本文整理汇总了Python中toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivityAI.__init__方法的具体用法?Python DistributedPartyActivityAI.__init__怎么用?Python DistributedPartyActivityAI.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI
的用法示例。
在下文中一共展示了DistributedPartyActivityAI.__init__方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI [as 别名]
# 或者: from toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI import __init__ [as 别名]
def __init__(self, air, parent, activityTuple):
DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
FSM.__init__(self, 'DistributedPartyTrampolineActivityAI')
self.currentAv = 0
self.record = 0
self.jellybeans = []
self.collected = 0
示例2: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI [as 别名]
# 或者: from toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI import __init__ [as 别名]
def __init__(self, air, parent, activityTuple):
DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
self.music = PartyGlobals.PhaseToMusicData40
self.queue = []
self.owners = []
self.currentToon = 0
self.playing = False
示例3: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI [as 别名]
# 或者: from toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI import __init__ [as 别名]
def __init__(self, air, parent, activityTuple):
DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
self.numGenerations = 1
self.generations = []
self.player2catches = {}
self.startTimestamp = globalClockDelta.getRealNetworkTime(bits=32)
self.playing = False
示例4: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI [as 别名]
# 或者: from toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI import __init__ [as 别名]
def __init__(self, air, parent, activityTuple):
self.toonIds = ([], [])
self.responses = set()
self.fsm = TeamActivityAIFSM(self)
DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
示例5: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI [as 别名]
# 或者: from toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI import __init__ [as 别名]
def __init__(self, air, parent, activityTuple):
DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
self.cloudColors = {}
self.cloudsHit = {}
示例6: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI [as 别名]
# 或者: from toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI import __init__ [as 别名]
def __init__(self, air, parent, activityTuple):
DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
self.toons = []
self.headings = []
示例7: __init__
# 需要导入模块: from toontown.parties.DistributedPartyActivityAI import DistributedPartyActivityAI [as 别名]
# 或者: from toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI import __init__ [as 别名]
def __init__(self, air, parent, activityTuple):
DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
FSM.__init__(self, 'DistributedPartyActivityAI')
self.state_ = 'Idle'