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Python DistributedPartyActivityAI.DistributedPartyActivityAI类代码示例

本文整理汇总了Python中toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI的典型用法代码示例。如果您正苦于以下问题:Python DistributedPartyActivityAI类的具体用法?Python DistributedPartyActivityAI怎么用?Python DistributedPartyActivityAI使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了DistributedPartyActivityAI类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self, air, parent, activityTuple):
     DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
     FSM.__init__(self, 'DistributedPartyTrampolineActivityAI')
     self.currentAv = 0
     self.record = 0
     self.jellybeans = []
     self.collected = 0
开发者ID:CalmBit,项目名称:ToonboxSource,代码行数:7,代码来源:DistributedPartyTrampolineActivityAI.py

示例2: __init__

 def __init__(self, air, parent, activityTuple):
     DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
     self.music = PartyGlobals.PhaseToMusicData40
     self.queue = []
     self.owners = []
     self.currentToon = 0
     self.playing = False
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:7,代码来源:DistributedPartyJukeboxActivityBaseAI.py

示例3: toonJoinRequest

 def toonJoinRequest(self):
     DistributedPartyActivityAI.toonJoinRequest(self)
     avId = self.air.getAvatarIdFromSender()
     self.player2catches[avId] = 0
     if not self.playing:
         self.__startGame()
         self.sendUpdate('setState', ['Active', globalClockDelta.getRealNetworkTime()])
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:7,代码来源:DistributedPartyCatchActivityAI.py

示例4: __init__

 def __init__(self, air, parent, activityTuple):
     DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
     self.numGenerations = 1
     self.generations = []
     self.player2catches = {}
     self.startTimestamp = globalClockDelta.getRealNetworkTime(bits=32)
     self.playing = False
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:7,代码来源:DistributedPartyCatchActivityAI.py

示例5: toonExitDemand

 def toonExitDemand(self):
     avId = self.air.getAvatarIdFromSender()
     if avId not in self.toonsPlaying:
         self.air.writeServerEvent('suspicious', avId=avId, issue="Toon tried to exit a party game they're not using!")
         return
     catches = self.player2catches[avId]
     del self.player2catches[avId]
     av = self.air.doId2do.get(avId, None)
     if not av:
         self.air.writeServerEvent('suspicious', avId=avId, issue='Toon tried to award beans while not in district!')
         return
     if catches > PartyGlobals.CatchMaxTotalReward:
         catches = PartyGlobals.CatchMaxTotalReward
     self.sendUpdateToAvatarId(avId, 'showJellybeanReward', [catches, av.getMoney(), TTLocalizer.PartyCatchRewardMessage % (catches, catches)])
     av.addMoney(catches)
     DistributedPartyActivityAI.toonExitDemand(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:16,代码来源:DistributedPartyCatchActivityAI.py

示例6: toonExitRequest

    def toonExitRequest(self, team):
        av = self._getCaller()
        if not av:
            return

        if not self.fsm.state_ in ('WaitForEnough', 'WaitToStart'):
            self.sendUpdateToAvatarId(av.doId, 'exitRequestDenied', [PartyGlobals.DenialReasons.Default])
            return

        if not (av.doId in self.toonIds[0] or av.doId in self.toonIds[1]):
            self.air.writeServerEvent('suspicious', avId, 'tried to switch DistributedPartyActivityAI team, but not in one')
            self.sendUpdateToAvatarId(av.doId, 'exitRequestDenied', [PartyGlobals.DenialReasons.Default])
            return

        currentTeam = (1, 0)[av.doId in self.toonIds[0]]
        self.toonIds[currentTeam].remove(av.doId)
        print self.toonsPlaying
        self.toonsPlaying.remove(av.doId)
        print self.toonsPlaying
        DistributedPartyActivityAI.toonExitRequest(self)
        self.__update()
开发者ID:nate97,项目名称:src,代码行数:21,代码来源:DistributedPartyTeamActivityAI.py

示例7: toonJoinRequest

    def toonJoinRequest(self, team):
        av = self._getCaller()
        if not av:
            return

        if not self.fsm.state_ in ('WaitForEnough', 'WaitToStart'):
            self.sendUpdateToAvatarId(av.doId, 'joinRequestDenied', [PartyGlobals.DenialReasons.Default])
            return

        if len(self.toonIds[team]) >= self.getPlayersPerTeam()[1]:
            self.sendUpdateToAvatarId(av.doId, 'joinRequestDenied', [PartyGlobals.DenialReasons.Full])
            return

        if av.doId in self.toonsPlaying:
            print "Toon is already playing!"
            self.air.writeServerEvent('suspicious', av.doId, 'tried to join party team activity again!')
            self.sendUpdateToAvatarId(av.doId, 'joinRequestDenied', [PartyGlobals.DenialReasons.Default])
            return

        # idgaf if they exit unexpectedly in this case
        self.toonIds[team].append(av.doId)
        DistributedPartyActivityAI.toonJoinRequest(self)
        self.__update()
开发者ID:nate97,项目名称:src,代码行数:23,代码来源:DistributedPartyTeamActivityAI.py

示例8: delete

 def delete(self):
     taskMgr.remove('playSong%d' % self.doId)
     DistributedPartyActivityAI.delete(self)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:3,代码来源:DistributedPartyJukeboxActivityBaseAI.py

示例9: announceGenerate

 def announceGenerate(self):
     self.b_setState('WaitForEnough')
     DistributedPartyActivityAI.announceGenerate(self)
开发者ID:nate97,项目名称:src,代码行数:3,代码来源:DistributedPartyTeamActivityAI.py

示例10: __init__

    def __init__(self, air, parent, activityTuple):
        self.toonIds = ([], [])
        self.responses = set()
        self.fsm = TeamActivityAIFSM(self)

        DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
开发者ID:nate97,项目名称:src,代码行数:6,代码来源:DistributedPartyTeamActivityAI.py

示例11: __init__

 def __init__(self, air, parent, activityTuple):
     DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
     self.cloudColors = {}
     self.cloudsHit = {}
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:4,代码来源:DistributedPartyCannonActivityAI.py

示例12: __init__

 def __init__(self, air, parent, activityTuple):
     DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
     self.toons = []
     self.headings = []
开发者ID:CalebSmith376,项目名称:src,代码行数:4,代码来源:DistributedPartyDanceActivityBaseAI.py

示例13: generate

 def generate(self):
     DistributedPartyActivityAI.generate(self)
     self.sendUpdate('setState', ['Active', globalClockDelta.getRealNetworkTime()])
开发者ID:CalebSmith376,项目名称:src,代码行数:3,代码来源:DistributedPartyDanceActivityBaseAI.py

示例14: __init__

 def __init__(self, air, parent, activityTuple):
     DistributedPartyActivityAI.__init__(self, air, parent, activityTuple)
     FSM.__init__(self, 'DistributedPartyActivityAI')
     self.state_ = 'Idle'
开发者ID:nate97,项目名称:src,代码行数:4,代码来源:DistributedPartyFireworksActivityAI.py


注:本文中的toontown.parties.DistributedPartyActivityAI.DistributedPartyActivityAI类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。