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Python Stopwatch.getSeconds方法代码示例

本文整理汇总了Python中stopwatch.Stopwatch.getSeconds方法的典型用法代码示例。如果您正苦于以下问题:Python Stopwatch.getSeconds方法的具体用法?Python Stopwatch.getSeconds怎么用?Python Stopwatch.getSeconds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在stopwatch.Stopwatch的用法示例。


在下文中一共展示了Stopwatch.getSeconds方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from stopwatch import Stopwatch [as 别名]
# 或者: from stopwatch.Stopwatch import getSeconds [as 别名]

#.........这里部分代码省略.........
    def init(self):
        self.initStyles()
        self.initMaps()
        Terrain.initImages()
        Terrain.initSounds()
        self.initMenus()
        self.stopwatch = Stopwatch()
        self.initHelp()
        self.mode = "menu"
        self.menu = self.mainMenu

    def loadLevel(self):
        terrain, self.startpos = self.maps.load(self.level)
        self.terrain = pygame.sprite.Group(*terrain)
        self.ball = Ball(*self.startpos)
        self.score = 0
        self.stopwatch.restart()
        if self.level != "test":
            highscore = self.progress[self.level]["score"]
            bestTime = self.progress[self.level]["time"]
        else:
            highscore, bestTime = None, None
        self.highscoreText = str(highscore) if highscore != None else "---"
        if bestTime != None:
            self.bestTimeText = Stopwatch.secToMin(bestTime)
        else:
            self.bestTimeText = "---"

    def nextLevel(self):
        # Update and save progress
        saved = self.progress[self.level]
        if saved["score"] == None or self.score > saved["score"]:
            saved["score"] = self.score
        duration = self.stopwatch.getSeconds()
        if saved["time"] == None or duration < saved["time"]:
            saved["time"] = duration
        self.progress.save()
        # Load next level
        Terrain.playSound("happy")
        index = self.maps.levels.index(self.level) + 1
        if index >= len(self.maps.levels):
            self.mode = "win"
        else:
            self.level = self.maps.levels[index]
            self.loadLevel()

    def initGame(self, level):
        self.level = level
        self.loadLevel()

    def killBall(self):
        Terrain.playSound("sad")
        self.loadLevel()

    def keyPressed(self, keyCode, modifier):
        #print(keyCode)
        if self.mode == "menu":
            self.menu.key(keyCode)
        elif self.mode == "play":
            if keyCode == 27:
                self.mode = "pause"
                self.menu = self.pauseMenu
        elif self.mode == "pause":
            self.menu.key(keyCode)
            if keyCode == 27:
                self.mode = "play"
开发者ID:daniel-wen,项目名称:bouncier,代码行数:70,代码来源:main.py


注:本文中的stopwatch.Stopwatch.getSeconds方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。