本文整理汇总了Python中tkinter.Canvas.lift方法的典型用法代码示例。如果您正苦于以下问题:Python Canvas.lift方法的具体用法?Python Canvas.lift怎么用?Python Canvas.lift使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tkinter.Canvas
的用法示例。
在下文中一共展示了Canvas.lift方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: rmap
# 需要导入模块: from tkinter import Canvas [as 别名]
# 或者: from tkinter.Canvas import lift [as 别名]
#.........这里部分代码省略.........
size = self._size
sleep = self.sleep
self.sleep = 0
self._bg = [self._canvas.create_rectangle(1,1,(size*(self._nc+1)), (size*(self._nr+1)), fill="gray")]
# создать поле
for r in range (1, self._nr+1):
self._bg.append(self._canvas.create_line(size,r*size,self._nc*size,r*size))
if r < self._nr: self._canvas.create_text(size/2,r*size+size/2,text=r)
for c in range (1, self._nc+1):
self._bg.append(self._canvas.create_line(c*size,size,c*size,self._nr*size))
if c < self._nc: self._bg.append(self._canvas.create_text(c*size+size/2,size/2,text=c))
# клетки и номера столбцов и строк
for r in range (1,self._nr):
for c in range(1,self._nc):
self._r = r
self._c = c
if self._field[r][c].wUp: # стена сверху
self.setWall('up')
if self._field[r][c].wLeft: # стена слева
self.setWall('left')
if self._field[r][c].color != '' : # закраска
self.paint(self._field[r][c].color)
if self._field[r][c].label != '' : # метка0000
d = self._d
x1 = self._size*(c)
x2 = self._size*(c+1)
y1 = self._size*(r)
y2 = self._size*(r+1)
self._canvas.delete(self._field[r][c].v.label)
self._field[r][c].v.label = self._canvas.create_rectangle(x1+d,y1+d,x2-d,y2-d, width = d-1, outline = self._field[r][c].label)
self._canvas.lift(self._robot)
self.settext(self._field[r][c].text) # текст
for self._c in range (1,self._nc):
if self._field[self._nr][self._c].wUp: # стена сверху
self.setWall('down')
for self._r in range (1,self._nr):
if self._field[self._r][self._nc].wLeft: # стена слева
self.setWall('right')
r = self._endPoint[0]
c = self._endPoint[1]
self._canvas.delete(self._park)
if r > 0 and c > 0:
self._park = self._canvas.create_oval (c*size+6,r*size+6, c*size+size-6,r*size+size-6, width = 3, outline = 'yellow')
# конечная точка
self.jumpTo((remr,remc))
self._task = '\n'+self._task
self.task.config(text = self._task)
self.res.config()
self._update()
self.sleep = sleep
#self.pause()
def _update(self):
"Обновить canvas"
if not self._NoneUpdate:
self._canvas.update()
time.sleep(self.sleep)
示例2: World
# 需要导入模块: from tkinter import Canvas [as 别名]
# 或者: from tkinter.Canvas import lift [as 别名]
#.........这里部分代码省略.........
def crash(self, x1, y1, x2, y2):
if 0 in (x1, y1, x2, y2):
return True
if (x2, y2) in list(self.walls.keys()) and \
(x1, y1) in self.walls[(x2, y2)]:
return True
if (x1, y1) in list(self.walls.keys()) and \
(x2, y2) in self.walls[(x1, y1)]:
return True
return False
def add_infinite_beepers(self, x, y):
flag = (x, y) not in list(self.beepers.keys()) or \
self.beepers[(x, y)] is 0
self.beepers[(x, y)] = INFINITY
text = "oo"
a = self.t + x * self.t
b = self.n - (self.t + y * self.t)
t = self.t / 3
if flag:
self.ovals[(x, y)] = self.canvas.create_oval(a-t, b-t, a+t,
b+t, fill="black")
self.numbers[(x, y)] = self.canvas.create_text(a, b, text=text,
fill="white",
font=("Times",
max(-self.t/2,
-20),
""))
else:
self.canvas.itemconfig(self.numbers[(x, y)], text=text)
if (x, y) in list(self.robots.keys()):
for robot in self.robots[(x, y)]:
robot.lift()
def add_beeper(self, x, y):
if (x, y) in list(self.beepers.keys()) and \
self.beepers[(x, y)] is INFINITY:
return
flag = (x, y) not in list(self.beepers.keys()) or \
self.beepers[(x, y)] is 0
if flag:
self.beepers[(x, y)] = 1
else:
self.beepers[(x, y)] += 1
text = str(self.beepers[(x, y)])
a = self.t + x * self.t
b = self.n - (self.t + y * self.t)
t = self.t / 3
if flag:
self.ovals[(x, y)] = self.canvas.create_oval(a-t, b-t, a+t, b+t,
fill="black")
self.numbers[(x, y)] = self.canvas.create_text(a, b, text=text,
fill="white",
font=("Times",
max(-self.t/2,
-20),
""))
else:
self.canvas.itemconfig(self.numbers[(x, y)], text=text)
if (x, y) in list(self.robots.keys()):
for robot in self.robots[(x, y)]:
robot.lift()
def remove_beeper(self, x, y):
if self.beepers[(x, y)] is INFINITY: