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Python Battle1x1Prototype.get_by_id方法代码示例

本文整理汇总了Python中the_tale.game.pvp.prototypes.Battle1x1Prototype.get_by_id方法的典型用法代码示例。如果您正苦于以下问题:Python Battle1x1Prototype.get_by_id方法的具体用法?Python Battle1x1Prototype.get_by_id怎么用?Python Battle1x1Prototype.get_by_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在the_tale.game.pvp.prototypes.Battle1x1Prototype的用法示例。


在下文中一共展示了Battle1x1Prototype.get_by_id方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _initiate_battle

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def _initiate_battle(self, record_1, record_2, calculate_ratings=False):
        from the_tale.accounts.prototypes import AccountPrototype

        account_1 = AccountPrototype.get_by_id(record_1.account_id)
        account_2 = AccountPrototype.get_by_id(record_2.account_id)

        self.logger.info("start battle between accounts %d and %d" % (account_1.id, account_2.id))

        with transaction.atomic():
            battle_1 = Battle1x1Prototype.get_by_id(record_1.battle_id)
            battle_2 = Battle1x1Prototype.get_by_id(record_2.battle_id)

            battle_1.set_enemy(account_2)
            battle_2.set_enemy(account_1)

            if (
                calculate_ratings
                and abs(record_1.hero_level - record_2.hero_level) <= pvp_settings.BALANCING_MIN_LEVEL_DELTA
            ):
                battle_1.calculate_rating = True
                battle_2.calculate_rating = True

            battle_1.save()
            battle_2.save()

            task = SupervisorTaskPrototype.create_arena_pvp_1x1(account_1, account_2)

        environment.workers.supervisor.cmd_add_task(task.id)
开发者ID:Jazzis18,项目名称:the-tale,代码行数:30,代码来源:balancer.py

示例2: _clean_queue

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def _clean_queue(self, records_to_remove, records_to_exclude):
        for record in itertools.chain(records_to_remove, records_to_exclude):
            del self.arena_queue[record.account_id]

        if records_to_remove:
            for record in records_to_remove:
                Battle1x1Prototype.get_by_id(record.battle_id).remove()
            self.logger.info("remove from queue request from the_tale.accounts %r" % (records_to_remove,))
开发者ID:Jazzis18,项目名称:the-tale,代码行数:10,代码来源:balancer.py

示例3: test_process_leave_queue_not_waiting_state

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_process_leave_queue_not_waiting_state(self):
        battle_1 = Battle1x1Prototype.create(self.account_1)

        battle_1.set_enemy(self.account_2)
        battle_1.save()

        self.assertTrue(Battle1x1Prototype.get_by_id(battle_1.id).state.is_PREPAIRING)

        self.worker.leave_arena_queue(self.hero_1.id)

        self.assertTrue(Battle1x1Prototype.get_by_id(battle_1.id).state.is_PREPAIRING)
开发者ID:Alkalit,项目名称:the-tale,代码行数:13,代码来源:test_balancer.py

示例4: test_initiate_battle_without_rating_by_option

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_initiate_battle_without_rating_by_option(self):

        self.assertEqual(SupervisorTask.objects.all().count(), 0)

        self.worker._initiate_battle(self.battle_1_record(), self.battle_2_record(), calculate_ratings=False)

        battle_1 = Battle1x1Prototype.get_by_id(self.battle_1.id)
        battle_2 = Battle1x1Prototype.get_by_id(self.battle_2.id)

        self.assertEqual(battle_1.enemy_id, self.account_2.id)
        self.assertFalse(battle_1.calculate_rating)
        self.assertEqual(battle_2.enemy_id, self.account_1.id)
        self.assertFalse(battle_2.calculate_rating)

        self.assertEqual(SupervisorTask.objects.all().count(), 1)
开发者ID:Alkalit,项目名称:the-tale,代码行数:17,代码来源:test_balancer.py

示例5: process

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def process(self, main_task, storage):

        battle = Battle1x1Prototype.get_by_id(self.battle_id)

        if battle is None: # battle ended
            self.state = USE_PVP_ABILITY_TASK_STATE.BATTLE_FINISHED
            main_task.comment = 'battle finished'
            return POSTPONED_TASK_LOGIC_RESULT.ERROR

        hero = storage.accounts_to_heroes.get(self.account_id)
        enemy_hero = storage.accounts_to_heroes.get(battle.enemy_id)

        if hero is None:
            self.state = USE_PVP_ABILITY_TASK_STATE.HERO_NOT_FOUND
            main_task.comment = 'hero for account %d not found' % self.account_id
            return POSTPONED_TASK_LOGIC_RESULT.ERROR

        pvp_ability_class = ABILITIES.get(self.ability_id)

        if pvp_ability_class is None:
            self.state = USE_PVP_ABILITY_TASK_STATE.WRONG_ABILITY_ID
            main_task.comment = 'unknown ability id "%s"' % self.ability_id
            return POSTPONED_TASK_LOGIC_RESULT.ERROR

        pvp_ability = pvp_ability_class(hero=hero, enemy=enemy_hero)

        if not pvp_ability.has_resources:
            self.state = USE_PVP_ABILITY_TASK_STATE.NO_ENERGY
            main_task.comment = 'no resources for ability %s' % self.ability_id
            return POSTPONED_TASK_LOGIC_RESULT.ERROR

        pvp_ability.use()

        self.state = USE_PVP_ABILITY_TASK_STATE.PROCESSED
        return POSTPONED_TASK_LOGIC_RESULT.SUCCESS
开发者ID:Alkalit,项目名称:the-tale,代码行数:37,代码来源:postponed_tasks.py

示例6: test_initiate_battle_with_bot__create_battle

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_initiate_battle_with_bot__create_battle(self):
        self.hero_1._model.level = 50
        self.hero_1.save()

        result, bot_account_id, bundle_id = register_user('bot_user', '[email protected]', '111111', is_bot=True)

        records_to_remove, records_to_exclude = self.worker._initiate_battle_with_bot(self.battle_1_record())

        bot_battle = Battle1x1Prototype.get_by_id(records_to_exclude[1].battle_id)

        bot_record = QueueRecord(account_id=bot_account_id,
                                 battle_id=bot_battle.id,
                                 created_at=bot_battle.created_at + datetime.timedelta(seconds=0),
                                 hero_level=1)

        self.assertEqual(records_to_remove, [])
        self.assertEqual(records_to_exclude, [self.battle_1_record(), bot_record])
        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        battle_player = Battle1x1Prototype.get_by_account_id(self.account_1.id)
        battle_bot = Battle1x1Prototype.get_by_account_id(bot_account_id)

        self.assertEqual(battle_player.enemy_id, bot_account_id)
        self.assertFalse(battle_player.calculate_rating)
        self.assertEqual(battle_bot.enemy_id, self.account_1.id)
        self.assertFalse(battle_bot.calculate_rating)
开发者ID:Alkalit,项目名称:the-tale,代码行数:28,代码来源:test_balancer.py

示例7: accept_battle

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def accept_battle(cls, pvp_balancer, battle_id, hero_id):

        accepted_battle = Battle1x1Prototype.get_by_id(battle_id)

        if accepted_battle is None:
            return ACCEPT_BATTLE_RESULT.BATTLE_NOT_FOUND

        if not accepted_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_ACCEPTED_BATTLE_STATE

        if not accepted_battle.account_id in pvp_balancer.arena_queue:
            return ACCEPT_BATTLE_RESULT.NOT_IN_QUEUE

        initiator_id = heroes_logic.load_hero(hero_id=hero_id).account_id

        initiator_battle = Battle1x1Prototype.get_by_account_id(initiator_id)

        if initiator_battle is not None and not initiator_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_INITIATOR_BATTLE_STATE

        if initiator_id not in pvp_balancer.arena_queue:
            pvp_balancer.add_to_arena_queue(hero_id)

        pvp_balancer.force_battle(accepted_battle.account_id, initiator_id)

        return ACCEPT_BATTLE_RESULT.PROCESSED
开发者ID:Jazzis18,项目名称:the-tale,代码行数:28,代码来源:arena_pvp_1x1_accept.py

示例8: test_1_force_battle

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_1_force_battle(self):

        self.assertEqual(SupervisorTask.objects.all().count(), 0)
        self.assertEqual(len(self.worker.arena_queue), 2)

        self.worker.force_battle(self.account_1.id, self.account_2.id)

        battle_1 = Battle1x1Prototype.get_by_id(self.battle_1.id)
        battle_2 = Battle1x1Prototype.get_by_id(self.battle_2.id)

        self.assertEqual(battle_1.enemy_id, self.account_2.id)
        self.assertFalse(battle_1.calculate_rating)
        self.assertEqual(battle_2.enemy_id, self.account_1.id)
        self.assertFalse(battle_2.calculate_rating)

        self.assertEqual(self.worker.arena_queue, {})
        self.assertEqual(SupervisorTask.objects.all().count(), 1)
开发者ID:Alkalit,项目名称:the-tale,代码行数:19,代码来源:test_balancer.py

示例9: test_initiate_battle_without_rating_by_level

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_initiate_battle_without_rating_by_level(self):

        self.assertEqual(SupervisorTask.objects.all().count(), 0)

        self.hero_1._model.level = 100
        self.hero_1.save()

        self.worker._initiate_battle(self.battle_1_record(), self.battle_2_record())

        battle_1 = Battle1x1Prototype.get_by_id(self.battle_1.id)
        battle_2 = Battle1x1Prototype.get_by_id(self.battle_2.id)

        self.assertEqual(battle_1.enemy_id, self.account_2.id)
        self.assertFalse(battle_1.calculate_rating)
        self.assertEqual(battle_2.enemy_id, self.account_1.id)
        self.assertFalse(battle_2.calculate_rating)

        self.assertEqual(SupervisorTask.objects.all().count(), 1)
开发者ID:Alkalit,项目名称:the-tale,代码行数:20,代码来源:test_balancer.py

示例10: test_1_process_success

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_1_process_success(self):
        self.assertEqual(SupervisorTask.objects.all().count(), 0)

        self.assertTrue(self.accept_battle().is_PROCESSED)

        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        self.assertEqual(Battle1x1Prototype.get_by_id(self.battle.id).enemy_id, self.account_2.id)
        self.assertEqual(Battle1x1Prototype.get_by_enemy_id(self.account_2.id).account_id, self.account_1.id)
开发者ID:Alkalit,项目名称:the-tale,代码行数:11,代码来源:test_ability_arena_pvp_1x1_accept.py

示例11: test_process_leave_queue_waiting_state

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_process_leave_queue_waiting_state(self):
        battle = self.worker.add_to_arena_queue(self.hero_1.id)

        self.assertEqual(len(self.worker.arena_queue), 1)

        self.worker.leave_arena_queue(self.hero_1.id)

        self.assertEqual(len(self.worker.arena_queue), 0)

        self.assertEqual(Battle1x1Prototype.get_by_id(battle.id), None)
开发者ID:Alkalit,项目名称:the-tale,代码行数:12,代码来源:test_balancer.py

示例12: test_process_success_when_initiator_already_has_battle_object

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
    def test_process_success_when_initiator_already_has_battle_object(self):
        self.pvp_balancer.add_to_arena_queue(self.hero_2.id)

        self.assertEqual(SupervisorTask.objects.all().count(), 0)

        self.assertTrue(self.accept_battle().is_PROCESSED)

        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        self.assertEqual(Battle1x1Prototype.get_by_id(self.battle.id).enemy_id, self.account_2.id)
        self.assertEqual(Battle1x1Prototype.get_by_enemy_id(self.account_2.id).account_id, self.account_1.id)
开发者ID:Alkalit,项目名称:the-tale,代码行数:13,代码来源:test_ability_arena_pvp_1x1_accept.py


注:本文中的the_tale.game.pvp.prototypes.Battle1x1Prototype.get_by_id方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。