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Python Battle1x1Prototype.get_by_account_id方法代码示例

本文整理汇总了Python中the_tale.game.pvp.prototypes.Battle1x1Prototype.get_by_account_id方法的典型用法代码示例。如果您正苦于以下问题:Python Battle1x1Prototype.get_by_account_id方法的具体用法?Python Battle1x1Prototype.get_by_account_id怎么用?Python Battle1x1Prototype.get_by_account_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在the_tale.game.pvp.prototypes.Battle1x1Prototype的用法示例。


在下文中一共展示了Battle1x1Prototype.get_by_account_id方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_initiate_battle_with_bot__create_battle

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def test_initiate_battle_with_bot__create_battle(self):
        self.hero_1._model.level = 50
        self.hero_1.save()

        result, bot_account_id, bundle_id = register_user('bot_user', '[email protected]', '111111', is_bot=True)

        records_to_remove, records_to_exclude = self.worker._initiate_battle_with_bot(self.battle_1_record())

        bot_battle = Battle1x1Prototype.get_by_id(records_to_exclude[1].battle_id)

        bot_record = QueueRecord(account_id=bot_account_id,
                                 battle_id=bot_battle.id,
                                 created_at=bot_battle.created_at + datetime.timedelta(seconds=0),
                                 hero_level=1)

        self.assertEqual(records_to_remove, [])
        self.assertEqual(records_to_exclude, [self.battle_1_record(), bot_record])
        self.assertEqual(SupervisorTask.objects.all().count(), 1)

        battle_player = Battle1x1Prototype.get_by_account_id(self.account_1.id)
        battle_bot = Battle1x1Prototype.get_by_account_id(bot_account_id)

        self.assertEqual(battle_player.enemy_id, bot_account_id)
        self.assertFalse(battle_player.calculate_rating)
        self.assertEqual(battle_bot.enemy_id, self.account_1.id)
        self.assertFalse(battle_bot.calculate_rating)
开发者ID:Alkalit,项目名称:the-tale,代码行数:28,代码来源:test_balancer.py

示例2: accept_battle

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def accept_battle(cls, pvp_balancer, battle_id, hero_id):

        accepted_battle = Battle1x1Prototype.get_by_id(battle_id)

        if accepted_battle is None:
            return ACCEPT_BATTLE_RESULT.BATTLE_NOT_FOUND

        if not accepted_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_ACCEPTED_BATTLE_STATE

        if not accepted_battle.account_id in pvp_balancer.arena_queue:
            return ACCEPT_BATTLE_RESULT.NOT_IN_QUEUE

        initiator_id = heroes_logic.load_hero(hero_id=hero_id).account_id

        initiator_battle = Battle1x1Prototype.get_by_account_id(initiator_id)

        if initiator_battle is not None and not initiator_battle.state.is_WAITING:
            return ACCEPT_BATTLE_RESULT.WRONG_INITIATOR_BATTLE_STATE

        if initiator_id not in pvp_balancer.arena_queue:
            pvp_balancer.add_to_arena_queue(hero_id)

        pvp_balancer.force_battle(accepted_battle.account_id, initiator_id)

        return ACCEPT_BATTLE_RESULT.PROCESSED
开发者ID:Jazzis18,项目名称:the-tale,代码行数:28,代码来源:arena_pvp_1x1_accept.py

示例3: use_ability

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def use_ability(self, ability):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.json_error("pvp.use_ability.no_battle", u"Бой не идёт, вы не можете использовать способность")

        use_ability_task = UsePvPAbilityTask(battle_id=battle.id, account_id=self.account.id, ability_id=ability.TYPE)

        task = PostponedTaskPrototype.create(use_ability_task)

        environment.workers.supervisor.cmd_logic_task(self.account.id, task.id)

        return self.json_processing(task.status_url)
开发者ID:nbadp,项目名称:the-tale,代码行数:16,代码来源:views.py

示例4: leave_arena_queue

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def leave_arena_queue(self, hero_id):
        hero = heroes_logic.load_hero(hero_id=hero_id)

        battle = Battle1x1Prototype.get_by_account_id(hero.account_id)

        if not battle.state.is_WAITING:
            return

        if battle.account_id not in self.arena_queue:
            self.logger.error("can not leave queue: battle %d in waiting state but no in arena queue" % battle.id)
            return

        del self.arena_queue[battle.account_id]

        battle.remove()
开发者ID:Jazzis18,项目名称:the-tale,代码行数:17,代码来源:balancer.py

示例5: use

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def use(self, task, storage, **kwargs): # pylint: disable=R0911

        battle = Battle1x1Prototype.get_by_account_id(task.hero.account_id)

        if battle and not battle.state.is_WAITING:
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        if not task.hero.can_be_helped():
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        task.hero.on_help()

        action = task.hero.actions.current_action

        choice = action.get_help_choice()

        if choice is None:
            return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

        if action.HABIT_MODE.is_AGGRESSIVE:
            task.hero.update_habits(HABIT_CHANGE_SOURCE.HELP_AGGRESSIVE)
        elif action.HABIT_MODE.is_PEACEFUL:
            task.hero.update_habits(HABIT_CHANGE_SOURCE.HELP_UNAGGRESSIVE)
        elif action.HABIT_MODE.is_COMPANION:
            if task.hero.companion:
                for habit_source in task.hero.companion.modify_attribute(heroes_relations.MODIFIERS.HABITS_SOURCES, set()):
                    task.hero.update_habits(habit_source, multuplier=task.hero.companion_habits_multiplier)
        else:
            raise exceptions.UnknownHabitModeError(mode=action.HABIT_MODE)

        critical = random.uniform(0, 1) < task.hero.might_crit_chance

        result = self._use(task, choice, action, task.hero, critical)

        if result[0].is_SUCCESSED:
            task.hero.statistics.change_help_count(1)

            if task.hero.actions.current_action.state == task.hero.actions.current_action.STATE.PROCESSED:
                storage.process_turn__single_hero(hero=task.hero,
                                                  logger=None,
                                                  continue_steps_if_needed=True)

        task.hero.cards.change_help_count(1)

        self.process_removed_artifacts(task.hero)

        return result
开发者ID:alexudracul,项目名称:the-tale,代码行数:49,代码来源:help.py

示例6: say

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def say(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.json_error("pvp.say.no_battle", u"Бой не идёт, вы не можете говорить")

        say_form = SayForm(self.request.POST)

        if not say_form.is_valid():
            return self.json_error("pvp.say.form_errors", say_form.errors)

        say_task = SayInBattleLogTask(battle_id=battle.id, text=say_form.c.text)

        task = PostponedTaskPrototype.create(say_task)

        environment.workers.supervisor.cmd_logic_task(self.account.id, task.id)

        return self.json_processing(task.status_url)
开发者ID:nbadp,项目名称:the-tale,代码行数:21,代码来源:views.py

示例7: use

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def use(self, task, storage, pvp_balancer=None, **kwargs):

        if task.step.is_LOGIC:

            battle = Battle1x1Prototype.get_by_account_id(task.hero.account_id)

            if battle is None:
                return task.logic_result()

            task.hero.add_message('angel_ability_arena_pvp_1x1_leave_queue', hero=task.hero)

            task.hero.update_habits(HABIT_CHANGE_SOURCE.ARENA_LEAVE)

            return task.logic_result(next_step=ComplexChangeTask.STEP.PVP_BALANCER)

        elif task.step.is_PVP_BALANCER:

            pvp_balancer.leave_arena_queue(task.data['hero_id'])

            return task.logic_result()
开发者ID:Alkalit,项目名称:the-tale,代码行数:22,代码来源:arena_pvp_1x1_leave_queue.py

示例8: use

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def use(self, task, storage, pvp_balancer, **kwargs):

        if task.step.is_LOGIC:

            if not task.hero.can_participate_in_pvp:
                return task.logic_result(next_step=ComplexChangeTask.STEP.ERROR)

            task.hero.add_message('angel_ability_arena_pvp_1x1', hero=task.hero)

            task.hero.update_habits(HABIT_CHANGE_SOURCE.ARENA_SEND)

            return task.logic_result(next_step=ComplexChangeTask.STEP.PVP_BALANCER)

        elif task.step.is_PVP_BALANCER:

            battle = Battle1x1Prototype.get_by_account_id(task.data['account_id'])

            if battle is None:
                pvp_balancer.add_to_arena_queue(task.data['hero_id'])

            return task.logic_result()
开发者ID:Alkalit,项目名称:the-tale,代码行数:23,代码来源:arena_pvp_1x1.py

示例9: pvp_page

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def pvp_page(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.redirect(reverse("game:"))

        own_abilities = sorted(self.own_hero.abilities.all, key=lambda x: x.NAME)

        enemy_account = AccountPrototype.get_by_id(battle.enemy_id)

        enemy_hero = HeroPrototype.get_by_account_id(battle.enemy_id)
        enemy_abilities = sorted(enemy_hero.abilities.all, key=lambda x: x.NAME)

        say_form = SayForm()

        clan = None
        if self.account.clan_id is not None:
            clan = ClanPrototype.get_by_id(self.account.clan_id)

        enemy_clan = None
        if enemy_account.clan_id is not None:
            enemy_clan = ClanPrototype.get_by_id(enemy_account.clan_id)

        return self.template(
            "pvp/pvp_page.html",
            {
                "enemy_account": AccountPrototype.get_by_id(battle.enemy_id),
                "own_hero": self.own_hero,
                "own_abilities": own_abilities,
                "enemy_abilities": enemy_abilities,
                "game_settings": game_settings,
                "say_form": say_form,
                "clan": clan,
                "enemy_clan": enemy_clan,
                "battle": battle,
                "EQUIPMENT_SLOT": EQUIPMENT_SLOT,
                "ABILITIES": (Ice, Blood, Flame),
            },
        )
开发者ID:nbadp,项目名称:the-tale,代码行数:42,代码来源:views.py

示例10: game_page

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
def game_page(context):

    battle = Battle1x1Prototype.get_by_account_id(context.account.id)

    if battle and battle.state.is_PROCESSING:
        return dext_views.Redirect(url('game:pvp:'))

    clan = None
    if context.account.clan_id is not None:
        clan = ClanPrototype.get_by_id(context.account.clan_id)

    cards = sorted(EFFECTS.values(), key=lambda x: (x.TYPE.rarity.value, x.TYPE.text))

    return dext_views.Page('game/game_page.html',
                           content={'map_settings': map_settings,
                                    'game_settings': game_settings,
                                    'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
                                    'current_map_version': map_info_storage.version,
                                    'clan': clan,
                                    'CARDS': cards,
                                    'resource': context.resource,
                                    'hero': context.account_hero} )
开发者ID:Alkalit,项目名称:the-tale,代码行数:24,代码来源:views.py

示例11: pvp_page

# 需要导入模块: from the_tale.game.pvp.prototypes import Battle1x1Prototype [as 别名]
# 或者: from the_tale.game.pvp.prototypes.Battle1x1Prototype import get_by_account_id [as 别名]
    def pvp_page(self):

        battle = Battle1x1Prototype.get_by_account_id(self.account.id)

        if battle is None or not battle.state.is_PROCESSING:
            return self.redirect(reverse('game:'))

        own_abilities = sorted(self.own_hero.abilities.all, key=lambda x: x.NAME)

        enemy_account = AccountPrototype.get_by_id(battle.enemy_id)

        enemy_hero = HeroPrototype.get_by_account_id(battle.enemy_id)
        enemy_abilities = sorted(enemy_hero.abilities.all, key=lambda x: x.NAME)

        say_form = SayForm()

        clan = None
        if self.account.clan_id is not None:
            clan = ClanPrototype.get_by_id(self.account.clan_id)

        enemy_clan = None
        if enemy_account.clan_id is not None:
            enemy_clan = ClanPrototype.get_by_id(enemy_account.clan_id)

        return self.template('pvp/pvp_page.html',
                             {'enemy_account': AccountPrototype.get_by_id(battle.enemy_id),
                              'own_hero': self.own_hero,
                              'own_abilities': own_abilities,
                              'enemy_abilities': enemy_abilities,
                              'game_settings': game_settings,
                              'say_form': say_form,
                              'clan': clan,
                              'enemy_clan': enemy_clan,
                              'battle': battle,
                              'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
                              'ABILITIES': (Ice, Blood, Flame)} )
开发者ID:alexudracul,项目名称:the-tale,代码行数:38,代码来源:views.py


注:本文中的the_tale.game.pvp.prototypes.Battle1x1Prototype.get_by_account_id方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。