本文整理汇总了Python中toontown.toonbase.ToontownIntervals.getPresentGuiIval方法的典型用法代码示例。如果您正苦于以下问题:Python ToontownIntervals.getPresentGuiIval方法的具体用法?Python ToontownIntervals.getPresentGuiIval怎么用?Python ToontownIntervals.getPresentGuiIval使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.toonbase.ToontownIntervals
的用法示例。
在下文中一共展示了ToontownIntervals.getPresentGuiIval方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: showTimer
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def showTimer(self, duration, timerExpiredCallback = None):
if self._timer is None:
self._initTimer()
self._timer.setTime(duration)
self._timer.countdown(duration, timerExpiredCallback)
self._presentTimerIval = ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer', startPos=(0, 0, 0.35)))
return
示例2: startGame
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def startGame(self, firstMessage):
self._presentGuiIval = ToontownIntervals.start(
Sequence(
ToontownIntervals.getPresentGuiIval(self._bossGui, "", startPos=(0, 0, -0.15)),
Func(self.mazeMapGui.show),
ToontownIntervals.getPulseLargerIval(self.mazeMapGui, "", scale=self.mazeMapGui.getScale()),
Func(self.setMessage, firstMessage),
name="present_gui",
)
)
示例3: presentMemoGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def presentMemoGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
示例4: presentTimerGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def presentTimerGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
示例5: presentRefuelGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def presentRefuelGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
示例6: presentProgressGui
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def presentProgressGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
示例7: showNumber
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def showNumber(self):
self.setHit(False)
self._bossIconX.show()
ToontownIntervals.cleanup('boss_code%i' % self._id)
ToontownIntervals.start(Sequence(Parallel(ToontownIntervals.getPresentGuiIval(self._bossIcon, '', startPos=(0, 0, -0.15))), Wait(1.0), ToontownIntervals.getPulseLargerIval(self._bg, ''), name='boss_code%i' % self._id))
示例8: showPickupCounter
# 需要导入模块: from toontown.toonbase import ToontownIntervals [as 别名]
# 或者: from toontown.toonbase.ToontownIntervals import getPresentGuiIval [as 别名]
def showPickupCounter(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo'))