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Python ship.Ship类代码示例

本文整理汇总了Python中ship.Ship的典型用法代码示例。如果您正苦于以下问题:Python Ship类的具体用法?Python Ship怎么用?Python Ship使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Ship类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run_game

def run_game():
    #Initialize pygame, settings and screen object
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    #Make the play button
    play_button = Button(ai_settings, screen, "Play")

    #Create a GameStats instance to store game statistics
    stats = GameStats(ai_settings)

    #Make a ship, a group of bullets, and a group of aliens
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()

    #Create the fleet of aliens
    gf.create_fleet(ai_settings, screen, ship, aliens)
    

    #Start the main loop of the game
    while True:
        gf.check_events(ai_settings, screen, stats, play_button, ship, aliens, bullets)

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)

        gf.update_screen(ai_settings, screen, stats, ship, aliens, bullets, play_button)
开发者ID:starkey9000,项目名称:alien-invasion,代码行数:32,代码来源:alien_invasion.py

示例2: run_game

def run_game():
    #Initialize pygame, settings, screen and screen object
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")
    #make ship
    ship = Ship(ai_settings ,screen)
    #Make a group to store bullets in
    bullets = Group()
    #Make an alien group
    aliens = Group()
    #Make play button
    play_button = Button(ai_settings, screen, "Play")
    #Create fleet of aliens
    gf.create_fleet(ai_settings, screen, ship, aliens)
    #Create instance to store game statistics and create scoreboard
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)

    
    #Start main loop for game
    while True:
        #Watch for keyboard/mouse events
        gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
        
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
            
        #Redraw the screen during each pass through the loop
        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
开发者ID:JT1991,项目名称:Code,代码行数:34,代码来源:alien_invasion.py

示例3: run_game

def run_game():
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")
    # make a ship
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()
    alien = Alien(ai_settings, screen)
    gf.create_fleet(ai_settings, screen, aliens)


    while True:
        gf.check_events(ai_settings, screen, ship, bullets)
        ship.update()
        gf.update_bullets(bullets)
        gf.update_screen(ai_settings, screen, ship, aliens, bullets)
        bullets.update()

        # Get rid of bullets that have disappeared.
        for bullet in bullets.copy():
            if bullet.rect.bottom <= 0:
                bullets.remove(bullet)
        print(len(bullets))
开发者ID:painandmemesery,项目名称:alien_invasion,代码行数:25,代码来源:alien+invasion.py

示例4: run_game

def run_game():
	#Initializes the settings needed for pygame to run properly
	pygame.init()
	
	aiSettings = Settings()
	#Display mode called 'screen' is made, with 1200 x 800 dimensions
	#Screen is where the game elements are shown
	screen = pygame.display.set_mode(
		(aiSettings.screen_width,aiSettings.screen_height))
	pygame.display.set_caption("Alien Invasion")
	#Sets background colour
	
	stats = GameStats(aiSettings)
	
	
	#Makes a ship on screen
	ship = Ship(aiSettings,screen)
	#Bullets! - make a group called bullets
	bullets = Group()
	#Aliens are made
	aliens = Group()
	
	#Calls on the createFleet function
	gf.createFleet(aiSettings, screen, ship, aliens)
	
	while True:
		gf.check_events(aiSettings,screen,ship,bullets)
		if stats.game_active:
			ship.update()
			gf.updateBullets(aiSettings, screen, ship, aliens, bullets)
			gf.updateAliens(aiSettings, stats, screen, ship, aliens, bullets)
	
		gf.update_screen(aiSettings, screen, ship, aliens, bullets)
开发者ID:ndpark,项目名称:alienInvasion,代码行数:33,代码来源:alien_invasion.py

示例5: run_game

def run_game():
    #初始化游戏并创建一个屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height) )
    pygame.display.set_caption("Alien Invasion")

    #创建Play按钮
    play_button = Button(ai_settings,screen, "Play")

    #创建一个用于存储游戏统计信息的实例,并创建计分牌
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings,screen,stats)

    #创建一艘飞船
    ship = Ship(ai_settings, screen)
    #创建一个用于存储子弹的编组
    bullets = Group()
    #创建一个用于存储外星人的编组
    aliens = Group()
    #创建外星人群
    gf.create_fleet(ai_settings,screen,ship,aliens)


    #开始游戏的主循环
    while True:
        #监视键盘和鼠标事件
        gf.check_events(ai_settings,screen,stats,sb, play_button,ship,aliens,bullets)
        #根据移动标志调整飞船的位置
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
            gf.update_aliens(ai_settings,stats,screen,sb,ship,aliens,bullets)#更新子弹后再更新外星人位置,因为稍后要检查子弹是否撞到外星人
        #更新屏幕上的图像,并切换到新屏幕
        gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)
开发者ID:Rocky0429,项目名称:python_easy_projects,代码行数:35,代码来源:alien_invation.py

示例6: run_game

def run_game():

    # Initialize pygame, settings and screen object.
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Snoopvasion")

    # Create an instance to store game statistics.
    stats = GameStats(ai_settings)

    # Make a ship.
    ship = Ship(ai_settings, screen)
    # Make a group to store bullets in
    bullets = Group()
    aliens = Group()

    # Create the fleet of aliens.
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # Start the main loop for the game.
    while True:
        gf.check_events(ai_settings, screen, ship, bullets)

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)

        gf.update_screen(ai_settings, screen, ship, aliens, bullets)
开发者ID:nikolajlauridsen,项目名称:Snoopvasion,代码行数:31,代码来源:snoopvasion.py

示例7: run_game

def run_game():
    # initialize game and create a screen object.
    # initialize pygame, settings, and screen object>
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("alien ivasion")

    # make a ship.
    ship = Ship(ai_settings, screen)

    # start the main loop for the game.
    while True:


        gf.check_events(ship)
        ship.update()
        gf.update_screen(ai_settings, screen, ship)


        # redraw the screen during each pass through  the loop.
        screen.fill(ai_settings.bg_color)
        ship.blitme()

        # make the most recently drawn screen visible.
        pygame.display.flip()
开发者ID:AlanArvizu739,项目名称:alienivasion,代码行数:26,代码来源:alien_invasion.py

示例8: populate_bg

	def populate_bg(self, bg):
		"""
		Populate a battleground with random ships.
		:param bg: the battleground to populate
		"""
		it = SHIP_LENS.__iter__()
		ship_len = it.next()
		while True:
		#for ship_len in SHIP_LENS:
			ship = Ship(ship_len)
			direction = random.randint(0, 1) # 0 = vertical, 1 = horizontal
			if direction == 0:
				start_x = random.randint(0, NUM_SQUARES - 1)
				start_y = random.randint(0, NUM_SQUARES - 1 - ship_len)
			elif direction == 1:
				start_x = random.randint(0, NUM_SQUARES - 1 - ship_len)
				start_y = random.randint(0, NUM_SQUARES - 1)

			squares = []
			for i in xrange(ship_len):
				if direction == 0:
					squares.append(Square(start_x, start_y + i, SquareState.intact))
				elif direction == 1:
					squares.append(Square(start_x + i, start_y, SquareState.intact))

			ship.squares = squares
			if bg.check_intersect(ship):
				continue
			bg.add_ship(ship)

			# Python's fucked up way to check if an iterator reached the end of a container
			try:
				ship_len = it.next()
			except:
				break
开发者ID:rakibuiu,项目名称:battleship-leap-python,代码行数:35,代码来源:main.py

示例9: run_game

def run_game():
  #inits game and creates a screen object.
  pygame.init()
  ai_settings = Settings()
  screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
  pygame.display.set_caption("Alien Invasion")

  #Make the Play Button
  play_button = Button(ai_settings, screen, "Play")

  #Create an instance to store game stats and create a scoreboard 
  stats = GameStats(ai_settings)
  sb = Scoreboard(ai_settings, screen, stats)

  #make a ship
  ship = Ship(ai_settings, screen)
  #Make a group to store bullets in. 
  bullets = Group()
  #make an alien.
  aliens = Group()

  #Creating a fleet of aliens
  gf.create_fleet(ai_settings, screen, ship, aliens)


  #Start the main loop for the game.
  while True:
    gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
    
    if stats.game_active:
      ship.update()
      gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
      gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)

    gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
开发者ID:ravenusmc,项目名称:AlienInvasion,代码行数:35,代码来源:game.py

示例10: run_game

def run_game():
    """运行游戏"""

    # 初始化游戏并创建一个屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption(ai_settings.title)

    ship = Ship(screen)

    # 开始游戏的主循环
    while True:

        # 监视键盘和鼠标事件
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit(0)

        screen.fill(ai_settings.bg_color)
        ship.blitme()

        # 让最近回执的屏幕可见
        pygame.display.flip()
开发者ID:gitxw,项目名称:PythonStudy,代码行数:25,代码来源:alien_invasion.py

示例11: run_game

def run_game():
    pygame.init()

    ai_settings = Settings()

    """ Screen settings and such"""
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))

    pygame.display.set_caption("Alien Invasion")
    stats = GameStats(ai_settings)

    bg_color = (230, 230, 230)
    """background screen color; grey"""

    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()
    gf.create_fleet(ai_settings, screen, ship, aliens)

    while True:
        gf.check_events(ai_settings, screen, ship, bullets)
        ship.update()
        gf.update_bullets(ai_settings, screen, ship, aliens, bullets)
        gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)
        gf.update_screen(ai_settings, screen, ship, aliens, bullets)

        for bullet in bullets.copy():
            if bullet.rect.bottom <= 0:
                bullets.remove(bullet)
        print(len(bullets))
开发者ID:MasonWhite000,项目名称:AlienInvasion,代码行数:31,代码来源:Alien_Invasion.py

示例12: run_game

def run_game():
    # 初始化游戏并创建一个屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    # 创建一艘飞船
    ship = Ship(ai_settings, screen)

    # 创建一个用于存储子弹的编组
    bullets = Group()

    # 创建一个外星人编组
    aliens = Group()

    # 创建外星人群
    gf.create_fleet(ai_settings, screen, aliens)

    # 开始游戏的主循环
    while True:

        # 监视键盘和鼠标事件
        gf.check_events(ai_settings, screen, ship, bullets)
        ship.update()
        gf.update_bullets(bullets)
        gf.update_screen(ai_settings, screen, ship, aliens, bullets)
开发者ID:gzzwinner,项目名称:alien_invasion,代码行数:27,代码来源:alien_invasion.py

示例13: run_game

def run_game():
    """初始化pygame、设置和屏幕对象"""
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode(
        (ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    # 创建button按钮
    play_button = Button(ai_settings, screen, "Play")

    # 创建存储游戏统计信息的实例,并创建记分牌
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)

    # 创建一艘飞船、一个子弹编组和一个外星人编组
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()

    # 创建外星人群
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # 开始游戏主循环
    while True:
        gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)

        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
开发者ID:mg2723,项目名称:alien_invasion,代码行数:33,代码来源:主程序.py

示例14: run_game

def run_game():
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))

    pygame.display.set_caption("Alien Invasion")

    play_button = Button(ai_settings, screen, "Play")

    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens =  Group()

    gf.create_fleet(ai_settings, screen, ship, aliens)

    while True:
        gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
                bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
                bullets)

        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
开发者ID:pattyvader,项目名称:python,代码行数:28,代码来源:alien_invasion.py

示例15: run_game

def run_game():
    # Initialise
    pygame.init()
    ai_settings=Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    # Make the Play button.
    play_button = Button(ai_settings, screen, "Play")

    # Create an instance to store game statistics and create a scoreboard.
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)

    # Make a ship, a group of bullets and a group of aliens.
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()
    
    # Create the alien fleet
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # main loop
    while True:
        gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
            gf.update_aliens(ai_settings, stats, screen, ship, aliens, bullets)

        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
开发者ID:BenObiWan,项目名称:alien_invasion,代码行数:31,代码来源:alien_invasion.py


注:本文中的ship.Ship类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。