本文整理汇总了Python中stopwatch.Stopwatch.secToMin方法的典型用法代码示例。如果您正苦于以下问题:Python Stopwatch.secToMin方法的具体用法?Python Stopwatch.secToMin怎么用?Python Stopwatch.secToMin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类stopwatch.Stopwatch
的用法示例。
在下文中一共展示了Stopwatch.secToMin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: loadLevel
# 需要导入模块: from stopwatch import Stopwatch [as 别名]
# 或者: from stopwatch.Stopwatch import secToMin [as 别名]
def loadLevel(self):
terrain, self.startpos = self.maps.load(self.level)
self.terrain = pygame.sprite.Group(*terrain)
self.ball = Ball(*self.startpos)
self.score = 0
self.stopwatch.restart()
if self.level != "test":
highscore = self.progress[self.level]["score"]
bestTime = self.progress[self.level]["time"]
else:
highscore, bestTime = None, None
self.highscoreText = str(highscore) if highscore != None else "---"
if bestTime != None:
self.bestTimeText = Stopwatch.secToMin(bestTime)
else:
self.bestTimeText = "---"
示例2: initLevelMenu
# 需要导入模块: from stopwatch import Stopwatch [as 别名]
# 或者: from stopwatch.Stopwatch import secToMin [as 别名]
def initLevelMenu(self):
top = 60
left = 130
entries = []
actions = []
for i, level in enumerate(self.maps.levels):
prevLevel = self.maps.levels[i - 1]
if i > 0 and self.progress[prevLevel]["score"] == None:
entries.append("Level %s Locked" % level)
actions.append(None)
continue
elif self.progress[level]["score"] == None:
entries.append("Level %s Unlocked" % level)
else:
entries.append("Level %s Highscore: %d Best time: %s" %
(level, self.progress[level]["score"],
Stopwatch.secToMin(self.progress[level]["time"])))
# Locally scope level
actions.append(lambda level=level: self.playLevel(level))
entries += ["Return to main menu", "Clear progress"]
actions += [self.doMainMenu, self.progress.clear]
self.levelMenu = Menu(left, top, entries, actions)