本文整理汇总了Python中textbutton.TextButton.sceneBoundingRect方法的典型用法代码示例。如果您正苦于以下问题:Python TextButton.sceneBoundingRect方法的具体用法?Python TextButton.sceneBoundingRect怎么用?Python TextButton.sceneBoundingRect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类textbutton.TextButton
的用法示例。
在下文中一共展示了TextButton.sceneBoundingRect方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: createLowLeftButton
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import sceneBoundingRect [as 别名]
def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""):
button = TextButton(label, TextButton.RIGHT, type, self.window.scene,
self.window.mainSceneRoot, TextButton.PANEL)
if menuString:
button.setMenuString(menuString)
button.setRecursiveVisible(False)
button.setZValue(10)
iw = button.sceneBoundingRect().width()
xOffset = 15
# Create in-animation.
buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN)
buttonIn.setDuration(1800 * Colors.animSpeedButtons)
buttonIn.setStartPos(QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setPosAt(0.5, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setPosAt(0.7, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setPosAt(1.0, QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(buttonIn)
# Create out-animation.
buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT)
buttonOut.hideOnFinished = True
buttonOut.setDuration(400 * Colors.animSpeedButtons)
buttonOut.setStartPos(QtCore.QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
buttonOut.setPosAt(1.0, QtCore.QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26))
movieOut.append(buttonOut)
if movieShake is not None:
shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.timeline.setCurveShape(QtCore.QTimeLine.LinearCurve)
shakeAnim.setDuration(650)
shakeAnim.setStartPos(buttonIn.posAt(1.0))
shakeAnim.setPosAt(0.60, buttonIn.posAt(1.0))
shakeAnim.setPosAt(0.70, buttonIn.posAt(1.0) + QtCore.QPointF(-3, 0))
shakeAnim.setPosAt(0.80, buttonIn.posAt(1.0) + QtCore.QPointF(2, 0))
shakeAnim.setPosAt(0.90, buttonIn.posAt(1.0) + QtCore.QPointF(-1, 0))
shakeAnim.setPosAt(1.00, buttonIn.posAt(1.0))
movieShake.append(shakeAnim)
示例2: createLowLeftButton
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import sceneBoundingRect [as 别名]
def createLowLeftButton(self, label, type, movieIn, movieOut, movieShake, menuString=""):
button = TextButton(label, TextButton.RIGHT, type,
self.window.mainSceneRoot, TextButton.PANEL)
if menuString:
button.setMenuString(menuString)
button.setRecursiveVisible(False)
button.setZValue(10)
iw = button.sceneBoundingRect().width()
xOffset = 15
# Create in-animation.
buttonIn = DemoItemAnimation(button, DemoItemAnimation.ANIM_IN)
buttonIn.setDuration(1800)
buttonIn.setStartValue(QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setKeyValueAt(0.5, QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setKeyValueAt(0.7, QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 35))
buttonIn.setEndValue(QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
movieIn.append(buttonIn)
# Create out-animation.
buttonOut = DemoItemAnimation(button, DemoItemAnimation.ANIM_OUT)
buttonOut.setHideOnFinished(True)
buttonOut.setDuration(400)
buttonOut.setStartValue(QPointF(xOffset, Colors.contentStartY + Colors.contentHeight - 26))
buttonOut.setEndValue(QPointF(-iw, Colors.contentStartY + Colors.contentHeight - 26))
movieOut.append(buttonOut)
if movieShake is not None:
shakeAnim = DemoItemAnimation(button, DemoItemAnimation.ANIM_UNSPECIFIED)
shakeAnim.setDuration(650)
shakeAnim.setStartValue(buttonIn.endValue())
shakeAnim.setKeyValueAt(0.60, buttonIn.endValue())
shakeAnim.setKeyValueAt(0.70, buttonIn.endValue() + QPointF(-3, 0))
shakeAnim.setKeyValueAt(0.80, buttonIn.endValue() + QPointF(2, 0))
shakeAnim.setKeyValueAt(0.90, buttonIn.endValue() + QPointF(-1, 0))
shakeAnim.setEndValue(buttonIn.endValue())
movieShake.append(shakeAnim)
示例3: createMenu
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import sceneBoundingRect [as 别名]
def createMenu(self, category, type):
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = str(category.attribute('name'))
currentNode = category.firstChild()
currentMenu = '%s -menu%d' % (name, menuIndex)
while not currentNode.isNull():
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while not currentNode.isNull() and i < maxExamples:
# Create a normal menu button.
label = str(currentNode.toElement().attribute('name'))
item = TextButton(label, TextButton.LEFT, type,
self.window.scene, self.window.mainSceneRoot)
currentNode = currentNode.nextSibling()
# Skip the OpenGL examples if they can't run.
if str(currentNode.toElement().attribute('dirname')) == 'opengl':
if not Colors.openGlAvailable:
currentNode = currentNode.nextSibling()
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih))
anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih))
anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700 * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setPosAt(0.90, QtCore.QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
# Create next-menu top-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setPosAt(1.00, QtCore.QPointF(-iw, yOffset + Colors.contentStartY))
movieNextTopOut.append(anim)
# Create next-menu bottom-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((200 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(1.00, QtCore.QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
movieNextBottomOut.append(anim)
# Create next-menu top-in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration((700 - (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(-iw, yOffset + Colors.contentStartY))
anim.setPosAt(0.30, QtCore.QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextTopIn.append(anim)
# Create next-menu bottom-in-animation.
reverse = maxExamples - i
#.........这里部分代码省略.........
示例4: MenuManager
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import sceneBoundingRect [as 别名]
#.........这里部分代码省略.........
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = str(category.attribute('name'))
currentNode = category.firstChild()
currentMenu = '%s -menu%d' % (name, menuIndex)
while not currentNode.isNull():
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while not currentNode.isNull() and i < maxExamples:
# Create a normal menu button.
label = str(currentNode.toElement().attribute('name'))
item = TextButton(label, TextButton.LEFT, type,
self.window.scene, self.window.mainSceneRoot)
currentNode = currentNode.nextSibling()
# Skip the OpenGL examples if they can't run.
if str(currentNode.toElement().attribute('dirname')) == 'opengl':
if not Colors.openGlAvailable:
currentNode = currentNode.nextSibling()
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(float(1000 + (i * 20)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.20, QtCore.QPointF(xOffset, -ih))
anim.setPosAt(0.50, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.70, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setPosAt(0.80, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.90, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setPosAt(1.00, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.hideOnFinished = True
anim.setDuration((700 + (30 * i)) * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.60, QtCore.QPointF(xOffset, 600 - ih - ih))
anim.setPosAt(0.65, QtCore.QPointF(xOffset + 20, 600 - ih))
anim.setPosAt(1.00, QtCore.QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700 * Colors.animSpeedButtons)
anim.setStartPos(QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setPosAt(0.55, QtCore.QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setPosAt(0.70, QtCore.QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
示例5: MenuManager
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import sceneBoundingRect [as 别名]
#.........这里部分代码省略.........
elif el.getAttribute('qml') == 'true':
self.createLowRightLeafButton("Display", 405,
MenuManager.LAUNCH_QML, infoButtonsIn, infoButtonsOut,
None)
def createMenu(self, category, type):
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = category.getAttribute('name')
currentNode = self._first_element(category)
currentMenu = '%s -menu%d' % (name, menuIndex)
while currentNode is not None:
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while currentNode is not None and i < maxExamples:
# Create a normal menu button.
label = currentNode.getAttribute('name')
item = TextButton(label, TextButton.LEFT, type,
self.window.mainSceneRoot)
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 + (i * 20))
anim.setStartValue(QPointF(xOffset, -ih))
anim.setKeyValueAt(0.20, QPointF(xOffset, -ih))
anim.setKeyValueAt(0.50, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setKeyValueAt(0.60, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.90, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(700 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.60, QPointF(xOffset, 600 - ih - ih))
anim.setKeyValueAt(0.65, QPointF(xOffset + 20, 600 - ih))
anim.setEndValue(QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700)
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.55, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setKeyValueAt(0.70, QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
示例6: createMenu
# 需要导入模块: from textbutton import TextButton [as 别名]
# 或者: from textbutton.TextButton import sceneBoundingRect [as 别名]
def createMenu(self, category, type):
sw = self.window.scene.sceneRect().width()
xOffset = 15
yOffset = 10
maxExamples = Colors.menuCount
menuIndex = 1
name = category.getAttribute('name')
currentNode = self._first_element(category)
currentMenu = '%s -menu%d' % (name, menuIndex)
while currentNode is not None:
movieIn = self.score.insertMovie(currentMenu)
movieOut = self.score.insertMovie(currentMenu + ' -out')
movieNextTopOut = self.score.insertMovie(currentMenu + ' -top_out')
movieNextBottomOut = self.score.insertMovie(currentMenu + ' -bottom_out')
movieNextTopIn = self.score.insertMovie(currentMenu + ' -top_in')
movieNextBottomIn = self.score.insertMovie(currentMenu + ' -bottom_in')
movieShake = self.score.insertMovie(currentMenu + ' -shake')
i = 0
while currentNode is not None and i < maxExamples:
# Create a normal menu button.
label = currentNode.getAttribute('name')
item = TextButton(label, TextButton.LEFT, type,
self.window.mainSceneRoot)
item.setRecursiveVisible(False)
item.setZValue(10)
ih = item.sceneBoundingRect().height()
iw = item.sceneBoundingRect().width()
ihp = ih + 3
# Create in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 + (i * 20))
anim.setStartValue(QPointF(xOffset, -ih))
anim.setKeyValueAt(0.20, QPointF(xOffset, -ih))
anim.setKeyValueAt(0.50, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (10 * float(i / 4.0))))
anim.setKeyValueAt(0.60, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (5 * float(i / 4.0))))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.90, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY + (2 * float(i / 4.0))))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieIn.append(anim)
# Create out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(700 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.60, QPointF(xOffset, 600 - ih - ih))
anim.setKeyValueAt(0.65, QPointF(xOffset + 20, 600 - ih))
anim.setEndValue(QPointF(sw + iw, 600 - ih))
movieOut.append(anim)
# Create shake-animation.
anim = DemoItemAnimation(item)
anim.setDuration(700)
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.55, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*2.0))
anim.setKeyValueAt(0.70, QPointF(xOffset - 10, (i * ihp) + yOffset + Colors.contentStartY - i*1.5))
anim.setKeyValueAt(0.80, QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY - i*1.0))
anim.setKeyValueAt(0.90, QPointF(xOffset - 2, (i * ihp) + yOffset + Colors.contentStartY - i*0.5))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieShake.append(anim)
# Create next-menu top-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(200 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(-iw, yOffset + Colors.contentStartY))
movieNextTopOut.append(anim)
# Create next-menu bottom-out-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_OUT)
anim.setHideOnFinished(True)
anim.setDuration(200 + (30 * i))
anim.setStartValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.70, QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
movieNextBottomOut.append(anim)
# Create next-menu top-in-animation.
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(700 - (30 * i))
anim.setStartValue(QPointF(-iw, yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.30, QPointF(xOffset, yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextTopIn.append(anim)
# Create next-menu bottom-in-animation.
reverse = maxExamples - i
anim = DemoItemAnimation(item, DemoItemAnimation.ANIM_IN)
anim.setDuration(1000 - (30 * reverse))
anim.setStartValue(QPointF(-iw, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setKeyValueAt(0.30, QPointF(xOffset, (maxExamples * ihp) + yOffset + Colors.contentStartY))
anim.setEndValue(QPointF(xOffset, (i * ihp) + yOffset + Colors.contentStartY))
movieNextBottomIn.append(anim)
#.........这里部分代码省略.........