.py

示例11: setGrab

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def setGrab(self, avId):
     if avId == base.localAvatar.doId:
         ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2))
         self.setState(CogdoBarrelRoomConsts.StateUsed)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:6,代码来源:DistributedCogdoBarrel.py

示例12: setCount

# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
 def setCount(self, count):
     self._countLabel['text'] = str(count)
     self._countLabel.setText()
     ToontownIntervals.cleanup('memocount_pulse')
     ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._memoIcon, 'memocount_pulse', scale=MEMOICON_SCALE))
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:7,代码来源:CogdoMemoGui.py


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