本文整理汇总了Python中toontown.toonbase.ToontownIntervals.start方法的典型用法代码示例。如果您正苦于以下问题:Python ToontownIntervals.start方法的具体用法?Python ToontownIntervals.start怎么用?Python ToontownIntervals.start使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.toonbase.ToontownIntervals
的用法示例。
在下文中一共展示了ToontownIntervals.start方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: showNumber
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def showNumber(self, bossIndex):
self._markers[bossIndex].setHit(False)
self._markers[bossIndex].showNumber()
self._markersShown += 1
if self._markersShown == self._codeLength:
self._openDoor.unstash()
self._closedDoor.stash()
ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._openDoor, 'bosscodedoor'))
示例2: animatedEffect
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def animatedEffect(self, delta):
if delta == 0 or self.av == None:
return
name = self.av.uniqueName('laffMeterBoing') + '-' + str(self.this)
ToontownIntervals.cleanup(name)
if delta > 0:
ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self.container, name))
else:
ToontownIntervals.start(ToontownIntervals.getPulseSmallerIval(self.container, name))
return
示例3: showTimer
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def showTimer(self, duration, timerExpiredCallback = None):
if self._timer is None:
self._initTimer()
self._timer.setTime(duration)
self._timer.countdown(duration, timerExpiredCallback)
self._presentTimerIval = ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer', startPos=(0, 0, 0.35)))
return
示例4: startGame
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def startGame(self, firstMessage):
self._presentGuiIval = ToontownIntervals.start(
Sequence(
ToontownIntervals.getPresentGuiIval(self._bossGui, "", startPos=(0, 0, -0.15)),
Func(self.mazeMapGui.show),
ToontownIntervals.getPulseLargerIval(self.mazeMapGui, "", scale=self.mazeMapGui.getScale()),
Func(self.setMessage, firstMessage),
name="present_gui",
)
)
示例5: setGrab
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def setGrab(self, avId):
toonup = CogdoBarrelRoomConsts.ToonUp
if avId == base.localAvatar.doId:
ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2))
self.setState(CogdoBarrelRoomConsts.StateUsed)
self.brLaff = random.randint(toonup[0], toonup[1])
示例6: presentMemoGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def presentMemoGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
示例7: presentTimerGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def presentTimerGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
示例8: presentRefuelGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def presentRefuelGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
示例9: presentProgressGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def presentProgressGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
示例10: showPickupCounter
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def showPickupCounter(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo'))
示例11: setGrab
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def setGrab(self, avId):
if avId == base.localAvatar.doId:
ToontownIntervals.start(ToontownIntervals.getPulseIval(self.model, self.__pulseIvalName(), 1.15, duration=0.2))
self.setState(CogdoBarrelRoomConsts.StateUsed)
示例12: setCount
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import start [as 别名]
def setCount(self, count):
self._countLabel['text'] = str(count)
self._countLabel.setText()
ToontownIntervals.cleanup('memocount_pulse')
ToontownIntervals.start(ToontownIntervals.getPulseLargerIval(self._memoIcon, 'memocount_pulse', scale=MEMOICON_SCALE))