本文整理汇总了Python中the_tale.game.pvp.prototypes.Battle1x1Prototype.get_by_id方法的典型用法代码示例。如果您正苦于以下问题:Python Battle1x1Prototype.get_by_id方法的具体用法?Python Battle1x1Prototype.get_by_id怎么用?Python Battle1x1Prototype.get_by_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类the_tale.game.pvp.prototypes.Battle1x1Prototype
的用法示例。
在下文中一共展示了Battle1x1Prototype.get_by_id方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _initiate_battle
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def _initiate_battle(self, record_1, record_2, calculate_ratings=False):
from the_tale.accounts.prototypes import AccountPrototype
account_1 = AccountPrototype.get_by_id(record_1.account_id)
account_2 = AccountPrototype.get_by_id(record_2.account_id)
self.logger.info("start battle between accounts %d and %d" % (account_1.id, account_2.id))
with transaction.atomic():
battle_1 = Battle1x1Prototype.get_by_id(record_1.battle_id)
battle_2 = Battle1x1Prototype.get_by_id(record_2.battle_id)
battle_1.set_enemy(account_2)
battle_2.set_enemy(account_1)
if (
calculate_ratings
and abs(record_1.hero_level - record_2.hero_level) <= pvp_settings.BALANCING_MIN_LEVEL_DELTA
):
battle_1.calculate_rating = True
battle_2.calculate_rating = True
battle_1.save()
battle_2.save()
task = SupervisorTaskPrototype.create_arena_pvp_1x1(account_1, account_2)
environment.workers.supervisor.cmd_add_task(task.id)
示例2: _clean_queue
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def _clean_queue(self, records_to_remove, records_to_exclude):
for record in itertools.chain(records_to_remove, records_to_exclude):
del self.arena_queue[record.account_id]
if records_to_remove:
for record in records_to_remove:
Battle1x1Prototype.get_by_id(record.battle_id).remove()
self.logger.info("remove from queue request from the_tale.accounts %r" % (records_to_remove,))
示例3: test_process_leave_queue_not_waiting_state
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_process_leave_queue_not_waiting_state(self):
battle_1 = Battle1x1Prototype.create(self.account_1)
battle_1.set_enemy(self.account_2)
battle_1.save()
self.assertTrue(Battle1x1Prototype.get_by_id(battle_1.id).state.is_PREPAIRING)
self.worker.leave_arena_queue(self.hero_1.id)
self.assertTrue(Battle1x1Prototype.get_by_id(battle_1.id).state.is_PREPAIRING)
示例4: test_initiate_battle_without_rating_by_option
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_initiate_battle_without_rating_by_option(self):
self.assertEqual(SupervisorTask.objects.all().count(), 0)
self.worker._initiate_battle(self.battle_1_record(), self.battle_2_record(), calculate_ratings=False)
battle_1 = Battle1x1Prototype.get_by_id(self.battle_1.id)
battle_2 = Battle1x1Prototype.get_by_id(self.battle_2.id)
self.assertEqual(battle_1.enemy_id, self.account_2.id)
self.assertFalse(battle_1.calculate_rating)
self.assertEqual(battle_2.enemy_id, self.account_1.id)
self.assertFalse(battle_2.calculate_rating)
self.assertEqual(SupervisorTask.objects.all().count(), 1)
示例5: process
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def process(self, main_task, storage):
battle = Battle1x1Prototype.get_by_id(self.battle_id)
if battle is None: # battle ended
self.state = USE_PVP_ABILITY_TASK_STATE.BATTLE_FINISHED
main_task.comment = 'battle finished'
return POSTPONED_TASK_LOGIC_RESULT.ERROR
hero = storage.accounts_to_heroes.get(self.account_id)
enemy_hero = storage.accounts_to_heroes.get(battle.enemy_id)
if hero is None:
self.state = USE_PVP_ABILITY_TASK_STATE.HERO_NOT_FOUND
main_task.comment = 'hero for account %d not found' % self.account_id
return POSTPONED_TASK_LOGIC_RESULT.ERROR
pvp_ability_class = ABILITIES.get(self.ability_id)
if pvp_ability_class is None:
self.state = USE_PVP_ABILITY_TASK_STATE.WRONG_ABILITY_ID
main_task.comment = 'unknown ability id "%s"' % self.ability_id
return POSTPONED_TASK_LOGIC_RESULT.ERROR
pvp_ability = pvp_ability_class(hero=hero, enemy=enemy_hero)
if not pvp_ability.has_resources:
self.state = USE_PVP_ABILITY_TASK_STATE.NO_ENERGY
main_task.comment = 'no resources for ability %s' % self.ability_id
return POSTPONED_TASK_LOGIC_RESULT.ERROR
pvp_ability.use()
self.state = USE_PVP_ABILITY_TASK_STATE.PROCESSED
return POSTPONED_TASK_LOGIC_RESULT.SUCCESS
示例6: test_initiate_battle_with_bot__create_battle
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_initiate_battle_with_bot__create_battle(self):
self.hero_1._model.level = 50
self.hero_1.save()
result, bot_account_id, bundle_id = register_user('bot_user', '[email protected]', '111111', is_bot=True)
records_to_remove, records_to_exclude = self.worker._initiate_battle_with_bot(self.battle_1_record())
bot_battle = Battle1x1Prototype.get_by_id(records_to_exclude[1].battle_id)
bot_record = QueueRecord(account_id=bot_account_id,
battle_id=bot_battle.id,
created_at=bot_battle.created_at + datetime.timedelta(seconds=0),
hero_level=1)
self.assertEqual(records_to_remove, [])
self.assertEqual(records_to_exclude, [self.battle_1_record(), bot_record])
self.assertEqual(SupervisorTask.objects.all().count(), 1)
battle_player = Battle1x1Prototype.get_by_account_id(self.account_1.id)
battle_bot = Battle1x1Prototype.get_by_account_id(bot_account_id)
self.assertEqual(battle_player.enemy_id, bot_account_id)
self.assertFalse(battle_player.calculate_rating)
self.assertEqual(battle_bot.enemy_id, self.account_1.id)
self.assertFalse(battle_bot.calculate_rating)
示例7: accept_battle
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def accept_battle(cls, pvp_balancer, battle_id, hero_id):
accepted_battle = Battle1x1Prototype.get_by_id(battle_id)
if accepted_battle is None:
return ACCEPT_BATTLE_RESULT.BATTLE_NOT_FOUND
if not accepted_battle.state.is_WAITING:
return ACCEPT_BATTLE_RESULT.WRONG_ACCEPTED_BATTLE_STATE
if not accepted_battle.account_id in pvp_balancer.arena_queue:
return ACCEPT_BATTLE_RESULT.NOT_IN_QUEUE
initiator_id = heroes_logic.load_hero(hero_id=hero_id).account_id
initiator_battle = Battle1x1Prototype.get_by_account_id(initiator_id)
if initiator_battle is not None and not initiator_battle.state.is_WAITING:
return ACCEPT_BATTLE_RESULT.WRONG_INITIATOR_BATTLE_STATE
if initiator_id not in pvp_balancer.arena_queue:
pvp_balancer.add_to_arena_queue(hero_id)
pvp_balancer.force_battle(accepted_battle.account_id, initiator_id)
return ACCEPT_BATTLE_RESULT.PROCESSED
示例8: test_1_force_battle
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_1_force_battle(self):
self.assertEqual(SupervisorTask.objects.all().count(), 0)
self.assertEqual(len(self.worker.arena_queue), 2)
self.worker.force_battle(self.account_1.id, self.account_2.id)
battle_1 = Battle1x1Prototype.get_by_id(self.battle_1.id)
battle_2 = Battle1x1Prototype.get_by_id(self.battle_2.id)
self.assertEqual(battle_1.enemy_id, self.account_2.id)
self.assertFalse(battle_1.calculate_rating)
self.assertEqual(battle_2.enemy_id, self.account_1.id)
self.assertFalse(battle_2.calculate_rating)
self.assertEqual(self.worker.arena_queue, {})
self.assertEqual(SupervisorTask.objects.all().count(), 1)
示例9: test_initiate_battle_without_rating_by_level
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_initiate_battle_without_rating_by_level(self):
self.assertEqual(SupervisorTask.objects.all().count(), 0)
self.hero_1._model.level = 100
self.hero_1.save()
self.worker._initiate_battle(self.battle_1_record(), self.battle_2_record())
battle_1 = Battle1x1Prototype.get_by_id(self.battle_1.id)
battle_2 = Battle1x1Prototype.get_by_id(self.battle_2.id)
self.assertEqual(battle_1.enemy_id, self.account_2.id)
self.assertFalse(battle_1.calculate_rating)
self.assertEqual(battle_2.enemy_id, self.account_1.id)
self.assertFalse(battle_2.calculate_rating)
self.assertEqual(SupervisorTask.objects.all().count(), 1)
示例10: test_1_process_success
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_1_process_success(self):
self.assertEqual(SupervisorTask.objects.all().count(), 0)
self.assertTrue(self.accept_battle().is_PROCESSED)
self.assertEqual(SupervisorTask.objects.all().count(), 1)
self.assertEqual(Battle1x1Prototype.get_by_id(self.battle.id).enemy_id, self.account_2.id)
self.assertEqual(Battle1x1Prototype.get_by_enemy_id(self.account_2.id).account_id, self.account_1.id)
示例11: test_process_leave_queue_waiting_state
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_process_leave_queue_waiting_state(self):
battle = self.worker.add_to_arena_queue(self.hero_1.id)
self.assertEqual(len(self.worker.arena_queue), 1)
self.worker.leave_arena_queue(self.hero_1.id)
self.assertEqual(len(self.worker.arena_queue), 0)
self.assertEqual(Battle1x1Prototype.get_by_id(battle.id), None)
示例12: test_process_success_when_initiator_already_has_battle_object
# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_id [as 别名]
def test_process_success_when_initiator_already_has_battle_object(self):
self.pvp_balancer.add_to_arena_queue(self.hero_2.id)
self.assertEqual(SupervisorTask.objects.all().count(), 0)
self.assertTrue(self.accept_battle().is_PROCESSED)
self.assertEqual(SupervisorTask.objects.all().count(), 1)
self.assertEqual(Battle1x1Prototype.get_by_id(self.battle.id).enemy_id, self.account_2.id)
self.assertEqual(Battle1x1Prototype.get_by_enemy_id(self.account_2.id).account_id, self.account_1.id)