本文整理汇总了Python中textbutton.TextButton.setPos方法的典型用法代码示例。如果您正苦于以下问题:Python TextButton.setPos方法的具体用法?Python TextButton.setPos怎么用?Python TextButton.setPos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类textbutton.TextButton
的用法示例。
在下文中一共展示了TextButton.setPos方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: MenuManager
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import setPos [as 别名]
#.........这里部分代码省略.........
while not currentNode.isNull():
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while not currentNode.isNull() and i < maxExamples:
# Create a normal menu button.
label = str(currentNode.toElement().attribute('name'))
item = TextButton(label, TextButton.LEFT, type,
self.window.scene, self.window.mainSceneRoot)
currentNode = currentNode.nextSibling()
# Skip the OpenGL examples if they can't run.
if str(currentNode.toElement().attribute('dirname')) == 'opengl':
if not Colors.openGlAvailable:
currentNode = currentNode.nextSibling()
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih))
anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih))
anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700 * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
# Create next-menu top-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
示例2: MenuManager
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import setPos [as 别名]
#.........这里部分代码省略.........
def createTicker(self):
if Colors.noTicker:
return
movie_in = self.score.insertMovie('ticker')
movie_out = self.score.insertMovie('ticker -out')
movie_activate = self.score.insertMovie('ticker -activate')
movie_deactivate = self.score.insertMovie('ticker -deactivate')
self.ticker = ItemCircleAnimation()
self.ticker.setZValue(50)
self.ticker.hide()
# Move ticker in.
qtendpos = 485
qtPosY = 120
self.tickerInAnim = DemoItemAnimation(self.ticker,
DemoItemAnimation.ANIM_IN)
self.tickerInAnim.setDuration(500)
self.tickerInAnim.setStartValue(QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.60, QPointF(qtendpos, Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.70, QPointF(qtendpos + 30, Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.80, QPointF(qtendpos, Colors.contentStartY + qtPosY))
self.tickerInAnim.setKeyValueAt(0.90, QPointF(qtendpos + 5, Colors.contentStartY + qtPosY))
self.tickerInAnim.setEndValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
movie_in.append(self.tickerInAnim)
# Move ticker out.
qtOut = DemoItemAnimation(self.ticker, DemoItemAnimation.ANIM_OUT)
qtOut.setHideOnFinished(True)
qtOut.setDuration(500)
qtOut.setStartValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtOut.setEndValue(QPointF(self.window.scene.sceneRect().width() + 700, Colors.contentStartY + qtPosY))
movie_out.append(qtOut)
# Move ticker in on activate.
qtActivate = DemoItemAnimation(self.ticker)
qtActivate.setDuration(400)
qtActivate.setStartValue(QPointF(self.window.scene.sceneRect().width(), Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.60, QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.70, QPointF(qtendpos + 30, Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.80, QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtActivate.setKeyValueAt(0.90, QPointF(qtendpos + 5, Colors.contentStartY + qtPosY))
qtActivate.setEndValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
movie_activate.append(qtActivate)
# Move ticker out on deactivate.
qtDeactivate = DemoItemAnimation(self.ticker)
qtDeactivate.setHideOnFinished(True)
qtDeactivate.setDuration(400)
qtDeactivate.setStartValue(QPointF(qtendpos, Colors.contentStartY + qtPosY))
qtDeactivate.setEndValue(QPointF(qtendpos, 800))
movie_deactivate.append(qtDeactivate)
def createUpnDownButtons(self):
xOffset = 15.0
yOffset = 450.0
self.upButton = TextButton("", TextButton.LEFT, MenuManager.UP,
self.window.mainSceneRoot, TextButton.UP)
self.upButton.prepare()
self.upButton.setPos(xOffset, yOffset)
self.upButton.setState(TextButton.DISABLED)
self.downButton = TextButton("", TextButton.LEFT, MenuManager.DOWN,
self.window.mainSceneRoot, TextButton.DOWN)
self.downButton.prepare()
self.downButton.setPos(xOffset + 10 + self.downButton.sceneBoundingRect().width(), yOffset)
movieShake = self.score.insertMovie('upndown -shake')
shakeAnim = DemoItemAnimation(self.upButton,
DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.setDuration(650)
shakeAnim.setStartValue(self.upButton.pos())
shakeAnim.setKeyValueAt(0.60, self.upButton.pos())
shakeAnim.setKeyValueAt(0.70, self.upButton.pos() + QPointF(-2, 0))
shakeAnim.setKeyValueAt(0.80, self.upButton.pos() + QPointF(1, 0))
shakeAnim.setKeyValueAt(0.90, self.upButton.pos() + QPointF(-1, 0))
shakeAnim.setEndValue(self.upButton.pos())
movieShake.append(shakeAnim)
shakeAnim = DemoItemAnimation(self.downButton,
DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.setDuration(650)
shakeAnim.setStartValue(self.downButton.pos())
shakeAnim.setKeyValueAt(0.60, self.downButton.pos())
shakeAnim.setKeyValueAt(0.70, self.downButton.pos() + QPointF(-5, 0))
shakeAnim.setKeyValueAt(0.80, self.downButton.pos() + QPointF(-3, 0))
shakeAnim.setKeyValueAt(0.90, self.downButton.pos() + QPointF(-1, 0))
shakeAnim.setEndValue(self.downButton.pos())
movieShake.append(shakeAnim)
def createBackButton(self):
backIn = self.score.insertMovie('back -in')
backOut = self.score.insertMovie('back -out')
backShake = self.score.insertMovie('back -shake')
self.createLowLeftButton("Back", MenuManager.ROOT, backIn, backOut,
backShake, Colors.rootMenuName)