本文整理汇总了Python中tkinter.Canvas.tag_raise方法的典型用法代码示例。如果您正苦于以下问题:Python Canvas.tag_raise方法的具体用法?Python Canvas.tag_raise怎么用?Python Canvas.tag_raise使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tkinter.Canvas
的用法示例。
在下文中一共展示了Canvas.tag_raise方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: View
# 需要导入模块: from tkinter import Canvas [as 别名]
# 或者: from tkinter.Canvas import tag_raise [as 别名]
class View():
def __init__(self, root, controller):
self.__controller = controller
root.wm_title("Bomber")
self.__windowsystem = root.call('tk', 'windowingsystem')
self.__frame = root
self.__canvas = Canvas(self.__frame, width=int(CANVAS_WIDTH),
height=int(CANVAS_HEIGHT), bg="white")
self.__canvas.pack(side=LEFT, fill=BOTH, expand=TRUE)
self.__init_fonts()
self.__init_arena()
self.__init_score()
self.__block_views = [] # type: List[BlockView]
self.__blockfield_view = BlockfieldView()
self.__messages = []
def __init_fonts(self):
self.bigfont = font.nametofont("TkDefaultFont")
self.bigfont.configure(size=int(48))
self.scorefont = font.nametofont("TkDefaultFont")
self.scorefont.configure(size=int(20))
def __init_score(self):
self.score_text = self.__canvas.create_text(5, 5, anchor="nw")
self.__canvas.itemconfig(self.score_text, text="Score:", font=self.scorefont)
def __init_arena(self):
self.__canvas.create_rectangle(LEFT_OFFSET, TOP_OFFSET,
LEFT_OFFSET + MAXCOL*GRID_SIZE,
TOP_OFFSET+MAXROW*GRID_SIZE, fill="black")
nextblocktext = self.__canvas.create_text(GRID_SIZE,
TOP_OFFSET + GRID_SIZE * 4, anchor="nw")
self.__canvas.itemconfigure(nextblocktext, text="Next:",
font=self.bigfont, fill="black")
self.__autoplay_text = self.__canvas.create_text(LEFT_OFFSET + GRID_SIZE * 5,
TOP_OFFSET - GRID_SIZE, anchor="c")
self.__canvas.itemconfigure(self.__autoplay_text, text="Play mode",
font=self.bigfont, fill="black")
def register_block(self, block):
block_view = BlockView(block)
self.__block_views.append(block_view)
def unregister_block(self, block):
for block_view in self.__block_views:
if block_view.block is block:
block_view.erase(self.__canvas)
self.__block_views.remove(block_view)
def update_blockfield(self, blockfield):
self.__blockfield_view.redraw(self.__canvas, blockfield)
def display_score(self):
self.__canvas.itemconfig(self.score_text, text="Score: " + str(self.__controller.score),
font=self.scorefont)
def show_autoplay(self, autoplay):
if autoplay:
self.__canvas.itemconfig(self.__autoplay_text, text="Auto-play mode",
font=self.scorefont, fill="black")
else:
self.__canvas.itemconfig(self.__autoplay_text, text="Manual mode",
font=self.scorefont, fill="black")
def game_over(self):
text1 = self.__canvas.create_text(LEFT_OFFSET + GRID_SIZE*MAXCOL//2,
CANVAS_HEIGHT/2, anchor="c")
text2 = self.__canvas.create_text(LEFT_OFFSET + GRID_SIZE*MAXCOL//2,
CANVAS_HEIGHT/2 + 100, anchor="c")
text1_shadow = self.__canvas.create_text(2 + LEFT_OFFSET + GRID_SIZE*MAXCOL//2,
2 + CANVAS_HEIGHT/2, anchor="c")
text2_shadow = self.__canvas.create_text(2 + LEFT_OFFSET + GRID_SIZE*MAXCOL//2,
2 + CANVAS_HEIGHT/2 + 100, anchor="c")
self.__messages.append(text1)
self.__messages.append(text2)
self.__messages.append(text1_shadow)
self.__messages.append(text2_shadow)
self.__canvas.itemconfig(text1, text="GAME OVER!",
font=self.bigfont, fill="white")
self.__canvas.itemconfig(text2, text="Press r to play again.",
font=self.scorefont, fill="white")
self.__canvas.itemconfig(text1_shadow, text="GAME OVER!",
font=self.bigfont, fill="black")
self.__canvas.itemconfig(text2_shadow, text="Press r to play again.",
font=self.scorefont, fill="black")
self.__canvas.tag_raise(text1)
self.__canvas.tag_raise(text2)
def clear_messages(self):
for txt in self.__messages:
self.__canvas.delete(txt)
self.__messages.clear()
def update(self):
for block_view in self.__block_views:
block_view.redraw(self.__canvas)
self.display_score()
示例2: TKinterDisplay
# 需要导入模块: from tkinter import Canvas [as 别名]
# 或者: from tkinter.Canvas import tag_raise [as 别名]
#.........这里部分代码省略.........
def renderTextInId(self, tagTocentreOn, tagsToAddTo, content, funcContent):
id1tuple = self.__getCoords(tagTocentreOn)
x1 = id1tuple[0] + ((id1tuple[2] - id1tuple[0]) / 2)
y1 = id1tuple[1] + ((id1tuple[3] - id1tuple[1]) / 2)
txt = self.__renderText(x1, y1, (id1tuple[2] - id1tuple[0]), content, tagsToAddTo)
def handler(event, self=self, content=funcContent):
return self.__eventOnClick(event, content)
self.localCanvas.tag_bind(txt, "<ButtonRelease-1>", handler)
return txt
@abstractmethod
def move(self, tag, xamount, yamount):
self.localCanvas.move(tag, xamount, yamount)
@abstractmethod
def runDisplay(self):
self.localCanvas.mainloop()
def __hideId(self, objectId):
self.localCanvas.itemconfigure(objectId, state="hidden")
pass
def __showId(self, objectId):
self.localCanvas.itemconfigure(objectId, state="normal")
pass
def __sampleDraw(self):
self.localCanvas.create_oval(0, 0, 0, 0, width=0)
def __renderText(self, x, y, width, content, tag):
val = self.localCanvas.create_text(x, y, width=width, text=content, tags=tag, justify="center", font="Helvetica 8 bold", anchor="center")
self.localCanvas.tag_raise(val)
return val
def __drawLine(self, x1, y1, x2, y2, tags=None, colour="black"):
line = self.localCanvas.create_line(x1, y1, x2, y2, tags=tags, width=self.lineThickness, arrow="first", arrowshape=(16,20,6),fill=colour, smooth=True)
self.localCanvas.tag_lower(line)
return # line
def __remove(self, num):
self.localCanvas.delete(num)
def __getCoords(self, ident):
return self.localCanvas.coords(ident)
def __eventOnFrameConfigure(self, event):
'''Reset the scroll region to encompass the inner frame'''
assert self.localCanvas
coord_tuple = self.localCanvas.bbox("all")
if not coord_tuple:
logging.error("Frame reconfigure error on coordinate acquire.")
else:
reconWidth = coord_tuple[2] - coord_tuple[0]
reconHeight = coord_tuple[3] - coord_tuple[1]
self.localCanvas.configure(width=reconWidth)
self.localCanvas.configure(height=reconHeight)
self.localCanvas.configure(scrollregion=self.localCanvas.bbox("all"))
self.localCanvas.update_idletasks()
def __eventOnClick(self, event, content):
self.__createWindowOnId(self.localCanvas.find_withtag(CURRENT), content)
def __createWindowOnId(self, itemId, content):
if self.currentlyRenderedWindow != None:
self.currentlyRenderedWindow()
# self.__remove(self.currentlyRenderedWindow)
idtuple = self.localCanvas.coords(itemId)
if idtuple:
x = idtuple[0]
y = idtuple[1]
frm = Frame(self.localCanvas)
frm.grid(row=0, column=0)
canv = Canvas(frm)
vscroll = Scrollbar(frm, orient="vertical", command=canv.yview)
vscroll.grid(row=0, column=1, sticky=N + S)
canv.grid(row=0, column=0)
canv["yscrollcommand"] = vscroll.set
aframe = Frame(canv)
aframe.grid(row=0, column=0)
Label(aframe, text=content, anchor="center", background="#CCFFCC", borderwidth=6, relief="ridge", justify="left").grid(row=1, column=0)
canvWindow = canv.create_window(x, y, window=aframe)
canv.coords(canvWindow, x, y)
self.localCanvas.update_idletasks()
canv["scrollregion"] = canv.bbox("all")
def destroyAll():
self.__remove(canvWindow)
canv.destroy()
aframe.destroy()
vscroll.destroy()
frm.destroy()
self.currentlyRenderedWindow = destroyAll
Button(frm, text="Close", command=lambda : destroyAll()).grid(row=2, column=0)