当前位置: 首页>>代码示例>>Python>>正文


Python Stopwatch.tick方法代码示例

本文整理汇总了Python中stopwatch.Stopwatch.tick方法的典型用法代码示例。如果您正苦于以下问题:Python Stopwatch.tick方法的具体用法?Python Stopwatch.tick怎么用?Python Stopwatch.tick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在stopwatch.Stopwatch的用法示例。


在下文中一共展示了Stopwatch.tick方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from stopwatch import Stopwatch [as 别名]
# 或者: from stopwatch.Stopwatch import tick [as 别名]

#.........这里部分代码省略.........
        if cannon.direction > 0:
            ball.x = cannon.x + cannon.width + ball.realR
        else:
            ball.x = cannon.x - ball.realR

    def timerFiredPlay(self):
        if (self.ball.x < self.maps.left
                or self.ball.x > self.maps.left + self.maps.width or
                self.ball.y < self.maps.top
                or self.ball.y > self.maps.top + self.maps.height):
            # Ball off map
            self.killBall()

        collided = pygame.sprite.spritecollide(self.ball, self.terrain, False,
            Terrain.collidedFn)
        if len(collided) > 0:
            elements = Terrain.manageCollision(self.ball, collided)
            for element, direction in elements:
                result = element.interactFromDir(self.ball, direction)
                if result == "score":
                    self.score += element.points
                elif result == "win":
                    self.nextLevel()
                elif result == "fly":
                    self.ballFly(self.ball, element)
                elif result == "kill":
                    self.killBall()

        self.ball.update(self.isKeyPressed)

    def timerFired(self, dt):
        if self.mode == "play":
            self.timerFiredPlay()
            self.stopwatch.tick(dt)

    def drawMenu(self, screen):
        titleTop = 70
        titleLeft = 60
        x = drawText(screen, titleLeft, titleTop,
            text="Bouncy Bouncy ", font=self.font.title, anchor="nw")
        space = 8
        drawText(screen, x + space, titleTop, text="Revamped",
            font=self.font.titleEmph, anchor="nw")
        self.mainMenu.draw(screen, self.font.text)

    def drawGame(self, screen):
        self.terrain.draw(screen)
        self.ball.draw(screen)
        pos = 30
        drawText(screen, self.margin, pos,
            text="Level %s" % self.level, font=self.font.text, anchor="nw")
        pos = 80
        drawText(screen, self.margin, pos,
            text="Score: %d" % self.score, font=self.font.text, anchor="nw")
        pos = 110
        drawText(screen, self.margin, pos, text="Highscore:",
            font=self.font.text, anchor="nw")
        pos = 130
        drawText(screen, self.margin, pos, text=self.highscoreText,
            font=self.font.text, anchor="nw")
        self.drawGameTime(screen)

    def drawGameTime(self, screen):
        pos = 180
        drawText(screen, self.margin, pos,
            text=str(self.stopwatch), font=self.font.text, anchor="nw")
开发者ID:daniel-wen,项目名称:bouncier,代码行数:70,代码来源:main.py


注:本文中的stopwatch.Stopwatch.tick方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。